Search the Community
Showing results for tags 'force'.
I have a craft in about a 25km orbit around Bop right now, and it appears to be completely bugged out (note that only this ship is experiencing this bug, as far as I know). The orbit is changing completely on its own (it's burning radial out): with a dropping periapsis and increasing apoapsis very rapidly (a kilometer every 10-15 seconds). I've shut off all reaction wheels, RCS thrusters and engines and it it still occurs. The orbit doesn't change when the ship is out of focus, but if I try to dock with it, I find the ship moving on its own as well. Furthermore, while I can still control
Applying a force to a part is easy Rigidbody.AddForce(part.vessel.velocityD.normalized, ForceMode.Force) However, if the force isn't direct directly in line of the vessel, it is pulled into one direction and starts spinning Therefore the question is, how to apply a force to the center of mass of a vessel?
Hi there, my recent missions are failing cause of the solar panels that seem to become kinda instable. each time i LOAD my craft, the panels start wobbling until everything explodes - kinda phantom force. i did some tests and it just seems to happen, when the panels are NOT attached to the "main"-craft, but if i have some "arms" going out to different sides and attach them there. Its also not happening until i reload my craft or unfold the panels - so i assume it has something to do with suntracking - not sure. tried to detach one of these "arms" while this was happen
Currently, the docking ports have a "magnetic" like force that attracts them together when they are relatively close. While this is useful for eliminating human error, or just helping a player along, it would be nice to see a setting where this force could be changed. For instance, full, 3/4, 1/2, 1/4, and no force. I suggest this because (in my opinion), docking can be exciting/suspenseful/hair raising etc, and these feelings of a delicate maneuver are somewhat suspended when the two vessels are suddenly pulled together and connected rapidly. Force options would be great because i