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Kopernicus and Space Engine


Tangle

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Why do people not like using Space Engine textures for Kopernicus planets so much? Is it because they don't like how it doesn't quite jive with Stock? Is it because they think the planets are repetitive?

 

And another question: Would anyone be interesting in a texture revamp for stock that used Space Engine worlds, or is that considered a dick move? 

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1 minute ago, Thomas P. said:

Because SpaceEngine Maps are ugly as hell, because they are pretty generic. Almost every body looks like every other body in there.

Isn't that like real life though? You can't go in expecting to see a moonlike body to look vastly different from another moonlike body...

 

Though yes, it really enjoys basins. 

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9 hours ago, Tangle said:

Why do people not like using Space Engine textures for Kopernicus planets so much? Is it because they don't like how it doesn't quite jive with Stock? Is it because they think the planets are repetitive?

SE? ewwwwwwwww no no no no no no no no

please dont use them unless you edit them A LOT by hand to get them looking good for KSP. SE export packs are something that we try to discourage as it show nothing but laziness and a lack of creativity when creating a pack. It's not hard to create heightmaps, hell you don't even need a heightmap at all for a planet!

2 hours ago, Tangle said:

Isn't that like real life though? You can't go in expecting to see a moonlike body to look vastly different from another moonlike body...

 

Though yes, it really enjoys basins. 

not really, have you seen the bodies in our own solar system? look at all the bodies like Iapetus, Europa, Mimas, etc, they aren't exactly generic bodies

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15 hours ago, KillAshley said:

SE? ewwwwwwwww no no no no no no no no

please dont use them unless you edit them A LOT by hand to get them looking good for KSP. SE export packs are something that we try to discourage as it show nothing but laziness and a lack of creativity when creating a pack. It's not hard to create heightmaps, hell you don't even need a heightmap at all for a planet!

not really, have you seen the bodies in our own solar system? look at all the bodies like Iapetus, Europa, Mimas, etc, they aren't exactly generic bodies

Alternatively, look at Mimas, Rhea, Ariel, Tethys... All pretty much the same. 

 

At least for me, it is incredibly hard to create heightmaps, even in Kittopia, for planets. The craters are so goddamn ugly, and they have seams everywhere...

 

I guess I won't be doing Kopernicus except for non-terrain-changing changes until TWG finishes their fantastic job of actually explaining what all of the weird-as-hell names mean. 

 

So yes. I think SE maps are prettier than stock KSP ones. 

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