Jump to content

Search the Community

Showing results for '실 로소비치 리조트\무안오마이걸출장[katalk:ZA31]200%보장 전지역 모두 출장가능'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. I'm currently at work and my work computer can't access Imgur; say's it's porn. But I do have a post already with the pictures I wanted to show you to help explain all this. Here's the post: http://forum.kerbalspaceprogram.com/showthread.php/43871-The-Kethane-Travelling-Circus-EPISODE-4-The-Duna-Package-Arrives?p=570657&viewfull=1#post570657 About 1/2way down this long post is a ship aerobraking at Duna to get to Ike. Doing just what I described above, apart from the pic of the spurious auto-capture to Ike. I think I had to wait about 3/4 of my orbit around Duna to catch up with Ike. Once I left Kerbin, I don't think I used more than 200-300m/s dV to get my Ike orbit, including mid-course tweak to intercept Duna (forgot to blip throttle prior to ejection burn), tweak to set periapsis for Duna aerobrake, burn to circularize Duna orbit, burn to transfer out to Ike, and burn to get captured by Ike.
  2. ~174 hours, a hair over a week straight. IIRC walking speed is around 2m/sec on the mun and the equitorial radius is 200,000m for the Mun. Circumfrence is pi*r*2 and then divide by walking speed. It is a long time.
  3. Jim-Bob Kerman's Waste Disposal and Spaceship Parts Co. proudly announces new ecological friendly testweights! Ever wondered how much payload your craft could lift into a stable orbit? Need some counterweight for your crane? Want to keep your craft underwater? By compressing garbage into abandonned rcs tanks .. With a revolutionary and highly technical proces our company has developed new specialised test weights . Test the capabilities of your rocket to the limit with our garantueed failureproof creations. Shoot (y)our garbage into space... We have weights ranging from 1 KMU (1 metric ton) to 500 KMU (500 metric tons). Don't look elsewhere for your weighty needs as we are cheapest around. Now available at a special introduction price, 10% cut of all prices. Customers who order the 10 KMU unit will receive the 1 KMU unit free of charge. Order yours now! Our operators are standing by to take your order! Call 555-10987654321-liftoff. If you order a 100 KMU unit now, you will not only receive the 10 KMU unit free of charge but the 1 KMU unit as well! Call NOW !!!!! Call 555-10987654321-liftoff. Satisfaction garantueed! That is 555-10987654321-liftoff. (Getting the units wet or damaged will invalidate the warranty!) NEW! Our development departement has managed to create a new type of weight! Small, ultra compressed and radially attachable AND DEtachable! Is your load getting too much, just drop the excess weight and continue on your way. No more need to return to base to have the weight detached by costly technicians. And think of the fuel you will save! Don't hesitate, buy our 100, 200 and 500 KMU weights and you will receive our complete weights including the new detachable weights. Call now! Version 1.1 https://dl.dropbox.com/u/47942810/Weights%201.1.zip (Warning: Damage to the new weights may lead to explosions!) old version https://dl.dropbox.com/u/47942810/Weights.zip (As you can read in the part.cfg's of the weights, this modification is nothing more than a cfg and texture modification of the KSP 0.14.4 stock rcs tank which was created by Mrbrownce and Harvester. The new weights are a cfg and texture modification of a C7 hardpoint).
  4. 75x75 km for parking orbits. 100+ km for space stations. 200+ km for stuff that has to "stay out of the way" (satellites etc.)
  5. If you're already at 500 m/s before you start your turn, you are inevitably facing one of two problems: Either you are going too fast at a low altitude and losing a significant portion of that thrust to increased atmospheric drag that you are creating, or you are high enough in the atmosphere that drag is not an issue, but you'll use a significant amount of that thrust to go from a vertical ascent to an orbital vector. If you are doing 200 m/s at 10k, you're actually doing it right. I highly recommend you look into the concept of "terminal velocity" and see why you've been wasting fuel and losing thrust with your current technique.
