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Rockets and Spacecrafts - KerbalX/SpaceX


DECQ
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@DECQ for the people who don't want to use KOS would you have any plans in making this comparable with landertrons?

and for a bit of realism perhaps a generator or engine that vents exssess monoprop because the acctual soyuz Vents ecsess fuel and oxegen to reduce any chance of an explosion when it hits the ground.

scipt update:

attempting a calculation of velocity rather than time so i can do something like this:

set variable max_acc to max_thrust/ship mass 

(Circular orbit velocity)-(current velocity)

then

(Awnser to last equation [dV in ms])/max_acc that gives me the burn time

wait until time to apoapsis = burn time over 2

lock throttle to 1

wait burn time

lock throttle to 0

Edited by kerbinorbiter
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On 03.04.2017 at 13:52, DECQ said:

1.I can ask Dragon01 for a normal link to Soyuz for 1.2.2.
2.Angara is standing still.
3.Have a new Dragon and Dragon v2 for a long time, as well as a rocket but they do not correspond to the real one.

screenshot73.png

screenshot74.png

screenshot1.png

screenshot3.png

screenshot67.png

 

But now the development of the real Apollo Saturn V is a priority.

When it will be possible to download ?) This masterpiece

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try this: it doesnt use MJ but its very, very reliable, it uses KOS

Spoiler

print "t- 60 seconds guidence now internal.".
set throttle to 0.
wait 10.
lock throttle to 1.
wait 20.
Print "vernier engines activated.".
wait 20.
stage.
print "MAIN ENGINE START!".
wait 10.
stage.
Print "LIFT OFF!".
wait 2.
wait 8.
print "T+10".
lock steering to up +r(0,-5,190).
wait 4.
lock steering to up +r(0,-10,180).
wait 4.
lock steering to up +r(0,-15,180).
wait 2.
print "T+20.".
wait 2.
lock steering to up +r(0,-20,180).
wait 4.
lock steering to up +r(0,-25,180).
wait 4.
lock steering to up +r(0,-30,180).
print "T+30".
wait 10.
print "T+40".
wait 10.
print "T+50".
lock steering to up +r(0,-35,180).
wait 4.
lock steering to up +r(0,-40,180).
wait 4.
lock steering to up +r(0,-45,180).
wait 2.
print "T+60".
wait 2.
lock steering to up +r(0,-50,180).
SAS on.
wait 4.
stage.
wait 2.
stage.
print "Separation of the boosters".
wait 2.
print "T+70".
wait 3.
wait until altitude > 30000.
stage.
wait 3.
wait 7.
wait 20.
stage.
wait 2.
stage.
SAS off.
Print "second stage separation third stage now active".
wait until apoapsis > 120000.
lock throttle to 0.
print "sub-orbital".
wait until altitude > 70000.
lock steering to prograde +r(0,0,180).
wait until ETA:APOAPSIS < 20.
wait 4.
lock throttle to 1.
print "circularising...".
wait until periapsis > 115000.
lock throttle to 0.
clearscreen.
print "Apoapsis:" + apoapsis.
print "Periapsis:" + Periapsis.
wait 5.
stage.
wait 2.
PANELS on.
print "soyuz is now in orbit!".
wait 5.
print "waiting to apoapsis to do a orbit-ajust burn to be able to avoid a colision with the booster".
RCS ON.
wait 5.
print "setting max accelaration parrameter...".
wait 3.
print "paramater assigning positive".
set max_acc to ship:maxthrust/ship:mass.
wait 3.
print "calculatig circularisation burn Dv...".
wait 3.
print "Circularisation burn Dv equates to 13.6ms...".
wait 3.
print "calculating burn time...".
set burn_duration to 13.6/max_acc.
print "Burn duration estimation:" + round(Burn_duration) + "Seconds".
wait until ETA:APOAPSIS < 90.
set warp to 0.
wait 30.
print "60 seconds to circularisation burn.".
wait until ETA:APOAPSIS <= (burn_duration/2).
lock throttle to 1.
print "burning...".
wait (burn_duration).
lock throttle to 0.
print "New Apoapsis:" + Apoapsis.
print "New Periapsis:" + Periapsis.
wait 10.
print "Program complete".
SET SHIP:CONTROL:PILOTMAINTHROTTLE TO 0.

 

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On 05.05.2017 at 1:23 AM, frostsid said:

Hi @DECQ I don't remember which thread it was, but does your Mir work with 1.2.2?

No, I did not update it so I do not know how it works in version 1.2.2

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On 14.05.2017 at 02:40, harrisjosh2711 said:

Awesome mod! One of the best looking out! One question, when I attempt to go EAV in the dragon 2 capsule it tells me all exits are obstructed. Is the Dragon 2 working correctly with 1.2.2? Or is there something on my end messing it up?

Most likely this is my mistake.

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6 hours ago, DECQ said:

Most likely this is my mistake.

Any intention on fixing it in the future? I cant find a realist, working, dragon 2 anywhere. Yours is the closest to working correctly. Anyways, I love it so much I'm still using it. Strap a small cargo bay above the trunk, throw a hitchhiker bin inside, throw on a dragon heat shield, bam... working 7 man dragon 2. Gotta love it! Just started building my Soyuz cant wait to give it a try!

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12 hours ago, harrisjosh2711 said:

Any intention on fixing it in the future? I cant find a realist, working, dragon 2 anywhere. Yours is the closest to working correctly. Anyways, I love it so much I'm still using it. Strap a small cargo bay above the trunk, throw a hitchhiker bin inside, throw on a dragon heat shield, bam... working 7 man dragon 2. Gotta love it! Just started building my Soyuz cant wait to give it a try!

This version is morally obsolete, I have a much better version, I can put it on the stream but it does not have a balance, can say to configure it you most likely will have to climb into its cfg.

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28 minutes ago, DECQ said:

This version is morally obsolete, I have a much better version, I can put it on the stream but it does not have a balance, can say to configure it you most likely will have to climb into its cfg.

Put it on, if you will. Ill give it a run!

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Nice mod sir, like the russian way (:

I'm here to report some disgrement. I'm using your mod and others parts mod and mechjeb2 mod. I'm not using RO mod. The rocket hasnt problem to get out of athmosphere but the third stage looks to lacks of power. Maybe i'm not taking the good way but I haven't got issues with other rockets mod :/

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On 5/18/2017 at 5:45 PM, Marcelo Silveira said:

It kinda works with ksp 1.2.2, I'm updating the cfg files to add compatibility and those updates will be release by the end of this month.

Thank you :)

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it doesnt work well with MJ and i dont know why that is the entire reason behind it is but its strange i think its the gimbal values conflict with MJ because i did notice that (before i became a fully fleged KOSer) i had issues with Mech Jeb

if MJ had a "ignore roll" feature that would probobly be enough to make this mod work with MJ

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