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  1. More balanced parts, a more intuitive tech and contract progression, some useful probe/greenhouse/etc. parts and configs for RemoteTech and CustomBarnKit! Modding is a lot of work, if you are interested in the continued maintenance and development of the SETI mods, please consider supporting them via patreon. By accepting contributions (funds and code) via patreon and forum, I consider it to by my responsibility to not let the mod die because of my desinterest and thus to orderly hand it over before that happens. I also consider it to be my responsibility to not let the mod and thus the contributions be the object of trolls, who misuse permissive licensing to wreck the mod and it's intent of providing a balance and ground work other mods may rely upon, as is so often the case in other modding communities. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SETI MetaModPack (only available via CKAN) If you are looking for a more balanced, comfortable and more challenging gameplay without having to manually crawl through a hundred mods every time, this might be it. Simply install CKAN, only click on the "SETI-MetaModPack", then "ApplyChanges", leave the recommendations selected and select those suggestions you like as well. Done. Visual Mods are not included, since they tend to take some time to adjust to new ksp versions and even more time to work with ckan. Only RealPlume and Planetshine (not yet working with ksp 1.3) are in the pack. For more detailed information and recommendations for career settings, please go to the thread linked below called "SETI-UbM Career Challenge (setup takes 5-10min)". Mod Recommendations and Suggestions of the MetaModPack (Link to Textfile on Github) RCS Build Aid and AnomalySurvey contract pack are not officially available for ksp 1.3 and thus not installed via ckan recommendations. There is an unofficial RCS Build Aid for manual install available here: https://github.com/linuxgurugamer/RCSBuildAid/releases And Anomaly Survey contract pack works, except for the jool part, manually install an old version at your own discretion: https://github.com/jrossignol/ContractPack-AnomalySurveyor/releases ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Main SETI Balancing mods: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: SETI Rebalance v1.3.0.2 (for KSP 1.3.x, use CKAN for a clean install) Rebalancing masses, funds, science (simple ones transmittable for 100%), reaction wheels and much more, for a much more coherent gameplay experience. If you delete/do not install the SETIrebalanceReactionWheels folder which comes with the download, you can opt-out from the reaction wheel rebalance/nerf. For specifically supported mods, consult the github link below. Strongly recommended: A tech tree which makes sense, probably every tech tree which is not stock... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: SETI RebalanceMaterialsGoo v1.3.0.0 (Addon for SETIrebalance, use CKAN for a clean install) This is the SETI Rebalance MaterialsBay and MysteryGoo MM patch, so that those 2 experiments can not be collected anymore, which makes them much more balanced in terms of mass/science payout. Best used with SETIrebalance. Strongly recommended: SETI Rebalance above ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SETI tech tree mods: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: Unmanned before Manned v1.3.0.2 (for KSP 1.3.x, use CKAN for a clean install) Adjusts part placement for Stock- and CommunityTechTree. CTT is recommended with UbM. Start with simple SRB rockets, have early access to rovers and planes and the Mk1 pod only at a 45 science node. General compatibility with all mods which work with stock, for specifically supported mods, consult the github link below. Strongly recommended: CommunityTechTree, TakeCommandContinued (kerbals can enter command seats from the VAB/SPH) and SETI Rebalance above (stock part balance is worse than the stock tech tree) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: UbM Challenge v1.3.0.0 (Addon for Unmanned Before Manned, use CKAN for a clean install) No reaction wheels until 90 science (use fins, control surfaces, gimbal and RCS instead). Fuel lines later as well. Required Mods: Unmanned before Manned above ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SETI career mods: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: SETI Contracts v1.3.0.0 (for KSP 1.2.x, use CKAN for a clean install) This is the independent contract campaign. Using a probes first tech tree is recommended, like the ones above. Dependencies/Recommendations/Suggestions (Link to Textfile on Github) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: SETI CareerChallenge v1.3.0.0 (Recommended for career mode, use CKAN for a clean install) This small mod simply reduces science experiment rewards by 70% to balance out the contract science rewards compared to science mode. