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The Physics Conundrum, or I hate Fairings


DeltaDizzy

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The Physics Conundrum, or I hate 1.0 Aerodynamics

So, I was doing the scenic route challenge, you remember, right?

*FLASHBACK INITIATING*

Today I rage quit. Here's a recap.

54lW3Lf.png

Scenic view challenge attempt 2

Ykx63rX.png

going up

*FOOTAGE MISSING* (99% of payload outside fairing, leansing at 85 degrees)

Why you little [REDACTED] [REDACTED] impossible unless autostrut [REDACTED].

Jack-Nicholson.gif

That's what I get for using SpaceY.

Try again tomorrow with a smaller rocket.

Edited by DeltaDizzy
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> So I'd need to strut to the fairing itself.

that's exactly the solution for this problem!

it's kinda tricky to be done though - if you are interested, you can find a howto for this on youtube : Link

the trick is to aim the strut *trough* the fairing to a part of your rocket that is far enough away from the struts origin so that the fairing changes from transparent to opaque when you place the far-end of the strut - in this case, the strut will end at the fairing instead of the distant part (it gets clearer in the video).

the remaining struts on your vehicle after jettisoning the fairing are looking weird, i solved this by strutting to a launch escape system on top of my vessel that gets discarded after launch.

in the meantime, this would not be necessary anymore for my current save game (i was forced to use joint reinforcement as a workaround for my exploding-as-soon-as-coming-into-physics-range bases), but i still use this solution as i think it's a realistic one.

works with vanilla fairings, did not test with fairings from mods though.

hth, mafs!

Edited by mafs
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