Jump to content

Search the Community

Showing results for tags 'island'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. ALL HAIL THE VENERABLE FLEA! Very simple: Like a shaggy dog in need of a bath, your aircraft will be covered in fleas. So, using ONLY Flea engines for propulsion, build an aircraft that takes off and lands horizontally on proper wheeled landing gear, fly it to the Island Airfield and land safely. RULES: * Stock only parts. * You must fly. No ballistics. * You must land. No parachutes. * You must takeoff and land horizontally with wheeled landing gear. * You may use as many Flea engines as you like, and may shed them as you see fit once they have run out of fuel. * You must have a pilot. * You must land on the Island Runway. * Keep to the spirit of the challenge. Don't go looking for loopholes. Leaderboards for: 1. Efficiency: Getting there with the fewest number of engines. UPDATE: For participants with the same number of engines, the winner will be judged based on the weight of the aircraft. Heavier with same # of engines = higher place. 1.@zolotiyeruki 1 engine 6,575kg (attempt 3) 2. @Tapeta: 1 engine (6481 kg) (attempt 2) 3. @zolotiyeruki: 1 engine ( 5,955 kg) 4. @Tapeta: 1 engine (3302 kg) 5. @qzgy 1 engine (attempt 1) 6. @Pro100kerbonaut 2 Engines 7. @Brownie352 3 Engines 8. tied for 8th @Rus-Evo 4 engines, @Pds314 4 engines (attempt 1) 9. @Klapaucius 7 engines 10. @farmerben 18 Engines 11. @Pds314 24 engines (attempt 2) 12. @zolotiyeruki 25 engines (attempt 2) 2. Passengers: Delivering the most Kerbals safely. 1. @Pds314 100 Kerbals (attempt 2) 2. @zolotiyeruki 25 Kerbals (attempt 1) 3. @farmerben 24 Kerbals 4. @Pds314 11 Kerbals (attempt 1) 5. Tied for 5th: @Brownie352, @qzgy, @Pro100kerbonaut, @Klapaucius, @zolotiyeruki, @qzgy, @Pro100kerbonaut, @zolotiyeruki, @Rus-Evo: 1 Kerbal 3. Kerbals/Flea ratio: Delivering the most Kerbals per Flea. 1. @zolotiyeruki (flight 1) 25/4=6.25 2. @Pds314 100/24 = 4.167 (attempt 2) 3. @Pds314 11/4 = 2.75 (attempt 1) 4. @farmerben 24/18 = 1.33 5. Tied for 5th: @Tapeta, @zolotiyeruki, @qzgy 1:1 6. @Brownie352 0.33333 7. @Pro100kerbonaut 0.5 8. @Rus-Evo 0.25 9. @Klapaucius 1/7 = .142857142571429.... **** HARDCORE BONUS ROUND: Return to KSC after having landed! ****1. 1. @Brownie352 1 Kerbal, 3 engines Inspired by @Magzimum's Flea Jump Challenge of 2017.
  2. So the last time I checked the island buildings are not destructable. Since the rest of the space center is destructible they should make the island buildings destructible too. What do you guys think?
  3. This is a simple challenge. Drop four Kerbals off on the Island, and return the vehicle to KSC as quickly as possible. The catch: You must do it in a VTOL aircraft. RULES: - Craft must take off and land vertically. - Craft must use airbreathing engines. Rockets not an option. - Stock parts only with the exception of informational mods such as KER and MechJeb. - Stock atmo. Default heating settings. - Passenger Kerbals must travel in enclosed pods. - Vehicle must be piloted by a Kerbal at all times. - No bits dropping off. - Passengers must be dropped off at or near the relic barn on the Island. - Normal physics and fuel rules apply. SCORING: Completion dependent on successful deployment of four Kerbals on the Island and safe return of vehicle to KSC. Time taken from when the vehicle comes to a complete stop on the KSC runway after deployment.
×
×
  • Create New...