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Showing results for tags 'kia'.
I discovered today that I have two kerbals listed as K.I.A. and I have no idea what happened to them. Is there some kind of record in the save file? Were they victims of that overly complex rotating ring station that I made? Or did I fall asleep after their de-orbit burn late one night and forget to stage the 'chutes? Or did I get them home safe and then send them on a collision course with Jool, but forgot to set a KAC alarm for the mid-course correction burn? I need to know !!!!
Are flights so unstable? If you are not micromanaging every flight, which you can only effectively do 1 at a time. I was doing a paratrooper run, and the pilot Jebadiah is KIA even though when I left the plane it was stable, very slowly climbing. Why?!!! Because I have to micromanage the jumper or they will go splat. Then when I go to tracking station and the plane has disappeared and the pilot is KIA.
Hi guys, was wondering if you could help I wanted a life support mod which kills kerbals... but also wanted kolinization (it looks amazing) I figured i would get USI ls and configure it to kill kerbals (setting the effect to 5 in config for both vet and non vet when running out of supplies, ec etc...) I did this because i read that USI kolinization no longer supports TAC or doesnt work as well and i don't mind having resources grouped as "supplies" instead of individual resources too much. Anyway after setting it all up and testing in both career and sandbox mode i found t