  6. I'll go anywhere between 70 and 90 km for stations, SSTOs, and most other spacecraft. Autonomous probes, on the rare occasion that I use them, usually go somewhere in the 100-200 km range to keep them out of the way. I almost never go higher than that unless I'm on my way to some other part of the system.
  7. A good way to get money is doing what I do. The stuff people buy in stores for computers is tripled in price. If you can get a 800$ loan from anyone you know and throw a computer together that is decent and sell it for around 200 less than the store one with the same specs and kijiji it you can make around 600$ a computer. If you can't get a loan you can always get a paper route for a few months.
  8. No problem, By the way, 200 POSTS Any more requests?
  9. I'd say a 200 Km orbit around Kerbin will be the best place for the station. As ships refueling there will be able to take advantage of the Oberth Effect and thus use less fuel when going to interplanetary space. If you put it at Minmus then well, here's a list of problems: 1) No Oberth effect (or at least the bad side of it) 2) If you exploration ships can get to Minmus, then they might as well continue to another planet 3) Minmus is in an inclined orbit
  10. I've created a little AutoHotKey script that does the following: Launches KSP with -popupwindow. Moves the resulting KSP window to the top-left of the desktop And minimizes KSP when it's inactive. It also includes a HotKey for ultra-fine mouse movements - very handy when editing ships in the VAB and SPH. If anyone wants to use this, but doesn't want to install AutoHotKey, I'll put a stand-alone executable version on my site (siggy). ;; Ezriilc's KSP AutoHotKey script. ;; To engage fine mouse movements, press the Mouse4/Thumb1/Back button while holding CTRL; release CTRL to disengage. ;; WARNING! This temporarily changes your Windows mouse settings. ;; If for some reason it crashes, you may need to set it back in the Control Panel. #SingleInstance force #Persistent SendMode InputThenPlay #UseHook KSP_path := "C:\MyDocs\Games\Kerbal Space Program\ksp-win-0-21-1" win_title := "Kerbal Space Program ahk_class UnityWndClass" IfWinNotExist, %win_title% { Run, "%KSP_path%\KSP.exe" -popupwindow, "%KSP_path%" } WinWait, %win_title%,, 30 DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, RatSpeedOrig, UInt, 0) ;; Set RatSpeedOrig to existing mouse speed from Windows (0x70 gets, 0x71 sets). RatSpeedRetard = 1 IfWinActive, %win_title% { WinMove, %win_title%,, 0, 0 SetTimer KSP_active, -1 }else{ SetTimer KSP_inactive, -1 } SetTimer StartAnnounce, -1 Return ;;;;;;;;;;;;;;;;;;; End of auto-execute ;;;;;;;;;;;;;;;;;;; KSP_active: WinWait, %win_title%,, 30 WinRestore, %win_title% WinMove, %win_title%,, 0, 0 WinWaitNotActive, %win_title% Goto KSP_inactive Return KSP_inactive: IfWinNotExist, %win_title% ExitApp WinWait, %win_title%,, 30 WinMinimize, %win_title% WinWaitActive, %win_title% Goto KSP_active Return StartAnnounce: note_start = 37 ;; Min: 37 note_stop = 5000 ;; Max: 32767 (don't) note_step = 200 note_length = 3 note_span := note_stop - note_start if(note_span < 0){ note_span -= note_span * 2 } note_count := note_span / note_step GoSub UpSound GoSub DownSound ; GoSub UpSound TrayTip Ezriilc's Smart Rat's got it goin' on!, CTRL + Back Thumb = Fine mouse control. `n Back Thumb only = Shift., 15 Return UpSound: note_curr := note_start Loop % note_count{ SoundBeep note_curr, note_length note_curr += note_step } Return DownSound: note_curr := note_stop Loop % note_count{ SoundBeep note_curr, note_length note_curr -= note_step } Return TicSound: SoundBeep 840, 5 Sleep 100 SoundBeep 840, 5 Return #If WinActive(win_title) ~*XButton1:: ;; Back thumb button. GetKeyState, CTRL_state, Control, P if(CTRL_state = "D"){ DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, Ptr, RatSpeedRetard, UInt, 0) GoSub UpSound SetTimer UpSound, -1 SetTimer TicSound, 2000 KeyWait Control DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, Ptr, RatSpeedOrig, UInt, 0) SetTimer TicSound, Off GoSub DownSound SetTimer DownSound, -1 }else{ DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, Ptr, RatSpeedOrig, UInt, 0) Send {Shift Down} SetTimer UpSound, -1 SetTimer TicSound, 2000 KeyWait XButton1 Send {Shift Up} SetTimer TicSound, Off SetTimer DownSound, -1 } Return #If WinActive("ahk_class Notepad++") ~^s:: Reload Return
