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Found 2 results

  1. Required materials for Astro-physics: Mathematics Physics (Quantum,Mechanical) Is these are the first requirement?
  2. Here I will be posting my designs. Some of them are ordinary while others are out of this world. STOCK Planes: Quadane I A four winged twin hull passenger jet capable of carrying 200 kerbals. That's right, 200! Including pilots! It's a little sluggish when it comes to controls, and it requires you to run off the runway to take off, but it DOES fly. Make sure to stock your snacks off, otherwise you won't be able to keep the Kerbals happy through out the journey. It comes with over 8000 Kiters of fuel! Permission is given to make modifications to the aircraft, but not to post a download of the modified design please! Pictures are also welcome of your flight, or modifications! Download (Dropbox) Heliplane I Okay, this one is... very odd. I made this plane based off this picture. I believe it is supposed to be a hybrid helicopter/plane, sort of like an osprey. I believe it achieves this by locking the rotor blades in place during plane flight, and they release during heli flight. Anyway, I had fun making it. Here are some pics: Hotkeys: 1) Activate main engines 2) Activate afterburner - main engines 3) Activate VTOL engine 4) Activate afterburner - VTOL engine Note: The VTOL engine does not lift the craft. Note 2: On take off, turn on all engines, then turn on afterburners before releasing brakes. Note 3: Tap WASD, do NOT hold them, to turn Note 4: Hold down S then immediately W to pull a Top Gun Note 5: Hold S to SALTIL Note 6: For how ungodly unstable this plane is, it actually recovers just as fast, which surprised me. Have fun trying to control this bucking bronco! Note 7: The VTOL engine in AFB mode will help a LITTLE while turning, but not a lot. Note 8: Good luck trying to land safely. Here are some pics: Download (Dropbox) P.S. I would LOVE it if someone could make a video about this plane! ACE COMBAT 'S ADFX-01 MORGAN This build was inspired by the plane of the same name from the Ace Combat series. Here are two pics of the aircraft: http://vignette1.wikia.nocookie.net/acecombat/images/6/6f/02_Morgan.jpeg/revision/latest?cb=20130903030812 http://pre03.deviantart.net/eba9/th/pre/f/2010/210/c/f/adfx_01_morgan_by_bagera3005.png The iconic feature of the Morgan and it's big brother, the Falken, are that they both come equipped with super huge engines, and have unique weapons. In game the Morgan comes with a laser system, a giant missile which has enough explosive power to cover an area roughly the width of a 747, airbus a380, or worse the an-225, and ECM pods. This plane is my favorite of the series, the 2nd being the CFA-44 because of a special weapon which launches around 30 missiles at once which can hit a target with the up most precision. This plane does lag my laptop when all weapons are on board. If you don't want the weapons, feel free to remove them. Part count is 175(Roughly) Pics in game: Download Stock Soyuz I made a stock rendition of the Soyuz. Flies great, stable, gets up to orbit fine, though I use Gravity Turn to get my rockets into space a lot, so Idk how it handles without it. Comes with vernier engines and landing SRBs, though they don't do anything really. Pics: Download: https://www.dropbox.com/s/iam0xmz4slc5isw/Stock%20Soyuz.craft?dl=0 XP-104-C Space Arrow (For 1.1) Direwolf Industries has been working on this Space Shuttle for a good while, but due to wheels being breakable at low speeds prior to 1.1, we have withheld this design from the public, only allow a select few to fly this unique shuttle. But thanks to them, their advice, and 1.1's new wheels, we are finally proud to release it to the public. Meet the XP-104-C Space Arrow! This shuttle can get a fully fueled 2.5 half tank into LKO, with only drops of fuel left(Does not use any fuel from the dummy payload tank). The ascent requires a very precise plan as not to waste any fuel. Production process: XP-104 was the initial design, looking like a elongated space shuttle with butterfly tail. Cons: Couldn't raise nose to land safely. XP-104-B added canards as well as jet engines for powered gliding capability. Yes, powered gliding, they do not allow full flight. Cons: Could raise nose, but would break apart on landing, even at low speeds XP-104-C Elongated the front of the delta wing where it meets the shuttle. Changed design of canard and moved canards closer to the nose. The tips of the delta wings where extended. Drogue chutes added to help with braking. Bigger nose gear. Cons: Extra weight limits payload capability. Pictues: Disclaimer: May bounce above 10 m/s and at higher vertical speeds front wheel may brake/explode while landing. Direwolf Industries is not responsible for wheel breakage or LOCV. Any damage, LOCV, or scratching of paint is the sole responsibility of the flyer/pilot. By flying the XP-104-C Space Arrow you (The pilot/player/flyer) agree to waver DIrewolf Industries and GoldForest of any and all responsibility of this aircraft/spaceplane after it leaves the factory floor(Dropbox). Download: https://www.dropbox.com/s/31scv1xub3lm2zl/XP-104C.rar?dl=0 Action Groups: Brakes: Brakes, drogue chutes, tail airbrake 1: Reverse Engines
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