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  1. Install game on the steam and press play. Steam count playtime but nothing happens... Can you FIX THE GAME! i7 7700k/gtx 1070/32GB
  2. None of my mods work besides Tweakscale, I removed tweakscale and they still dont work.. Help
  3. mods folder: game ver: 1.12.5 when i launch i am stuck at 0.00 m/s and when i am in the vab or the sph i cant build or even load prebuilt crafts it displays in the staging area like the placement is pending but in the craft view it looks normal and i cannot move parts and when i try to launch the game simply crashes just let me know if you are having this problem too (note: i dont know which log is the right one for this sort of thing so that is why i didnt give you the log)
  4. Is there any way to fix them from not being possessed by the kraken? I see people build these stations, but how do you do it without the docking ports wobbling? Is the only way to fix this actually going io the game files and setting the rigidity? The only ways to fix this is ksp1 were eva construction, and autostrut. We have none of those in ksp 2 #why devs e
  5. For some reason, parallax's trees are funky. The Trees I don't know what I did wrong, or if I need to reinstall parallax, because I would like to fix this issue! If you have any solutions, please tell me.
  6. Apologies for this, But i was never any good at modding in general, I have created a modded version of KSP, It launches without complaint, however my game is missing its parts. All of them. From both the SPH and the VAB, not even stock parts are loading, When i click on the saved vehicles button it alerts me that every vehicle in it has either locked or invalid parts. After some digging i found my parts folder had deleted everything inside, Please help! Edit: I just also found out that for some reason the parts folder in my steam install have also deleted everything inside. even though the two are not related in launching...
  7. Good day! I come here to the forums as my last resort. I've been attempting to debug this install for three days now. A variety of related bugs have been solved already regarding incompatible mods, but this one has proved to be a... deeper issue. Upon loading all the mods completely, the loading script is killed with a ReflectionTypeLoadException while 'verifying' the Breaking Ground Expansion, the last stage of loading before the main menu. (That's a special type of fury, trust me). Anyway, I've exhausted the KSP Discord and the Internet looking for a concrete solution, finding nothing of true use. My full mod list and KSP log will be provided below. Any help or suggestions would be welcome! Note: Reinstalls of all mods and a reinstall of KSP itself along with file verification did nothing to remedy the issue. KSP.log - https://www.dropbox.com/s/7kghylxc4c43cim/KSP.log?dl=0 Mod List (screenshot) - https://www.dropbox.com/s/7j3hfrcid03kc8f/Mod List.png?dl=0 Error (screenshot) - https://media.discordapp.net/attachments/132503638793912320/858488305892065281/unknown.png?width=829&height=518
  8. Good day! I've been putting together a nice customized install for my newest JNSQ playthrough. My system has 16GB of RAM, and is technically able to handle everything. However, the issues soon arise. First off, the game will not load without a database reload, as the loading itself stops with a System.Reflection.ReflectionTypeLoadException. After the database reload which only takes a few minutes, the game can continue to the main menu... kind of. The game loads, but all you can see is Kerbin and the three Kerbals, without any Scatterer features or the main menu buttons and title ever popping up. The music also stutters badly, and my entire PC has actually locked up before due to this. It required a hard restart. I found this error in the logs, which may be related to this. However, if at all relevant I must mention that all of these mods were installed by CKAN, which is not exactly known for allowing incompatibilities. [LOG 22:26:50.143] EVEManager: Issue loading PQSManagerClass! Error: UnityEngine.UnityException: Unable to apply node! ---> System.NullReferenceException: Object reference not set to an instance of an object This is so far, the extent of the major, game-breaking issues. I have here the KSP.log and the ModuleManager logs from my final session while troubleshooting. I also have a screenshot of the full modlist, if it helps at all. Thank you for your time, please get back to me if possible! KSP.log: https://www.dropbox.com/s/q0w8hjrl07u5soy/KSP.zip?dl=0 ModuleManager Log: https://www.dropbox.com/s/9humx2cttby5864/ModuleManager.zip?dl=0 Mod List: https://www.dropbox.com/s/57i534iip6zf3it/image (1).png?dl=0
  9. KSP freezing after 5 seconds of loading to the main menu i have no mods, i'm on 1.10.1 ksp.txt: http://www.mediafire.com/file/pmmg6ps6d0hz7wu/file i cant find my player.txt though
  10. I just lost another career save due to crashing and corrupted save data, which has been an ongoing problem with this game since I started in June 2019. Everything I have created and accomplished in this game in the year+ that I have been playing is gone, for the second time. I can't keep doing this. This is really heartbreaking
  12. KSP 1.9.1 64x, fresh install, no mods I have 2 different Rotation Servo f-12's that are mirrored with wings at the end, I'm trying to get them to fold out to give lift to my craft. In the VAB when I put them at their max angle they deploy fine, but when I launch the craft and try to deploy the wings only 1 side works. Removing 1 side from symmetry does nothing, even if I invert the angle value still nothing happens. Autostrut is not on(although this never affects anything) Inverting the direction of the servo causing the part that doesn't move to jerk to 1 direction, then it returns to the centerline. Link to video showing what happens: https://youtu.be/kxdKusQWITs Output_log.txt: https://drive.google.com/file/d/1gPgQ38dIR7sEKy79BDhLioxJut4qX9cF/view?usp=sharing
  13. https://imgur.com/a/2U1D7RV Ksp version: 1.8.1 Scatterer version: for 1.8.0 could this be the problem?