  11. Here is a link to my previous ships... http://forum.kerbalspaceprogram.com/showthread.php/44002-Trek-inspired-NK-01-Escort-Frigate http://forum.kerbalspaceprogram.com/showthread.php/43141-Trek-Inspired-Saucer-Frigate My newest stuff is the same theme as my prior 2 ships.... As I have stated prior... I am not an expert on ship building or Kerbal Space in general... Things will NOT be perfect... That said I do try my best to make things functional and look nice, so if you have any issues or comments please let me know. The Station is a dry dock.... designed as a small station capable of assembling and repairing the new science class ships, Imagination needed... The station will need to be placed into orbit using your preferred method, I described one way on my previous ships page. You will also need to hack gravity (alt+f12 to bring up menu) as it will fall apart on the runway... could have been avoided if I wanted to add another 100 struts to it... decided hacking gravity was much easier on me and having less parts easier on the computers. It is Sturdy in space though. -around 550 parts -Has 6 standard docking ports and 2 Sr Docking ports. -Has plenty of room on station for Kerbals. Action Groups 1 extends communication 2 toggles solar panels Next ship is a small science vessel. Could probably be flown into orbit the normal way with lots of rockets... but I role play so I put into same orbit as station to simulate being assembled there. -Around 200 parts -Has plenty of science equipment for science stuff -Nacelles can detach and act as emergency Escape Vessels (parachute landing) Just be sure to detach the 2 nuclear engines from nacelle before parachute deploys, or you will drop like a rock. I also recommend using the Mod: http://kerbalspaceprogram.com/mk3-cockpit-internals/ To make for a better view. If not your Kerbals will be staring at the wall in the unfinished stock cockpit. Not sure of action groups at the moment though I did set them up. Its been over a week since I made the ship, so I will update page in a bit when I look. Will probably update and add more info to page later, but for now here are the links... When on FileSmelt page Right click and hit "save as" on link. Should already be in .craft format. DryDock http://filesmelt.com/dl/Dry_Dock.craft Science Vessel http://filesmelt.com/dl/Novoyager.craft
  12. I just started using Ioncross and by my calculations, you should be good for 10 hours without the scrubber. So if you can make sure you don't skip out of the atmosphere, you don't need to switch it on. If I didn't miscalculate, you need 166,66 of power to use the scrubber to clean out the 30 maximum CO2 of the pod. The pod has 150 power, and a mini battery ring on top gives another 200, so you can go more than 30 hours with that. Which should be enough for a large orbit after aerobraking. I also find I don't really need SAS for the reentry. Before the atmosphere gets thick, the SAS doesn't fight much, so it should use almost no power. Once reentry really gets going, the pod orients itsself on it's own (at least with FAR). I usually only use shield, pod, docking port and three sidemounted parachutes, and never ran out of power so far.
  13. 200 zettagrams is a lot of oxygen, from what I can tell it's almost 15% the total mass of Titan. You've just changed the gravitational binding energy of Titan, you're going to need more. But as you said, Titan isn't 3.8 % pure methane so the conversation is silly.
  14. Well you need to edit and arrange this pixel perfect in PS ;P And I guess cropping is involved too. Just said it's faster and easier, not fast and easy ;P But faster and easier than trying to puzzle together 200 png's in random order.
  15. correct, so if you want a ton of fuel in space, it doesn't matter whether you ship a ton of lf+ox @ density=0.005 = 200 units, or a ton of kethane @density=0.002 = 500 units, either way, you're dragging a ton of mass into space, with the associated thrust and fuel costs. so like I said, the fact that kethane has a lower density doesn't help you get it to orbit.
