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KerbalKlinic (NRKK) An addon that introduces a method to resurrect dead kerbals for Kerbal Space Program. By zer0Kerbal, originally by NepalRAWR Preamble by NepalRAWR Features Resurrect Kerbals with the status K.I.A for Funds Resurrection costs as much as hiring a new Kerbal but you can also set it to a custom value See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Supports Either 3 Module Manager Module Manager /L Suggests [MoarKerbals (MOAR)][MOAR] On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale (TWK) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks NepalRAWR for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List 1 this isn't a mod. ;P ↩ 2 may work on other versions (YMMV) ↩ 3 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
I discovered today that I have two kerbals listed as K.I.A. and I have no idea what happened to them. Is there some kind of record in the save file? Were they victims of that overly complex rotating ring station that I made? Or did I fall asleep after their de-orbit burn late one night and forget to stage the 'chutes? Or did I get them home safe and then send them on a collision course with Jool, but forgot to set a KAC alarm for the mid-course correction burn? I need to know !!!!
Are flights so unstable? If you are not micromanaging every flight, which you can only effectively do 1 at a time. I was doing a paratrooper run, and the pilot Jebadiah is KIA even though when I left the plane it was stable, very slowly climbing. Why?!!! Because I have to micromanage the jumper or they will go splat. Then when I go to tracking station and the plane has disappeared and the pilot is KIA.
Hi guys, was wondering if you could help I wanted a life support mod which kills kerbals... but also wanted kolinization (it looks amazing) I figured i would get USI ls and configure it to kill kerbals (setting the effect to 5 in config for both vet and non vet when running out of supplies, ec etc...) I did this because i read that USI kolinization no longer supports TAC or doesnt work as well and i don't mind having resources grouped as "supplies" instead of individual resources too much. Anyway after setting it all up and testing in both career and sandbox mode i found that after the 15 days of "starving" the kerbals become tourists and do not die. Ive checked the in game settings which shows it is selected to K.I.A for both vet and non-vet... any idea why this is happening... i just want my kerbals to die! Any help is much appreciated!