  14. No clue what's happening. I am trying to get BDArmory and MechJeb2 to install correctly. I have both of their folders inside KSP/GameData. I can provide more information if needed. Help!
  15. So I have actually had this problem for a while now but have never asked it. As an example situation, let's say I'm going to Duna and want to have some detachable boosters on the side of the first stage. If I just attach them to the side of the ship by the side decouplers, they will wobble all over the place because they are attached by a very small point. That's not an issue, right? Just go back into the VAB and attach some struts going from the booster's nose cone to the first stage fuel tank. Easy. But then something strange happens when I am placing the struts - I'll stick the first point onto the nose cone, and then the second point on the fuel tank. But when I place the second point, it just teleports right next to the first point. Then I'll have to try over and over again to find a spot where this doesn't happen. It's starting to bug me. I have some mods installed, but this problem started before I had installed any of them so that's not the issue. I thought it might be that the struts were clipping through the nose cone, but it still happens if there is no possibility of clipping. Is this a bug or am I just doing something stupid?
  16. For some reason mechjeb just broke on me. Here’s what happened, I launch KSP and all is well I fly some of my craft that are already in space and mechjeb works fine. Then I head into the VAB and make a rocket, from that point on none of my existing or new mechjebs worked. The tab that you extend down is gone however the thumbnail for the mod still appears in the bottom right corner and does nothing when clicked on. Is anyone else having this problem?
  17. So KSP won't load past the 75-80% mark. Its not freezing, but it will sit for hours just looking pretty. I have: 1. Uninstalled and Reinstalled (cleanly, both with the uninstall feature in steam and on my remove programs option on windows) 2. removed all mods 3. Verified and reacquired all files mulitple times (every time it runs, somehow 420 files need to be reacquired. I validate, fix this issue, run again, and same issues reemerge) 4. Verified my language is english 5. Run the program manually as 64 bit from the .exe file 6. beat my head against the wall 7. cried real tears into my beer linked is a screenshot of where it stops loading, unfrozen but no more progress after 3 hours of "patiently" waiting:
  18. Hello all! Recently I installed BDAc and when I install two or more different types of machine gun class weapons (i.e. .50 cal and Vulcan) I can fire the first, switch to the second fire it as well but when I switch back to the first it will only fire one round and not work after that. Does anyone have any ideas what might cause this or is there a better thread for this type of issue?
  19. Hello all! Recently I installed BDAc and when I install two or more different types of machine gun class weapons (i.e. .50 cal and Vulcan) I can fire the first, switch to the second fire it as well but when I switch back to the first it will only fire one round and not work after that. Does anyone have any ideas what might cause this or is there a better thread for this type of issue?
  20. The title says it all and I'm not sure why. The backstory: four pretty identical contracts to rescue crew from LKO; built a remote-controlled four-capsule ship that rendezvoused with each wreck and on-boarded the crew; luckily made a quick save before breaking orbit to splashdown; no matter how I bring them down (they all come down safe-and-sound) -- in the water off KSC, on the grounds of KSC, on the grasslands behind KSC -- and no matter how I recover them -- from the ship itself, from the Tracking Station, from the Space Center -- the crew are not flagged as "recovered" and so the contracts won't complete. My usual trajectory is to bring them down around KSC. Here's the mini-contract view... ...and here's the mission text (all four are the same and all show the saved crew as "Complete") So what am I missing here? I'm getting close to hacking the persistence file and give myself a 25% bonus for my troubles. EDIT: ALT-F12 lets me "complete" them so that's good enough.
