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Found 8 results

  1. I made a little "mod" that I have wanted in the game for a while now: Planet Wiki, a KSPedia-based mini-wiki that contains useful information regarding the planets such as science multipliers in different situations and the border between "In Space High" and "In Space Low." The kind of stuff you normally have to go to the KSP wiki to find. Here are its pages: http://imgur.com/a/H3RdP Download Links for Stock version (v4): Spacedock Curse Dropbox Links for Outer Planets Mod Edition (v3 page layouts): Spacedock Curse Dropbox So far the pages are populated with the following information: A picture of the planet Pictures of the planet's parent body and moons The planet's in-game description The science multiplier in different situations at the planet The altitude border between different situations at the planet Orbital Period The planet's orbital inclination Semi-major axis needed for synchronous orbit The phase angle for optimal transfer delta-v needed to (safely) get to the surface from Kerbin's surface delta-v needed to land/take off delta-v needed to escape Surface gravity in g's Height of the atmosphere Number of biomes The highest and lowest point on the surface, with their coordinates The Sidereal day length Efficiency of solar panels on planet's surface (as opposed to Kerbin's surface) Minimum and maximum distances that the planets can be from Kerbin Body Radius (Moons are included, too!) Advice on the actual design is something I'd be grateful for, since I don't want this to look like an unreadable mess. Please post any ideas below for information you sometimes need to know for your missions that isn't easily accessible/not available in the stock game. All suggestions are welcome! (I'm running out of page space tho) If you like my work and want to support this project, donate! No amount is too small.
  2. 很抱歉,KSPedia摸了1年才来这发完全版。 我将原KSPedia与现有1.3汉化做了同步,更换了译名以及一些图片,补充通信部分。 KSPedia是KSP原版自带的教程,覆盖了KSP原版几乎所有方面,是新手入门必备佳品,更可以在移动设备上观看。 我们正逐步让KSPedia拥有更多内容,也将不断更新KSPedia。 KSPedia汉化版PDF遵循CC-BY-NC-ND 4.0 您可以转载本文,但是除非您在转载前说明并争取到作者同意,否则 转载时必须写明原作者,不能对本文进行任何修改,且不得用于商业用途。 如果您需要修改或引用其中的部分,请询问参与成员,经同意后方可实施。 此时协议将更改为CC-BY-NC-SA 4.0 International。 目前最新版本:KSPedia-1.0.2-20170615 1.0.2change log
  3. Sometimes I'll pull out and read the KSPedia for help in something. Sometimes I'll do this on a modded install, and I'll notice the topics are a little out of order, and usually the stock pages are at the bottom. Something like this: BDAc pages seem to be scattered about, and there doesn't seem to be a rhyme or reason for organization. So I suggest adding some organization to these pages, either based on mod or alphabet, with the stock pages towards the top. Thoughts?
  4. The next release of Galileo's Planet Pack is finally in sight. One or more of its new features will prominently feature screenshots so I humbly request the GPP fanbase to produce some and post them here. This is not a contest and there's no definite release date quite yet so there's no rush, no competition, no explicit challenge to warrant a post in the Challenges/Mission Ideas subforum. There are requirements, however, and it would be welcome if an established objective (high prestige contract or long-term personal mission) leads to the screenshot happening. At least 1920x1080. In-game detail settings must be very high or full. No visual mods required but are welcome. All HUD elements must be hidden and no Historian overlays if you use that mod. Each participant can reserve one planet or moon and produce two images. At least one of each image must have their chosen body close up behind their craft or kerbal (such as low orbit or flying low/high) or directly under them (such as landed/splashed). In addition to the above requirements, each posted image must show a interesting situation: Whether the arrival of a crewed vessel very far out with or without life support parts clearly visible, a dropship full of probes arriving somewhere, a large glorious base being setup, or some form of milestone being completed, some form of EVA madness or even epic failures and accidents.
  5. Hi all I thought that I would share some info concerning the creation of KSPedia's for your mods I found an easy way of creating KSPedia pages a few months back and figured I would share my discovery with the community since I have noticed that there has been little use of this feature since it's incorporation into the game
  6. Guys, Please make texture settings not affect graphics in KSPedia. On a poor PC you get terrible (realy, teriible) quality of those nice pictures. These aren't rendered by player's computer, so it doesn't need graphical settings.
  7. I was apsent from playing KSP for a few months(rel life issues). I started again recently and relized that I forgot about key binding, what key is used to switch between local and absolute part rotation in SPH. Since there is new help page available in game, I looked there first, but didn't found answer. I found information that I looking for at online KSP wiki page, but it will be nice to have that information available in game too. From wiki page: F in place mode: Toggle Symmetry between vessel or parent part F in Offset mode: Toggle between absolute or load centered offset F in Rotate mode: Toggle between absolute or relative rotation That information is not available in game anywhere, trough tooltips or additional GUI icons.
  8. Looking at a thread like this one, I get the impression that the content of KSPedia pages is rather static. Perhaps it is already planned, but wouldn't it be great if the KSPedia included dynamic content as well in the future? The most obvious thing that comes to mind are key-mappings (so you can look up in-game what the actual mappings are, not the default mappings), but also celestial body and part catalogs. "Nothing is impossible for the man who doesn't have to do it himself," so I'm sure it can be done!