  16. Whoa, chill. He might be new, but that's not a problem. Some people make the most famous mods on their first posts. Assuming he is new, playing the game in .13 was VERY different to the game now, so If you've only played it for a few months then you wont know what it was like. BUUUT, 'Tripzter' we now have over 200 parts to work with. 2 years ago we had 20. Thats 10 times more, not to mention docking, numerous graphics touchups, PLANETS, rover wheels, planes, a new space centre, would you like me to go on? And you hated on Unity man. How could you!
  17. hi all awesome amount of detail from the devs here is my log in excel if anyone is interested it was for a trip up to 10km and back with data points at every second used graphatron 2000 man i love this game and community i have learned so much since being here http://s000.tinyupload.com/?file_id=...82313977226072 the weird thing is in my data i level off at -200 at a high of 9500m any explanations could it be a day night thing
  18. Are you on crack? We have nearly 200 parts and MILLIONS of square kilometers of sandbox space. I would like to see you make a stable craft that didn't explode use at least one of each part. Also based on your join date you haven't been here long. You probably came in .19 with the wave of people complaining about the dev style they wanted.
  19. MRab2: This will be fun. You want to send 1000 tons to another star? You cant send even 1000 tons to the moon XD And why you need to send all your stuff in one trip? This is beamed sail, what is mean that one time that you have all set up. You can use it to send anything you want how many times you want, and you can scale up the laser power wherever you want. And 1000 tons??? If you would build a interstellar ship, you need to use the best materials that you can find, becoz each kg count by a lot. Graphene and carbon nanotubes are very close to reach big scale production. We are using that in tennis racquets right now. Graphene is 200 times more lighter than steel to the same strength, but lets say that we use low quality graphene, only 30 times more light. The first step is not send the titanic to there.. of course you will start with a small probe like everybody else. Or your first mission to jool was 500 tons? For example if you see the weight estimation for the venture star (avatar) is 350 tons. And is a cargo ship! And the power of 1TW that i mention was to get 1g, you dont need 1G! you can do it with 0,3g and it will be also great. Like I said, the first step can be send a mirror that can be use it like telescope, telecomunication and like focus lens, it needs to be in the focus point from kerbol and the star that you want to visit. So you can use the kerbol sun like a giant telescope using the gravity like lens. Then you can learn all you need to know about this star system. You will can see even if the planets had trees or not . Second step, you build your power colector with roils of graphene. Why? you need to send people? And you are concern about servicing in KSP?? when some post back you was talking about FTL? hahaha In that distance the power that you get by m2 is 20000w, here in earth is 1300w.. so there is a little of difference. Also you will need a radiator of the same material with a rankine cycle to improve efficiency. Then you mount the laser in the same spot and you pointed to the mirror in the focus spot, this mirror needs to be on an asteroid, so you can burn a little of mass of the asteroid to compesate the laser thrust. The sail can be made with 2 stage to brake, or 3 stage to come back. Why you dont read the wikipedia about alcubierre drive, that is the basic step to start talking about that.. How I said... read... and then read more. To bend space, you need energy, the rules of the thermo dinamics are the strongest rules from all.. They always are right.
  20. Da mein Rechner wieder funktionstüchtig ist und Duna-Missionen wohl im Trend liegen, habe ich meine eigene angefangen Da ganze firmiert als "Path to Duna". Als erstes habe ich heute Abend mit einem Liquid Lifter den Kernbaustein in einen 200-km-Orbit gebracht: Dann kommt noch der Lander und noch ein Treibstoffmodul.
