Jump to content

Search the Community

Showing results for tags 'planetmod'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
    • KSP 2 Suggestions & Development Discussion
    • Show and Tell
  • Kerbal Space Program
    • KSP Discussion
    • KSP Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Categories

  • Developer Articles

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. As RSS, KSRSS is a mod intended to transform the stock solar system into the real solar system, but at stock size, with the objective to let you explore the solar system without many mods necessary in a RSS save. Also, we worked hard to make every body of the system pretty and unique. For example, with KSRSS, you can find dust storms on Mars, geysers on Enceladus, snow at the pole of the Earth and many other things. New feature in 0.7 : Contract Pack ! A contract pack is now included in KSRSS. They replace the stock exploration contracts. You need Contract Configurator or the contracts won’t appear. A “Probe before kerbal” tech tree is highly recommended. Here are some of our recommendations : SIMPLEX Tech Tree TETRIX Tech Tree Kiwi Tech Tree Probes Before Crew Pics DragonFly on Titan by @Zarbon44: Texture Resolutions KSRSS is available in several texture resolutions. This allows users to choose the best compromise between performance and eye candy based on their PC specs. So how do you exactly change the texture resolution? First you have to start KSP and wait until the main menu scene appears. You should see a window on the left. If you are already in KSP, you can click on the KSRSS button in the toolbar. To change the resolution, simply click on the button of the desired resolution, press Save and reboot KSP. That’s it. Installation and Download KSRSS 0.7 IS IN BETA. A STABLE VERSION ISN’T AVAILABLE YET. OLDER DOWNLOADS WERE REMOVED FOR INCOMPATIBILITY REASONS. You can download the beta, but expect bugs and other issues. 1. Install Kopernicus and its dependencies(bundled in Kopernicus download). 2. Install KSRSS. Copy the KSRSS folder in the download and paste it inside your GameData. The Extras folder contains files to disable/enable some features, if you don't know what they are, they probably aren't for you. 3. Profit ! 4. (Optional) Install Contract Configurator for the KSRSS contract pack. (If you play career mode) 4. (Optional) Install EVE (Redux) for clouds. Note that you can run EVE without scatterer installed, for low-end PCs. 5. (Optional) Install scatterer for better atmospheres. 6. (Optional) Install Sigma Dimensions for 2.5 rescale. You don’t need to download anything else. Recommended mods Kronometer - Fix the ingame clock so one year = one actual year. Also fixes the day definition in x2.5. CapeKanaveral - Adds Cape Canaveral in KSRSS. ONLY FOR x2.5 KSRSS. BetterTimeWarp - Warp faster Compatible mods KSRSS is compatible with: CRP RationalResources FAR Kerbalism KopernicusExpansion (footprints) DistantObjectEnhancement PlanetShine KSC-Switcher Kerbalism RemoteTech FinalFrontier ResearchBodies Scatterer EVE SigmaDimensions SigmaBinary KSCExtended FAQ Q: How do I change the texture resolution? A: See above. Q: I want to play in x2.5 size! A: Install Sigma Dimensions. No Rescale needed, only SD. Q: What is this x2.5 thing you talked about in question 2? A: In KSP, the stock system is 10 times smaller than the real one. x2.5 size means a system in which the planets are 2.5 times larger than in stock KSP, or 4 times smaller than the real one. Stock parts are overpowered in stock size, but performs “realistically” in x2.5. The same is true with popular mods like BDB, Tantares, KNES, CRE, reDirect… KSRSS is available in x2.5, see Question 2 and installation instructions for details. Q: I want Pluto and Charon to be a binary system. A : Install Sigma Binary. Q: Is this a continuation of SSRSS? A: It’s not. The idea is the same, but SSRSS is a rescale of RSS. KSRSS is a completely independent mod. Q: Are you looking for translators? A: We are! Currently, KSRSS is available in English and in French. The Chinese translation is incomplete, and we are missing the other languages. If you want help with translation, join our discord : https://discord.gg/DDENnkn Q: I found a bug, how do I report it? A: Post a message in this thread with: a screenshot of the problem (if applicable), a screenshot of your GameData folder, your KSP version and your KSP.log (you can find it in your KSP folder) Do not paste the KSP.log here, upload the file to a sharing service (Google Drive, Dropbox, …) and send the link here. Make sure the link is public. KSRSS is made by : Tony48 Kierra Fitz Natsukira Invaderchaos With contributions by : Rezza CapCom KerbalSpaceChallenge XCM42-Orion Special Thanks : sDaZe and Galileo - For creating and maintaining SSRSS, the first mod to make a stock scaled real solar system in KSP, and what inspired us to make KSRSS. Gameslinx - For developing Parallax and helping us with the configs RTB, prestja, Thomas P and other Kopernicus contributors - For making planet modding possible NathanKell and the RSS Team - For making RSS and the textures we are using for KSRSS. License and legal stuff Source code : https://gitlab.com/ksrss/KSRSS/-/tree/megapack
  2. Hi, i am new to the KSP forums so I don't know if this is the right place to make this topic (add on development), but i am creating a planet pack with kopernicus and a continued kittopia tech mod. i know how to create Hight and color maps for planets/moons but not normal maps, I've seen someone say that you can create normal maps using kittopia tech but they didn't say how, is it possible and how?
  3. I'm currently doing planning on a planet mod that uses Kopernicus how do i create these planets
×
×
  • Create New...