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Showing results for tags 'minor'.
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THE MINOR PLANETS EXPANSION - 1.0.5 This One's for the Little Guys! I have worked on this mod for a few months now. It all started after I failed to find a mod that added analogues to various minor planets that was on par with something like OPM, or at the very least compatible, and the few mods I did find were all outdated. I took it upon myself to make a mod myself that would fill in these missing niches in the Stock+OPM system. Particularly, asteroids, comets, centaurs, and dwarf planets. I wrote down a list of nine objects, and now, four months later, I have now created my first planet p
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As a speedrunner, I find it slow and cumbersome to click around so much. Instead, I'd like to select an option in a pop-up window using a keystroke. A simple example is the messages at the start of a fresh career mode telling you about each building the first time you use it. I would like the "Enter" key to select the "Okay" option and close the pop-up. This could be extended to the window that opens after collecting science. "Enter" could select "Keep Experiment", "Delete" could select "Reset Experiment", and something else could be "Transmit Experiment". This is nitpicky, but I think it woul
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KS-25 "Vector" can't handle re-entry
problemecium posted a question in Technical Support (PC, unmodded installs)
In developing my latest SSTO lift rocket, I've run into a problem with the KS-25 "Vector" engine, namely that it seems to be extremely prone to overheating during re-entry, far more so than other engines. Below I've posted an example craft file, which consists of a rocket that ascends to orbit and then re-enters and lands using parachutes. During the re-entry phase, while between 30 and 40km, the engines invariably explode unless all of the airbrakes are deployed and the ship is constantly rotated to distribute heat. SSL WIP.craft At first I just assumed this was yet another obstacl