  21. You have to be careful when you fire at a distance cause the physics can just fart and the projectile goes through the target doing no damage. As far as building large ships its a matter of knowing what they are going to be used for. I may even go as far as to assign tonnage for ship classes and see if Macey likes the idea. That way he can say ok your corp can have this much tonnage worth of ships so this many light fighters, that many corvettes, this many cruisers, etc... because on my save i have 26 capitol ships in orbit with 50 fighter craft and more support craft than i know what to do with. I will not want to deal with much crap and i doubt Macey would too. So I'm gona make a list starting with fighters and bombers. Light fighters < 8.1t Medium fighters 8.1 - 13t Heavy fighters 13.1 - 27t bombers 27.1 - 35t Attacker 35.1 - 40t Corvette 40.1 - 50t Frigate 50.1 - 65t Destroyer 65.1 - 80t Cruiser 80.1 - 100t Battle Cruiser 100.1t - 150t Battleship 150.1 - 200t Dreadnaught 200.1 < Carriers Light < 50.1t Medium 50.1 - 100t Heavy 100.1 - 150t Super Heavy 150.1 < Hows that look. That's just a rough estimation. I revised this approach so that people can classify the ship as whatever they want. Ultra Light= 0-30 Light= 30-75 Medium= 75-150 Capitol Ship= 150-250 Super Heavy Capitol Ship= 250+
  22. Sumghai, Greetings! I recently deployed a space station, constructed out of Karmony parts from this pack, into Kerbin orbit at around 200km. It was only a core with docking ports for other modules. Next, I docked a second part of the intended space station with the core (this part had solar panels, batteries, and fuel generators). My intention is to use this station as a refueling port. Finally, I attempted to launch a module with a probe sized docking port so probes can dock to take on fuel as well. This is where my problem started. Whenever the ship got to within about 200 meters of the space station, all of the battery components of the space station exploded off of it and the station itself went flying off into space at high velocity. There are no engines or any other components I can think of on the station that would cause this. I did some research however and noticed the following entries in my ksp.log file: Additionally, I did some research and it seems like in the original FusTek pack, the creator made the second post in this thread that might be relevant: http://forum.kerbalspaceprogram.com/showthread.php/24826-FusTek-Parts-20-Munox-Karmony-Modules-Station-Parts-Docking-Nodes-19-X/page15 I am not entirely sure it is causing the issue with my space station exploding, however, it seems like it still might be a bug in a variable somewhere. Do you think it might be causing the space station explosion or some other issue? Edit: I went into the .CFG of one of the parts and changed breakintTorque to breakingTorque and the log looks like this now: Again, not saying its causing my space station explosion problem, but it does seem as though the variable is typoed in all of the .CFG files. Unless I'm wrong, I have exactly zero experience modding.
  23. Most of my launches are either under 100 parts (for light launches inside the Kerbin/Mun/Minmus system) or around 200 parts for interplanetary launches (and those tend to need multiple launches per mission) and other heavy stuff like space stations. Mass into LKO up to about 100 tons, wet weight on launch ranging up to about 800 tons.
  24. I used to vastly over engineer too. It seems like the way to go at first. Just add more fuel and engines. Took a while to figure out less is more. I just made one for Sputnik II and it cost 7k and I actually had a circular orbit of just over 120k so I could time warp the 4hours at 100x. This was with a single RT-10 solid rocket booster first stage, then a fl-200 with a rockomax 48-7s orbital stage then the probe on top. I deorbited and landed with orbital stage attached. My workhorse rocket that I use for the comsat missions is only 10k with payload and 5600dV Vac It has a RT-10 solid rocket booster first stage with 3 delta deluxe winglets, fl-400 with a Lv-909 second stage, with the sat having an oscar-b and lv-1 for orbital adjustments. I cover it with a procedual fairing so it looks really nice too. I dont use FAR so that actually hurts its performance a bit but I like the look.
  25. What has me the most interested is what's being done with ENB and ENBoost for Skyrim. Basically it turns off the graphics features (you can use them, this is just designed as a boost only set) and offloads the memory handling to a helper DLL. My Skyrim would get up around 1.5GB RAM and start getting antsy, and this is on a Win7 64bit 8GB machine. With this little boost trick, I am at about 45% RAM than before and the enb DLL seems to hold everything else. This is with the latest 0.200 enb for Skyrim and ENBoost off the Nexus. If this could some how be done for KSP, I would imagine there could be significant improvement for some people. Anyway, good luck, I'll be following it. Cheers! Capt'n Skunky KSP Community Manager
×
×
  • Create New...