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Marcelo Silveira

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Everything posted by Marcelo Silveira

  1. After messing around with the KSO vehicle cfgs, they now work with bon voyage. Imgur Album
  2. Does this plugins work with third party wheels (using the stock wheel module) or only the vanilla wheels?
  3. Post from waaay back, in page 163 (I guess) Eyyup, I'm quotting myself
  4. You can use the BDanimationModule to do that. Example: IUS second stage from @raidernick's pack MODULE { name = AnimatedEngine EngineAnimationName = e_bell WaitForAnimation = 0.73 } When I used KOSMOS I added this patch to the RD-0146 engine
  5. The wheel physics changed significantly with 1.1.3, so any mod with wheels (and in many cases, landing legs as well) will not work on the new versions based on unity 5.
  6. You mean the Realchute configs? They are inside realchute folder.
  7. I made some compatibility patches with mods widely used by the community. The patch identifies witch mods you have and add the modules accordingly, so it's not needed to download all of just, just the ones you like. Mechjeb for the Shuttle crew module. Camera for the docking ports. Hullcamera is still a little borked, but it does not affect gameplay. Added better fuel cells to the Shuttle (3 cells at the cargo bay, like the real stuff) running on hydrogen and Oxygen. This needs community resource pack RemoteTech: Adds a short range omnidirectional antenna for the orbiter and a dish for the Ku antenna. KIS: adds a small container to the airlocks. This can be really useful during EVAs. And at last but not least, TAC Life support for the shuttle with resources for the spacehabs modules and crew compartment as well as recyclers for the crew compartment. I separated all those patches in two files, one for TAC life support and other for everything else. Google drive link for "everything else" patch Google drive link for TAC life support
  8. Just want to say that I really like this mod, specially the Zenit spacecraft. source: Gunter's Space Page
  9. The 1.1.3 version has a completely different wheel physics, so pretty much every wheel from mods made before that won't work. This also might happen with many landing legs as FASA's Apollo Lunar Module and other mods.
  10. I made some patches to the probes some time ago (added realchute, remoteTech, RealPlume and the 'new' Resource Scanner module) . They might be useful for you @Tokamak. However I've never poked at the rovers.
  11. For the people having issues with the Realchute interaction with FASA:
  12. That happens because the drag cube system used by the FASA's parachutes. You can fix it by commenting (or removing, ¯\_(ツ)_/¯) the DRAG_CUBE and MdoduleDragModifier inside the parachutes cfg file. like this:
  13. I think the adapters might need new colliders as well. :/ Anyway, I made a cfg to integrate CST-100 with some widespread add-ons, like TAC life support, RemoteTech and MechJeb. The capsule’s Part name MUST NOT have spaces because Module Manager really doesn’t like spaces in part's names. Just replace it for a underscore and everything will be fine Download the cfg at Google Drive. In the weekend I'll make patches for other add-ons
  14. Hi, the tweakscale integration could be better if used "stack" instead of "free" type. Like this: @PART[RSBtankSaturnSIC|RSBtankSaturnSII|RSBdecouplerSaturnSII|RSBnosecone10m]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = stack defaultScale = 10.0 } } @PART[RSBtankSaturn10m7m]:NEEDS[TweakScale] { MODULE { name = TweakScale type = adapter_4_3 defaultScale = 10.0 } } @PART[RSBprobeSaturn|RSBdecouplerSaturnSIVB|RSBtankSaturnSIVB|RSBtankSaturn10m6m|RSBtankSaturn6m5m|RSBnosecone6m]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = stack defaultScale = 6.6 } } @PART[RSBengineRD180|RSBengineF1|RSBengineRS68|RSBnoseconeSTSSRB|RSBengineSTSSRB|RSBengineAresSRB]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = stack defaultScale = 3.75 } } @PART[RSBengineJ2X|RSBengineJ2|RSBengineH1|RSBengineRL10B2|RSBengineRS25]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = stack defaultScale = 2.5 } } @PART[RSBengineRL10A42]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } @PART[RSBtankDeltaIVcore|RSBdecouplerDeltaIV5m|RSBfairingDeltaIV5m|RSBnosecone5m|RSBtankDeltaIVdcss5m]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = stack defaultScale = 5.0 } } @PART[RSBtankDeltaIVdcss4m|RSBdecouplerDeltaIV4m|RSBfairingDeltaIV4m]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = stack defaultScale = 4.0 } } @PART[RSBadapterDeltaIV5m3m]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = adapter_4_3 defaultScale = 5.0 } } @PART[RSBdecouplerRadial*|RSBengineAtlasSRB|RSBdeltaIVsrm]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = surface } } @PART[RSBfairingAresI5m]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = stack defaultScale = 5.5 } } @PART[RSBfairingAtlasCentaur305|RSBnosecone305|RSBtankAtlasCentaur|RSBdecouplerAtlas500Payload]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = stack defaultScale = 3.05 } } @PART[RSBfairingAtlasCentaur381|RSBnosecone381|RSBinterstageAtlasCentaur*]:HAS[!MODULE[TweakScale]]:NEEDS[TweakScale] { MODULE { name = TweakScale type = stack defaultScale = 3.81 } }
  15. That happens because the lossConst value, in the Ablator module, is too high. You might want to reduce it in the cfg file. the value for the stock heatshields is 0.1
  16. @MajorLeaugeRocketScience Thaicom 6? It's a GeoStar 2.3 bus, looks like this:
  17. There is this config file to integrate some mods to the Shuttle using Module Manager. TAC Life Support: Adds resources for 7 kerbals during 25 days. CommunityResourcePack: Replaces the fuel cell by a more realistic one using Hydrogen and Oxygen instead of Xenon. RemoteTech: Adds an omnidirectional antenna to the orbiter. KIS: Adds KIS capability (1200 l) to the airlock. You don't need to have all the 4 mods, only Module Manager is needed Download CFG file
  18. If you want, I can make the cfg files (with option for RemoteTech integration) for the SES-2
  19. For the people that want the fairings to actually protect your payloads (like me) I made this cfg that adds Old School fairings module to the R7's fairings. Except for the Soyuz fairings because they need to be "open" so the LES will work and your kerbals can [s]die another day[/s] survive a rocket explosion. It needs the amazing [url=http://forum.kerbalspaceprogram.com/threads/132343-1-0-4-Old-School-Fairings/page6]Old School Fairings[/url] made by Felbourn and [url=http://forum.kerbalspaceprogram.com/threads/55219-1-0-x-Module-Manager-2-6-7-(August-4th)-With-more-SHA256]Module Manager[/url] mods :) [spoiler=Module manager code for Old School fairings][CODE] //cfg file made by Marcelo Silveira @PART[luna_fairing,*i_fairing*,*voskhod_fairing_*,*vostok_fairing_*,sputnik*_nosecone]:FOR[OSFairings] { @description ^= :$: Has OSFairing module. @MODULE[ModuleDecouple] { @name = ModuleFairingDecoupler } MODULE { name = AeroHider } } [/CODE][/spoiler] But if you want the fairings to have a more "stock-ish" module [s]Raidernick would have seizures with that[/s], no worries! There's a patch for you too!:D So far I only made for Molnyia, but the procedure is the same for other fairings. [spoiler=Stock fairing module][Code] @PART[r7_adapter_blok_i_m] { MODULE { name = ModuleProceduralFairing nSides = 90 nArcs = 2 TextureURL = RN_R7/master/B FAIRING M 1 panelGrouping = 1 pivot = 0,0.32688,0 //0.4086*0.80 axis = 0,1,0 baseRadius = 0.9984 //1.248*0.80 maxRadius = 1.2 //1.5*0.80 capRadius = 0.4 snapThreshold = 0.2 xSectionHeightMin = 0.1 xSectionHeightMax = 8 edgeSlide = 0.05 edgeWarp = 0 noseTip = 0.2 UnitAreaMass = 0.03 UnitAreaCost = 6 } MODULE { name = ModuleCargoBay DeployModuleIndex = 0 closedPosition = 0 lookupRadius = 1 // nodeOuterAftID = bottom // nodeInnerAftID = top } } [/CODE][/spoiler] Q: Can I use install both patches? A: Eeyup, no problem in having both patches at the same time. Q: Can I use both fairings, procedural and Old School, on the same rocket? A: Yes you can, but just because you can doesn't mean you should. Q: Will you expand this patch to the other fairings like progress and proton? A: maybe. I won't promiss anything
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