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About me



Found 6 results

  1. NOTE: PLEASE REPORT ALL BUGS IN THIS THREAD; HIGHLY APPRECIATED; MOD IS FULLY COMPATIBLE WITH 1.2.2, NO UPDATE NEEDED. Disclaimer: 70% of the modeling work and texturing and config writing was done by Nazari1382. All I did was change/add some parts and configs. Any possible additions in the future would still follow Nazari1382's style and use his textures. I'm personally using this mod everyday for various purposes and goals. It provides a very good part collection for extraordinary contraptions, sci-fi 60's style space stations, and ground bases. One can even use for underwater bases on Eve or Laythe or even Kerbin! All in all, it is a perfect part selection for most crazy purposes. Changes to the original part-pack: removed Aurora thruster added 1x1 glass panel removed mk1 orbital enclosure added 4x4 panel added a lot of glass domes added better tri-panel fixed mod directory added flags proper balancing techtree integration glass tube now has fuel crossfeed capabilities replaced glass tube with fresh model compatibility with KSP 1.3.1 TweakScale integration Change log from 1.8 (and 1.9): fully compatible with KSP 1.3.1 new dome model 4 total dome sizes (10m, 3.75m, 2.5m, 1.25m) Download: SpaceDock CurseForge Screenshots: Imgur (old, will update with 2.0 release) License: Creative Commons (CC) 3.0 Original partpack: http://forum.kerbalspaceprogram.com/threads/26641-Glass-Box-Enclosure-and-Glass-panels-mod
  2. Re-purposed Structural Panels This is a simple parts mod that uses the transparent/invisible Aircraft Armor models from DCK Aircraft Armor Re-textured to be made visible and added DCK texture switching support The Structural Panels show up in the Structural Category No conflicts with DCK Aircraft Armor (can both be installed) https://github.com/DoctorDavinci/StructuralPanels/releases Licensed under GPLv3
  3. So here's the thing. I decided to go ahead and mod my install, after seeing some of the wonderful things that exist via Scott Manley. So I went around and picked a few mods that looked interesting to me and installed them. None of them said that they would have any problems with existing games, so I loaded into my career save that I've been playing on, and everything was going great. No problems, just smooth sailing-- or whatever the space equivalent of "sailing" is. But after a while I noticed that my probes, bases, and ships were running low on power. I though, 'that's odd', and looked into why. Turns out, none of the solar panels in my game work anymore. I'm pretty sure that they still worked after installing the mods, so it must have somehow happened after that. For reference, here's a list (raw copy/paste from AVC) of the mods that I currently have installed: KSP: 1.3 (Win64) - Unity: 5.4.0p4 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Community Category Kit - 2.0.1 Community Resource Pack - 0.7.1 DynamicBatteryStorage - 1.1 Extraplanetary Launchpads - 5.8.2 Kerbal Attachment System - 0.6.3 <b><color=#CA7B3C>Kopernicus</color></b> - KSP-AVC Plugin - NearFutureElectrical - 0.9.5 NearFutureProps - 0.1 NearFuturePropulsion - 0.9.4 NearFutureSolar - 0.8.6 NearFutureSpacecraft - 0.7.3 Kerbal Planetary Base Systems - 1.5.1 TweakScale - 2.3.6 So one of the symptoms of this problem is the solar panel parts not having any part info. In the R&D center: https://imgur.com/PKyVQsa Same panel, in VAB: https://imgur.com/qYLWL3T One from Near Future Solar, VAB: https://imgur.com/kykOKLQ Stock retractable panel, VAB: https://imgur.com/Qp3QNtI And for reference, one of the stock batteries, WITH part info: https://imgur.com/SamNSWg To top it all off, I can't actually right click the panels like I should be able to while during a mission. This is a bit harder to show in a picture, so the closest I can really get is just highlighting the panel: https://imgur.com/BZhoSmP Sorry that last one's a bit dark, I should honestly have waited for Minmus to rotate, but I was rushed with the screenshots. If anyone has any idea as to what might be wrong here, that'd be great. I looked around on the internet and I couldn't find anyone with a similar problem. And if nobody knows what the heck is going on, I guess I'll just backup my saves and do a fresh install and see if that fixes it. And yeah, that's about it.
  4. When I built my little "Kerbin is Awesome, eh?" set, I found that panels joined to other panels will join only on one side or edge. I could make a row of panels, but when I tried to join two rows to make a wall only one pair of panels would join, making it wobble something fierce at the other end of the rows. I ended up using strut connectors crisscrossed under or behind the panels to turn multiple rows of panels into a cohesive wall. I'm worried about building larger wings when I start constructing larger aircraft. Yes I could use B9 Procedural Wings, but I'd like to keep things stock. It's bad enough I'm using Ferram Aerospace Research for realistic flight; I'd like to otherwise stick with visual mods only. Is there some means to have panels and wing-shaped boards join to more than one other panel or wing-shaped board? Crisscrossed struts would look goofy on a wing and might cause odd aerodynamic effects, and add to the part count. On the panels I even tried using girders as studs. If there was a part that could act as a fastener, like framing nails or screws, I could build walls like in real life. --
  5. Hi peeps. I seem to remember there used to be an option to fix solar panels into one plane like the solar panels on JUNO... But look as I have, I cannot find any solar panel that doesn't follow the sun and the option to make them fixed no longer is there. Am I going nuts?... Do I have a bad memory (yeah)?... Does anyone have a clue where I can have resizeable FIXED MOVEMENT solar panels? Help me Kerbiwan Kernobi. You're my only hope.
  6. Hi there, my recent missions are failing cause of the solar panels that seem to become kinda instable. each time i LOAD my craft, the panels start wobbling until everything explodes - kinda phantom force. i did some tests and it just seems to happen, when the panels are NOT attached to the "main"-craft, but if i have some "arms" going out to different sides and attach them there. Its also not happening until i reload my craft or unfold the panels - so i assume it has something to do with suntracking - not sure. tried to detach one of these "arms" while this was happening, so my craft had just one arm with panels remaining => and became stable. there are no reactionWheels attached to these arms, just on the center. SAS & co disabled. even timewarp just holds it while warp, but in x1 its continuing. Edit: Pictures: Since i doubt logs are helpful, there are none yet - but if someone thinks there are helpful information in it, tell me. The panels are from the KOSMOS-mod.; i also tried the Single ones of this mod and it was even worse.- and i am pretty sure they did work before (in an old install). havent had time to try stock panels yet. - I am still hoping someone knows whats going on here. Nevermind, found it. seems it was caused by radial attached xenon-tanks that caused instability. Followup: definetly caused by the upscaled (Tweakscale) xenon tanks, that seem to behave problemativ when reloading the game. everything is fine after start & so on - until u reload the game and it seems to have problems with the colliders.
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