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Quodios Kerman's Space Exploration (QKSE) - Modded Career Play Videos


Quodios Kerman

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<Introduction>

 

Hi, this is Quodios Kerman.

I recently started making videos of my 64k modded career play - named QKSE.

I wanted to share my videos for your eye candy and for some advices to make my videos much more realistic and also artistic.

I am uploading my videos on Youtube, so you can subscribe my channel.

For some of you asking my mods, here's the mod list:

Spoiler

Airplane Plus
ALCOR
ASET
Atmosphere Autopilot
Better Crew Assignment
Better Time Warp Continued
Blast Awesomeness Modifier (BAM)
Bluedog Design Bureau
Camera Tools
Chatterer
Collision FX
Colorful Fuel Lines
Contract Configurator
GAP: Giving Aircraft Purpose
Contract Pack: Base and Stations
Contract Pack: Tourism Plus
Critical Temperature Gauge
Cyrogenic Tanks
Danger Alerts Continued
Distant Object Enhancement (DOE)
DMagic Orbital Science
Docking Port Alignment Indicator (DPAI)
Easy Vessel Switch (EVS)
Engine Lighting
Firespitter Core
Flight Manager for Reusable Stages (FMRS)
Fwiffo's Rareden Skybox
GPWS
Ground Construction
HangerExtender
HullcamVDS Continued
Interstellar Fuel Switch (IFS)
Kerbal Environment Institute (KEI)
Kerbal Alarm Clock (KAC)
Kerbal Atomics
Kerbal Attachment System (KAS)
Kerbal Foundries2
Kerbal Inventory System (KIS)
Kerbal Joint Reinforcement (KJR)
Kerbal Planetary Base Systems (KPBS)
Kerbal Reusability Expansion
Kerbcam
Konstruction
Kopernicus
KSP Wheel
KW Rocketry
Mechjeb 2
Mechjeb and Engineer for all
MK1 Cockpit IVA Replacement by ASET
MK1 Lander Can IVA Replacement by ASET
MK1-2 IVA Replacement by ASET
Modular Flight Integrator
Module Manager
Near Future Construction
Near Future Solar
PlanetShine
Portrait Stats
Procedural Fairings
Procedural Parts
Procedural Wings
Raster Prop Monitor (RPM)
RCS Sounds
Real Plume
Real Chute Parachute Systems
Reentry Particle Effect
SafeChute
SCANSat
Scatterer
Ship Effects Continued
Shuttle Lifting Body
Sigma Dimensions (64k Setting)
SMURFF
SpaceX Launch Towers
Stock Visual Enhancement (SVE)
Stock Visual Terrain (SVT)
SXTContinued
TakeCommandContinued
Tantares - Stockalike Soyuz and MIR
TextureReplacer
TextureReplacerReplaced
Throttle Controlled Avionics (TCA)
Trajectories
Transfer Window Planner
Vessel Categorizer
Waypoint Manager
Who Am I?
WindowShine (for Airplane Plus, CoatlAerospace, KPBS, NFConstruction, NFSolar, SCANSat and SXT)

 

Total 88 Mods

 

+ Reshade 3.0

 

<Milestones of QKSE>

 

I have several goals that I want to achieve.

They can be categorized into "Exploration", "Bases and Stations", "Vessels" and "Others".

Specifics are listed below:

 

- Exploration -

Spoiler

1. Orbit Kerbin: Completed (Day 2)

2. Manned Landing on Mun: Completed (Day 3)

3. Manned Landing on Minmus: Completed (Day 4)

4. Probe Landing on Duna and Ike

5. Probe Landing on Eve and Gilly

6. Manned Landing on Duna and Return

7. Manned Landing on Ike and Gilly

8. Manned Exploration of Jool System

9. Manned Landing on Eeloo and Return

10. Manned Landing on Eve and Return

- Bases and Stations -

Spoiler

1. Launch Prototype Kerbin Station

2. Build ISS

3. Build Minmus Mining Station

4. Build Solar Asteroid Refueling Station and Interplanetary Communication Network

5. Build Mine-to-Earn System (Mining and Interplanetary Transporting)

- Vessels -

Spoiler

1. Build Saturn V

2. Build Dyna Soar

3. Build An-225

4. Build Space Shuttle and Gantry

5. Build a SSTO

- Others -

Spoiler

1. Survey Anomalies of Each Planet : Including Green Monolith!

2. Recover Asteroid

3. Enjoy Graphics!

 

Edited by Quodios Kerman
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<Day 1>

Today I traveled around KSC with my tiny truck, and also launched my first rocket! It escaped atmosphere, and it seems that I can orbit around Kerbin!

 

<Day 2>

In Day 2, I made a dramatic technical improvement in Kerbal history - Kerbals made LKO, and tried Mun Flyby.

 

 

<Day 3>

I tested a solid rocket motor on launchpad in Day 3. It was simple, but the most important thing was that I was able to test mod "Kerbcam".

It enabled much more variety of camera works.

Also, Kerbals scouted around KSC with the airplane and found abandoned KSC airfield, with a lot of explosions.

Lastly, Kerbals built a large rocket for Mun landing!

 

 

<Day 4>

Kerbals practiced orbital rendezvous and docking. This test will be helpful for Kerbals to explore other faraway planets.

After that, Kerbals launched same rocket used for Mun landing. But this time, their destination was not Mun. They headed to Minmus.

See videos to check whether they landed, or just created another explosion!

 

 

<Day 4.5>

Kerbals heard a news that there is a beautiful mountain to the north of KSC.

Kerbals wanted to see that mountain, and made a fancy airplane to fly there.

The airplane resembles "Concorde", which is an virtual supersonic airplane in the game, "Human Space Program".

 

Edited by Quodios Kerman
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