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Naval Battle Club 2016-2017 2.0


Sgt Doomball

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Same rules as Spartwo's game with one modification, the aircraft carriers of ACA and Carrier eXpansion mods count as one ship without aircraft onboard and SM Statics or KSC shipyard mods are HIGHLY recommended for launching ships. Test your prowess against me and my team of KSP builders and other people in the space or seas of Kerbin. 

Rules

1- The team with the last ship wins.

2- Each player takes it in turns to engage one target with one ship.

3- Ships engage in order of tonnage, lightest to heaviest. Once all ships are used the cycle repeats.

4- A ship is considered dead when the main body of the ship is incapable of fulfilling two of these three goals unaided from other ships or on-board weapons...

+Sustaining power

+Moving

+Firing weapons.

5- Weapons can only be fired from the original ship core and must be used in the same turn that they are fired.

6- Screenshots or videos documenting all moves are needed to complete a turn.

7- Players are not allowed to control enemy craft.

8- Players are not allowed to intentionally edit the orbit of enemy craft via weapons fire or any other method.

9- Any number of ships may be moved in a turn but only one may attack.

10- Ramming is disallowed.

11- Weapons stealing is allowed under the pretense that the parent ship is dead and the weapons are disconnected from it.

12- Weapons must be fired within firing limits

13- Surface to orbit weapons may be fired once per turn, and are exempt from rule 12.

14- All moves must be done manually, without the aid of autopilots.

15- A team may forfeit a turn at any point.

16- Any mods which affect craft or persistence files are forbidden.

17- No quick loading.

Carriers

1- The total mass of carriers includes fighters and any other items being carried.

2- Carriers will take their turn at the beginning of a battle.

3- Fighters may be released from any distance but the fighters must still abide to rule 12.

4- Carriers may not use heavy armor on more than a third of their surface area.

5- All fighters must return to the carrier by the end of the turn.

6- Carriers can not have their own offensive weapons.

Battle settings are made in the following fashion.

-Body

-Special rules/rule exclusions

-Maximum number of craft

-Maximum total combined mass

(These are recommended to be negotiated)

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  • 1 month later...

So modded and on Kerbin then.

Change the name

 

And if this is a modded version on the sea then you'll have to get rid of the rule that says explicitly no mods.

Generally massive changes honestly.

Don't expect the nimitz in orbit and if it is it'll last 10 seconds as it's just the one part.

Wait, no it won't because they have an impact tolerance of essentially infinity.

Why did you bring this up @Joseph Kerman , I just noticed it's 2 months old and died instantly. You gotta calm down with commenting when it's not needed.

Edited by Spartwo
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