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The High G Challenge! Kill yer Kerbals, get a badge!!


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Hey y’all! I’ve been meaning to post this for a while, but never got around to it. But now, here it is! The KSP Very High g Challenge!! (Cue Kermit the Frog intro!) 
Here’s the challenge:

Part 1 (Reentry):
Build any craft you want
Launch it and put in a proper orbit
Re-enter and pull as many gs as you can
Press F3 and post the screenshot and .craft

EDIT: NO EVE-ING!!

Part 2 (Aircraft):
Build a supersonic jet aircraft or download Zak423’s F-22 Raptor on KerbalX
Take it up very high
Dive
Pull up at as low an altitude and high a speed as possible
F3 & F1 as well as .craft

Bonus Points: Highest gs pulled by a kerbal on EVA
Moar Bonus Points: Don’t use cheats

Rules:
-Every mod is allowed. I imagine FAR makes things much more difficult on one’s vehicle, but if you want…

-To complete this, it’s probably a good idea to have no crash damage and unbreakable joints turned on. Cheats are cool.

-Yes, there will be badges. I will post the top ten winners, but beyond that it gets a little difficult.

Points:

6-9 g: 50 points
10-13 g: 100 points
14-17 g: 150 points
18-21 g: 200 points
And so on with +50 points for every 3 gs

Laythe multiplier: 2.5x
EVA multiplier: 1.5x
No cheats multiplier: 2x
Use of FAR: 1.5x
Use of G-Effects: 1.5x

Use of any Deadly Reentry series mod (w/o cheats): 1.5x

Any mods that increase the difficulty of this when used without cheats will have a multiplier of 1.5x plus 2x for no cheats

Speed: Add 20 points for every 25 m/s
Altitude: Lowest altitude gets +50 points
Video Bonus: +100 points

My record is 41.7 g, during a re-entry. It was an accident: I somehow turned on my braking engines throughout reentry. 

Good luck, may the Kraken be with you, and sorry to all yer kerbals.

Winners:

Anbang 11-14252864 points

Max_Creative-13800 points

 

Edited by EVA_Reentry/Strangelove II
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  • 2 weeks later...

Huehehehehe I'll have a vessel slamming into... umm... Jool? HUEHEHEHEHEHEH!

Wait. CAN WE USE CHEATS?! MODS?!?!? Let's HyperEdit our way to Jool, increase velocity with HyperEdit, and aerobrake in the Jool's thick atmosphere!

And then..... using HyperEdit's boost button, keep boosting while low on Jool!

To prevent overheating, enable "Ignore Max Temperature"!

Don't forget! Lots o' surface for air to hit to make moar geeeeeeees!

Make craft as heavy as possible so it has a lot of momentum! Means sustaining gee forces longer!

If all else fails, use EVA.

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On 4/13/2016 at 6:43 AM, Anbang11 said:

Mind if I use K.E.R. to show up the G-forces? F3 is getting buggy.

No prob

On 4/8/2016 at 0:43 PM, JacobJHC said:

Do we have to use Kerbin? Also can we come in on an interplanetary trajectory? I really want to find a reason to have Jool shoot me out and come back.

Any planet is cool, but no interplanetary trajectory. Sorry :-\

On 4/8/2016 at 7:02 AM, Anbang11 said:

Huehehehehe I'll have a vessel slamming into... umm... Jool? HUEHEHEHEHEHEH!

Wait. CAN WE USE CHEATS?! MODS?!?!? Let's HyperEdit our way to Jool, increase velocity with HyperEdit, and aerobrake in the Jool's thick atmosphere!

And then..... using HyperEdit's boost button, keep boosting while low on Jool!

To prevent overheating, enable "Ignore Max Temperature"!

Don't forget! Lots o' surface for air to hit to make moar geeeeeeees!

Make craft as heavy as possible so it has a lot of momentum! Means sustaining gee forces longer!

If all else fails, use EVA.

You can, but tbh i was hoping to see, y'know, actual attempts. No offense. You can, but try for real

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I made one! This one goes to Laythe!

It seems that F3 doesn't really show correctly, so the apparent maximum G-forces are shown in K.E.R.: 341344.571 gees!

Let's see what you said:

9 hours ago, EVA_Reentry/Strangelove II said:
On 8/4/2016 at 6:02 PM, Anbang11 said:

Huehehehehe I'll have a vessel slamming into... umm... Jool? HUEHEHEHEHEHEH!

Wait. CAN WE USE CHEATS?! MODS?!?!? Let's HyperEdit our way to Jool, increase velocity with HyperEdit, and aerobrake in the Jool's thick atmosphere!

And then..... using HyperEdit's boost button, keep boosting while low on Jool!

To prevent overheating, enable "Ignore Max Temperature"!

Don't forget! Lots o' surface for air to hit to make moar geeeeeeees!

Make craft as heavy as possible so it has a lot of momentum! Means sustaining gee forces longer!

If all else fails, use EVA.

You can, but tbh i was hoping to see, y'know, actual attempts. No offense. You can, but try for real

You did said that (mod) cheats are allowed, so I obviously HyperEdit'd the vessel and Alt+F12'd to ignore max temperature, unbreakable joints, and no crash damage. So....

Score:

Assuming G-force points gets multiplied

G-force: 341344,5 gees = 5689000 points.

Laythe multiplier bonus: 5689000 points * 2.5 = 14222500 points.

Speed: 37830 m/s * (20 points / 25 m/s) = 30264 points.

Video bonus: 100 points

Total: 14222500 points + 30264 points + 100 points = 14252864 points!

You probably need to make the scoring system better, so people will not misinterpret it.

Edited by Anbang11
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On 4/18/2016 at 1:14 PM, max_creative said:

You could slam the atmosphere in return from neldon? Or just do this:

 

NICE

0okee, let me think

the highest g-count i saw was 411 g

final score with all bonuses are 13800 pts

congrats

 

On 4/18/2016 at 8:13 AM, Anbang11 said:

Should I add .craft?

Ayuh

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Just now, KSP Bro AE said:

I sue you for kerbal kruelty!

 

 

 

 

 

 

 

 

 

 

 

 

 

"...The provider of this Challenge is not in any way liable for injury, death, or financial loss, according to Section 9, Subsection B, Paragraph 2, Clause III..."

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Just now, EVA_Reentry/Strangelove II said:

"...The provider of this Challenge is not in any way liable for injury, death, or financial loss, according to Section 9, Subsection B, Paragraph 2, Clause III..."

According to Section 1 Subsection 5 Paragraph 5 Line 3, kebals can not be deliberately killed or injured unless in the name of science

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