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Showing results for tags 'ships'.
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Does anyone know how how to make something similar to a shuttle in the 0.0.813 version of the demo? there's no sph so I just build a rocket, put wings and utility on it, and I have my shuttle. but does anyone know how to make an actual good one? maybe one that can get into space?
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Would it be possible to have pages or a scroll for the subassembly category, like in the other categories of functions? This way someone could have more than 15 subassemblies (ascending and descening togelling adds some), and view them more easliy without using subcategories. I have searched, and I have found no mod.
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- subassemblies
- craft
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This is a very basic shipyard/giant boat ramp& runway I made while experimenting with Kerbal Konstructs. It provides easy access to water from a large boatramp, and has a water spawn as well. The spawn over water is fairly buggy and may destroy a craft. If there is interest or suggestions, I may add more to the model. REQUIRES NEWEST COPY OF KERBAL KONSTRUCTS http://forum.kerbalspaceprogram.com/index.php?/topic/94863-104on-hold-kerbal-konstructs-v0950-105-broke-it-i-cant-fix-it/ Download [Moderator removed defunct website link] license: CC BY-NC-SA 4.0
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Sea... the Final Frontier... to boldly go to the exact opposite direction sane kerbonauts usually aim for... ...but I don't have a clue how to start. My ship-prototypes tend to sink, while my test-submarines float happily. Both have a tendency to break apart when I get them into water. Ok, I heard that filled ore tanks are good for ballast, but that's the end of my expertise. What to use for propulsion? And for steering? Some smart way to get to water without hyperediting? Is there a way to EVA down there? I'm looking for vague, general advice here. I'm mainly interested in stock-solutions, but I don't mind a few targeted mods either if it's needed for certain tasks. So... how should a spacelubber start to conquer the waters of Kerbin?