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SETI part mods: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: SETI ProbeParts v1.3.0.2 (for KSP 1.3.x, use CKAN for a clean install) Provides new stock parts (using stock models) for the 0.625m probe diameter. Includes mini H2/O2 fuel cell, RCS, solar panels, mini shielded docking port, new engine configs and inline probe cores. Strongly recommended: SETI Rebalance above and a tech tree which makes sense, probably every tech tree which is not stock... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: Porkjets PartOverhauls SETIconfig v0.9.2.0 (for KSP 1.3.x, use CKAN for a clean install) Configures and redistributes Porkjets PartOverhauls (CC-BY-NC-3.0), so that it fits into stock and VenStockRevamp without replacing parts. Some parts are now 1.875m sized, two engines augment the 0.625m collection, Boattail versions stay 1.25m sized. Strongly recommended: SETI Rebalance above and a tech tree which makes sense, probably every tech tree which is not stock... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: SETI Greenhouse v1.2.2.0 (for KSP 1.2.x, works just fine with KSP 1.3.0 use CKAN for a clean install)) A diagram of the cycle for TAC Life Support can be found near the end of this post. With it you essentially need only 10% of the water and 20% of the food which is normally used by a kerbal. Required Mods: none ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SETI config mods: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: SETI RemoteTechConfig v1.3.0.0 (Addon for RemoteTech 1.8.2+, use CKAN for a clean install) This is a SETI config for RemoteTech, adding ground stations, changing the KSC range to cover the whole kerbol system (when not obstructed). Signal delay is set to false by default (can be changed in game) and some colors are tweaked. Required Mods: Remote Tech ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: SETI ProbeControlEnabler v1.3.0.0 (Addon for RemoteTech 1.8.3+, use CKAN for a clean install) This is a SETI config for RemoteTech, allowing probe control (local control) without connection. Thus a connection is only required for science transmission. Unfortunately this may remove the built-in omni antenna from probes (but not from manned command pods). Required Mods: Remote Tech ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: SETI CustomBarnKitConfig v0.9.1.0 !EXPERIMENTAL! (Addon for CustomBarnKit, use CKAN for a clean install) This is a SETI config for CustomBarnKit, Action Groups are available from the start, Kerbal hiring costs are fixed at 60k, etc. More facility levels are added, the restrictions and costs for upgrades are tweaked to provide a more sensible upgrade progression. Required Mods: CustomBarnKit ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Licenses: All Rights Reserved, except for mod specific config files and the redistributed plugins, which follow the original licenses as stated in the download and their respective threads: The plugin ModuleManager by ialdabaoth and sarbian is distributed under CC share-alike license. The KSP-AVC mini-plugin is redistributed under the GNU General Public License. The CommunityTechTree by Nertea (Chris Adderley) is redistributed under Creative Commons Attribution-NonCommercial 4.0 license The SETI-Greenhouse configs are distributed under CC BY-NC-SA-3.0 license, except for mod and part names (ARR). The model and textures are public domain from zzz Porkjets PartOverhauls are configured and redistributed under CC-BY-NC-3.0 license The Mk1 Inline Cockpit from KSP 1.0 is redistributed, for which all rights are reserved by Squad Contributions: AutoPruner config by SwGustav, standard hiding of unused parts based on suggestion by Olympic1. Procedural Stack Decoupler Textures by SwGustav Hybrid Rocket Boosters based on concept by Lord Aurelius Lots of feedback from Svm420 Procedural Probe Core heavily based on config by SwGustav Part volume adjustments for KIS inventory by Enceos Real Fuel Stock Tank Prices for Real Fuels by karamazovnew, not included in SETI-Download, but works very well with it Hybrid Rocket Booster compatibility for RealFuels by Chonner Telemetry and Science Experiments by Lord Aurelius Various TechTree configs by theonegalen SETI-RemoteTechConfig based on ground station placement by reddit user texasyojimbo SETI-RemoteTechConfig color coding inspired by frango9000 SETI-Greenhouse config fixes by Lint
