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KSP 1.0.5 Realism Overhaul Problems


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There are more than 200 Exceptions in your output_log.txt. It's hard to isolate the cause of your crash. I probably don't have the knowledge for this task. Nonetheless, are you sure that all your mods are up to date? Have you tried a fresh reinstall and save game, does this problem still occur when doing so?
 You can also tried to remove mod by mod to isolate the cultprit.

Where does your game crash? At the startup or ingame?

Your error.log points at a memory shortage, have you tried to reduce your memory consumption?

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Thank you for reply. Yes all the mods are updated as ckan and ksp-avc shows and all of them are compatible with ksp 1.0.5. And actually i don't know how to reducr my memory consumption. Can you help please?

And I'll check that all the mods have been updated.

Edit: Yes all of them have been updated to last version.

Edited by TheHacker000
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INSTALL INSTRUCTIONS:

1. Delete any existing ModularFuelTanks folder or RealFuels folder in your KSP/GameData folder. Remove CommunityResourcePack and SolverEngines if they exist as well. This is VITAL.

2. Extract this archive to your KSP/GameData folder

3. Download and install an engine pack. Your choices currently are Stockalike RF Configs or RealismOverhaul. See the second post in the RealFuels thread for information.

Did you done the 3rd one?

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@TheHacker000

4 hours ago, TheHacker000 said:

Thank you for reply. Yes all the mods are updated as ckan and ksp-avc shows and all of them are compatible with ksp 1.0.5. And actually i don't know how to reducr my memory consumption. Can you help please?

And I'll check that all the mods have been updated.

Edit: Yes all of them have been updated to last version.

The usual way to reduce the memory consumption is to use OpenGL: Make a shortcut of KSP.exe and in the properties of shortcut, add -force-opengl after the last " in the target line (first one) . So it should look like "?:\path-to-your-game\ksp.exe" -force-opengl. Load the game via the shortcut.

And other way is to install Dynamic Texture Loader. It should free you more the less a GB of RAM. Also, if you use the 8K textures for Real Solar System, try to download the 4K ones instead.

@Matuchkin

3 hours ago, Matuchkin said:

Umm, question...

My engines work just fine on real fuels, they have the mass and scale of their real-life counterparts, yet they can freely be throttled and turned on/off infinitely.

How do I fix that?

Beside Real Fuel, did you also download an engine pack? If not, choose one there :

If the problem persists, try to post on the Real Fuel thread, or the Realism Overhaul thread. It will attract more attention than here I think, and it's populated with much more clever people than me.

Edited by Benoit Hage
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9 hours ago, Benoit Hage said:

 

@TheHacker000

The usual way to reduce the memory consumption is to use OpenGL: Make a shortcut of KSP.exe and in the properties of shortcut, add -force-opengl after the last " in the target line (first one) . So it should look like "?:\path-to-your-game\ksp.exe" -force-opengl. Load the game via the shortcut.

And other way is to install Dynamic Texture Loader. It should free you more the less a GB of RAM. Also, if you use the 8K textures for Real Solar System, try to download the 4K ones instead.

@Matuchkin

Beside Real Fuel, did you also download an engine pack? If not, choose one there :

If the problem persists, try to post on the Real Fuel thread, or the Realism Overhaul thread. It will attract more attention than here I think, and it's populated with much more clever people than me.

Thank you very much for help. OpenGL worked no crash in 1 hour playing and then I could close the game without any problems.

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