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Showing results for tags 'tilt'.
[1.8.1 - 1.11] Tilt Unlocker Version 0.4: STARS AND GAS GIANTS ONLY Something that has never been implemented in the game and that a lot of people would love to see is axial tilt for planets. This actually has been incorporated into Principia but the problem is everything around (like the N-Body calculations) that are not needed for most people who still want to have axial tilt. So I have tried to implement that axial tilt with a light Kopernicus Plugin able to edit the rotation axis of any celestial bodies without PQS. I understand that it could be felt restrictive
Tilt'Em Adds planetary axial tilt for KSP planets Licence: MIT (don't even ask me for permission to fork it ) Download link Installation instructions Source code I always wanted to have planetary axial tilt with the default planets but I've always read that it was impossible to do it on unity. Principia managed to do it, but you have to use it's cool but complex n-body physics. This mod adds axial tilt to the default planets and keeps the default KSP 2-body physics. Follow the installation instructions to check how to install it and
With KSP having come so far and with so many new updates and that, i was just wondering. If or When will Axial Tilts be added to planets? I mean i don't know that much about the coding behind it but i would assume it wouldn't be too hard to code. Add the degrees of tilt and the starting rotation of that tilt(Like if the north pole is facing away or towards the sun at a particular position in the orbit.)
Currently in KSP every single celedtial body orbits on a perfectly level plane. I think it would be interesting if this was changed for most planets to add an additional challenge, but in the meantime I think it would be a nice suggestion to add to Dres. It would make it quite a bit more unique and perhaps make it a more visited location.