  2. EDIT: I just updated this mod to add TAC-LS and Snacks compatibility, and updated to "modern" USI-LS balance standards. There may be errors or inconsistencies, and I am actively soliciting feedback from users to refine the balance. The 2.5m part supports one kerbal. The 3.75m part supports 3 kerbals. This isn't going to be anything groundbreaking, but I present the Panarchist Space Alliance greenhouse: This is a basic greenhouse using the model ZZZ put in public domain, coupled with configuration files for 2 parts which include support for RoverDude's "USI Life Support" mod, Snacks, and TAC-LS. It requires one of those mods, and Module Manager (not bundled). It's meant for people who really like the styling of ZZZ's greenhouse and want to use it with USI-LS, TAC-LS, or Snacks. The PSA greenhouse comes in 2 sizes - 2.5m and 3.75m. The 2.5m greenhouse has the same mass and specs as the USI-LS greenhouse. The 3.75m variant sizes up appropriately. Due to time constraints, it's unlikely I will be updating this often - since it's a straight part mod with very simple animations, it's unlikely to break anytime in the near future with KSP upgrades, so even if the version number is old, it's likely you can continue using the mod without issues. That said, it *is* a mod, and as with all mods, the risk to your save game is all yours - ANY mod can potentially break KSP or destroy a save game, so PLEASE back up your saves before installing. LICENSE: Configuration files and code are licensed under the GPL v3 license, and derived in part from RoverDude's configs, and config files from Angel-125 and linuxgurugamer. Model and textures are public domain and created by ZZZ. DOWNLOAD: Get it on Spacedock, or... Get it on Github SOURCE: It's configuration files, so the files *are* the source, or see the aforementioned Github link. LATEST RELEASE: v 1.5.1 on Nov 5th, 2018 - Added TAC-LS and Snacks support
  3. BioMass Continued (Development Thread) Original Topic | Github (Original Dev Version, KSP 1.0.5) | Release Page (Github) | SpaceDock (coming after non-testing releases are made) (Development restarted! Thanks to @Roboto and @seanth for permission to continue this wonderful mod!) What is BioMass? BioMass is a mod that allows the Player to launch Greenhouses and related equipment for use in Space. These may be used to create a "closed-loop ecosystem" to provide Food, Water, Oxygen, WasteWater, Waste, Carbon Dioxide, Nutrients, and of course, BioMass. Each resource is used in some form or fashion; and it's up to the Player to make use of those resources in creative ways. Theoretically, it should be possible to sustain Crews indefinitely using this ecosystem and some careful management of resources. The more gear that is used for these purposes, the more Kerbals your Station can support in this manner. Changelog: Changelog from original BioMass (still available at https://github.com/VigilanteInc/BioMass): Requirements: - TAC-Life Support (link) - Module Manager (you should have this already) - Interstellar Fuel Switch (link) - Community Resource Pack (you should have this already too) Supports: - KSP Alternate Resource Panel (I even made some extra icons for it, copy the /Icons folder to /TriggerTech/KSPAlternateResourcePanel/Icons in order to add them) - Universal Storage (more/better pods are WIP, but there's two already made for now!) - TweakScale (in fact, it's a good idea to have TS installed ... the models have an issue with scaling in current releases) - Connected Living Space (most of the modules are passable) Download @ Github (Releases can always be found there)! Will update the initial post as necessary. Please forward any issues/complaints/feature requests to this Topic.
  4. HI I am having issues with Kerbal Planetary Base Systems. I can't get the Hab 2, Greenhouse or Science modules to deploy. I have used older versions of this with no issues. I can't even get the deploy option in the Action Groups in the VAB and SPH. Right click just gives me Autostrut and Rigid attachment. I am currently running KSP 1.2 and 1.2.2. Have the latest module manager and the latest version of other mods. Mechjeb and Docking Port Alignment Indicator. I have left a note for the developer, just wanted to know if anyone else has this issue? Thanks Space Monkey
  5. Looking for someone to make or direct me to a good inline greenhouse that I can use for a space station that works with USILS. I have the domes from the life support mod, but they're troublesome because I can't use them inline in a design (can have them hanging off the side but that does not really sit right with me, and its cumbersome to launch.) and have the greenhouses from Planetary Base Systems and USI colonization, but they're meant for ground bases and look great there, but clumsy on stations. Good orbital greenhouse, anyone?
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