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Intermittent blank screen when going to launch pad


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Yes I am Having a similar problem. When I hit the button to go to launch I might get a split second look at my spacecraft on the pad then the whole thing goes black.

Hello, every 4th or 5th time I go the launch pad I get a black screen (Other than the GUI stuff) and "Look rotation viewing vector is zero" gets repeated in the debug log.

output log

Gamedata Folder

The only mod I'm running that isn't updated for 1.0 is blizzy's toolbar. Any help would be appreciated, thank you.

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Same problem here.

My gamedata folder:

http://imgur.com/4x0iL5u

My log:

https://drive.google.com/file/d/0BzdvfmA99Mn1RmtOa3RNUmtGcjg/view?usp=sharing

- - - Updated - - -

It seems that we share:

Chatterer

KerbalEngineer

KSP-AVC

ProceduralFairings

RcsSounds

RealChute

StockBugFixModules

I didn't experience this bug before I added:

RcsSounds

RealChute

StockBugFixModules

Let's see if I can nail it down to one of those three.

- - - Updated - - -

I can't reproduce it anymore. T_T

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This sounds like exactly what I'm encountering. I was building up a bunch of my "favorite" mods in sandbox then switching to a career game. Career game was fine earlier, but now I get the kraken/space view upon trying to load a craft to launch pad or runway.

I pulled everything out and the thing that keeps tripping it is RealChute. It's working great in sandbox, but maybe there's some sort of node or tweak feature that's hidden in a newbie career? Or maybe it's just a one-mod-too-many cooincidence.

Similarly, the only mod I have that's not explicitly 1.0-friendly is toolbar.

And--of course-- running *just* RealChute has no issues at all. ;)

[EDIT:] So, after slowly the rest of my mods, Stock Bugfix Modules 1.0.0 was the bad match. Running only StockBugfix + Realchute reproduced this issue. However -- starting up a fresh career game at this point seems to have "fixed" it. I'm sure pulling mods in and out does wonders for a save game, but this was a very specific clash with just those two mods. Replacing the rest of the mods back and everything is fine.

[EDIT2:] Second epiphany--the new save crashed again--when my capsule *didn't* have a realchute attached (rather, I was using the vanilla part). Interesting! Going back and editing the craft back to having the realchute code allowed it to load and launch normally.

Removing StockBugfixModules again allowed the craft to load with a vanilla parachute.

and...:http://forum.kerbalspaceprogram.com/threads/57988-1-0-x-Wenkel-Corporation-RealChute-Parachute-Systems-v1-3-2-1-28-04-15?p=1880466&viewfull=1#post1880466

specs:

Win7+a couple handfuls of mods.

Edited by Beetlecat
Aha! Sort of.
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