Joseph Kerman

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About Joseph Kerman

  • Rank
    Air Superiority Fighter

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  • Location M5 Industries

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  1. WW2 BAD-T III - BDAc AI Dogfight Tournament

    Well, get us some SimplePlanes-style fuselages that can be mass-tweaked and edge-tweaked. As well as with the prop engines having rotational torque.
  2. The Alpha Delta Challenge

    Will doo...
  3. Stock car with adjustable ride height

    I managed to get a Huayra-inspired supercar, a Survolt might be no problem...
  4. Stock car with adjustable ride height

    Do you think you can make the Survolt (considering it is an electric car)?
  5. F-35. Killin' zombies with the heat while hovering, bombs dropped from 10,000 ft, and gunnin' them down with the GAU-22/A. I'll still die, cuz I have no idea how to operate it.
  6. WW2 BAD-T III - BDAc AI Dogfight Tournament

    Yes, it was built for FAR. The slow climb rate justifies the jet's low power; the Me-262 used two of them. The control surfaces for pitch and yaw are too powerful; the reaction wheels do almost nothing (not to mention I forgot, but no time). The jet engine efficiency is pretty low, considering how heavy the LF and its tanks are.
  7. Fighters over the times

    Maybe, I donut really understand what you realy mean.
  8. Fighters over the times

    Hello, and welcome to this challenge. The goal is to make fighters through the times since the advent of 1940. Of course, you can make any fighter, but I have the right to decide what generation of fighters you made. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The rules are simple: - Each fighter must have respective weaponry for its generation (1st, 2nd, 3rd, 4th, 5th, 6th). - It must meet specified requirements. - It must be flyable in FAR ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mods Required - FAR - BDAc and add-ons - B9 P-Wings - P-Parts - AirplanePlus - KAX ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Leaderboard: First Generation (prop monoplanes) Second Generation (basic gunfighter jets) Third Generation (jets with missiles for WVR) Fourth Generation (early jets with BVR) Fifth Generation (jets with BVR and stealth characteristics) Sixth Generation (unmanned jets with LAZERZ [optional] and what-not)
  9. WW2 BAD-T III - BDAc AI Dogfight Tournament

    Final (and legal) submission: Set pitch and yaw authority to 10 each.
  10. Show off your drawings!

    Cool! Spacefaring spaceplane?
  11. WW2 BAD-T III - BDAc AI Dogfight Tournament

    This is my (unarmed) submission. Where the BDA M2 .50 cals are located is where the specified guns are supposed to be. AI Settings: Default Alt: 2500m Min Alt: 750m Steer Factor: 7.2 Pitch Ki: No idea, leave it as is... Steer Dampening: 4 Max Speed: 400 Min Combat Speed: 110 Takeoff Speed: 70 Idle Speed: 200 Max G-load: 9 AoA Limiter: 20 EDIT: If it is within the rules, can this enter in place of mine? Same armament as the original; just replace the weapons.
  12. WW2 BAD-T III - BDAc AI Dogfight Tournament

    I cannot use Aviator Arsenal because it crashes the game, apparently...