Search the Community

Showing results for tags 'options'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.3.1 Pre-release Branch
    • 1.3.1 Pre-release Modding Discussions

Categories

  • Developer Articles

Found 3 results

  1. Mod Licencing Options

    Hi All, What are the options for licences and which is 'Best'? Also if the Mod is based on a Film, Series or sum such (e.g. Star Trek, Star Wars, Mass Effect, Halo etc...) what are the conditions or requirements? and as most Mods are made for the love of the game is it even a consideration? As noted in other posts I'm new to Modding and would appreciate any help/pointing in the right direction
  2. Hi all, In testing my Curiosity rover I came across the need to change suspension settings when in-game. I had to change the damper strength due to a wheel bug that broke the wheels when the heat-shield deployed. I had to lower the damper strength which worked in stopping the wheels from breaking but is less than perfect for higher speed roving on Duna. Why cannot we have the option to change wheel damper and other settings when 'in the field'? We can change some settings so it's not a realism issue it seems just like a lack of options. What say you? It would be great to be able to change full wheel settings on the fly like that as situations change a lot when out there in the solar system.
  3. Once I was flying around in 1.2 prerelase and I have witnessed a bug that was in fact very useful. My computer is very old and I usually play on lowest textures quality - having 256MB's of VRAM is a terrible thing. Everything was normal until i went IVA - textures of Artificial Horizon and all the other gauges were set to maximum and I havent noticed any performance losses. Usually I can't enjoy flying from FPP because I am unable to read my instruments - on lowest settings textures are very blurry. I have double-checked my settings and there were as usual - texture quality was set to one-eight. Since it worked this way I would like to ask Devs to either split texture settings for internals and externals, or to always force maxmimal quality for instruments - if my computer can run it, every single one should be able to. I think this small change would be appriceated by many owners of low-end computers. I hope to see something like this in upcoming update. Sorry for my English