  21. Firstly, thanks to Squad and Blitworks for making the enhanced edition, even with all the major issues in the last version, I still dumped many hours in playing because I had so much fun anyways, and now I can do so even more to my hearts content... Thanks! Anyways, I've been doing a science play through to help get me more familiar with the parts and new controls before going into a career mode, but early on I was playing with space planes and when putting on one of the wings, they started bugging out and disappearing briefly, flickering in and out of existence. I tried to move it to alleviate the error, but instead it just left a ghost of itself in the original place, still flickering. I couldn't move or delete the ghost, but I could delete the actual part. I don't remember what wing it was, but it was one of the bigger ones you get from the first science unlock for wings.. The reason I mention this is because its the only reasonable thing I can think of that caused what I'm about to explain next. After going back to the space center and reloading into SPH, it worked fine... until I tried to launch my plane. The camera spawns in pretty randomly, sometimes under the runway, in the sky, or just pitch black. I can't pause, bring up the cursor, move the camera, or anything. Also, the time in the top left always says 999 for the years and days and what not.This continued to happen no matter how many times I reloaded. To get out of it, I have to close application and not do it again. Any help is appreciated P.S. Wow, okay. I just tested it again to confirm some of my info, and it loaded in fine... This had been happening my entire playthrough from the start and it suddenly works. I will leave this here though, because its still a pretty serious bug to have happen, and hopefully it can be recreated so it can be fixed. To clarify, this bug had been happening for a long awhile, I have no idea what fixed it suddenly.
  22. I'm really unsure on how to explain this one or if anyone has seen a similar issue, so I'll just post this photo which should explain it all: https://ibb.co/izh3qG As you can see, my encounter with Duna is looking a little off, it's been doing this will all encounters for the past couple of days, it just appeared out of the blue, no changes to any mods or anything. Not sure what could be causing this, here's a list of mods I have: DistantObject EnvironmentalVisualEnhancements Kerbal Engineer Kopernicus ModularFlightIntegrator PlanetShine ReentryParticleEffect Scatterer StockVisualEnhancements TextureReplacer KerbalAlarmClock ModuleManager I hope someone can help me, also I'm very new to this community so I apologise if I've missed out some information that would help resolve the issue. Thank you. Edit: So it turns out I changed the conic patch draw mode to dynamic which caused this to happen, and since I can't delete this embarrassing question I thought I'd put this edit in.
  23. So here's the thing. I decided to go ahead and mod my install, after seeing some of the wonderful things that exist via Scott Manley. So I went around and picked a few mods that looked interesting to me and installed them. None of them said that they would have any problems with existing games, so I loaded into my career save that I've been playing on, and everything was going great. No problems, just smooth sailing-- or whatever the space equivalent of "sailing" is. But after a while I noticed that my probes, bases, and ships were running low on power. I though, 'that's odd', and looked into why. Turns out, none of the solar panels in my game work anymore. I'm pretty sure that they still worked after installing the mods, so it must have somehow happened after that. For reference, here's a list (raw copy/paste from AVC) of the mods that I currently have installed: KSP: 1.3 (Win64) - Unity: 5.4.0p4 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Community Category Kit - 2.0.1 Community Resource Pack - 0.7.1 DynamicBatteryStorage - 1.1 Extraplanetary Launchpads - 5.8.2 Kerbal Attachment System - 0.6.3 <b><color=#CA7B3C>Kopernicus</color></b> - KSP-AVC Plugin - NearFutureElectrical - 0.9.5 NearFutureProps - 0.1 NearFuturePropulsion - 0.9.4 NearFutureSolar - 0.8.6 NearFutureSpacecraft - 0.7.3 Kerbal Planetary Base Systems - 1.5.1 TweakScale - 2.3.6 So one of the symptoms of this problem is the solar panel parts not having any part info. In the R&D center: https://imgur.com/PKyVQsa Same panel, in VAB: https://imgur.com/qYLWL3T One from Near Future Solar, VAB: https://imgur.com/kykOKLQ Stock retractable panel, VAB: https://imgur.com/Qp3QNtI And for reference, one of the stock batteries, WITH part info: https://imgur.com/SamNSWg To top it all off, I can't actually right click the panels like I should be able to while during a mission. This is a bit harder to show in a picture, so the closest I can really get is just highlighting the panel: https://imgur.com/BZhoSmP Sorry that last one's a bit dark, I should honestly have waited for Minmus to rotate, but I was rushed with the screenshots. If anyone has any idea as to what might be wrong here, that'd be great. I looked around on the internet and I couldn't find anyone with a similar problem. And if nobody knows what the heck is going on, I guess I'll just backup my saves and do a fresh install and see if that fixes it. And yeah, that's about it.
  24. i have tried installing bd armory multiple times, using downloads from multiple sourced. but every time, ksp doesnt work, i have the latest update and ksp works completely fine without it. its weird.
  25. So when i was building a new spacecraft for my game, my computer crashed, resulting in a broken save file. It says "Error Accesing this save" and "Argument cannot be null. " under the first error message. I really don`t wan`t to lose my save file because i already played on it for 60 Hours. Is there anything i can do ? This is my first thread, so i hope this is the right section.
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