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[WIP]Krakatoa's Eruptive Propulsion


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As my introductory foray into 3D modelling after following the tutorial on the Modelling and Textures subforum, I decided to make a pack based on volcanic propulsion. I present to you the finished textured model of the first attempt, the Magma Chamber fuel tank. The current plan is to add at least an engine and a command pod of some sort. At this point, I haven't processed the part through Unity, through I think I have set up the collider correctly in Wings3D. Any advice on where to go from here, even as far as the shape of the collider I should use or anything else would be greatly appreciated!

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I'd like to add glowing emissives to the lower areas of the mesh, as though the inside were glowing, and will have similar effects on the engine.

 

Thank you to @JadeOfMaar for his great suggestions and being interested in what I'm doing, and to @blowfish for helping me get sorted with FX transforms!

LINK FOR DOWNLOAD: [MAJOR WIP, BE CAUTIOUS] Krakatoa's Eruptive Propulsion on GitHub

 

GPU GNL-3.0 License

Edited by Krakatoa
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  • 1 month later...

Update on what has been accomplished:

- I've basically completed work on the engine, as far as getting the stock plume sorted and a basic pass at leveling it and the tank.

- The Magma Chamber now holds Ore instead of LF/O and the engine runs on Ore and EC.

Current set of plans:

- Hoping to learn how and sort out an emissive for the actual outlet for the engine and other lava areas

- Learn how and sort out a normal map for both completed parts and all future parts

- Add RCS capabilities to the small side vents on the engine, though not sure if it can serve both purposes

- Add industrial Command Pod

- Add SAS wheel

- Add ore-EC fuel cell in a style consistent with the industrial parts of this pack

- (Possible) create a Magma resource for the engine itself to run on, with hidden converters to keep it topped off with any sort of surface-mined resource on the craft

    - If I do this, I'd like to potentially change the Magma Chamber to hold and generate the Magma while smaller attachable parts hold the ore or other material (Like CRP's Rock)

- (Possible) a good idea from @JadeOfMaar to include interaction with NFE to have the Volcano Drive be a nuclear reactor, with maintenance aspects from that amazing pack.

- (Possible) Add a landing leg that is tall enough to land a basic KEP craft nose-up and attach to a sphere

- (Possible) Create a sort of drill to serve the same purpose

 

Note: I will be updating the OP with a link to the Git download. Keep in mind that it's still majorly under progress, and if I do anything that changes how the engine and tank works, it could easily kill the function of a craft. I wouldn't suggest using this in a career save or long-running expedition just yet.

 

Here's the first couple parts in game!

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Side View

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View down the pit of the Volcano Drive

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(Note: Doesn't have the power to get off the ground at sea level on Kerbin with a full load of Ore.)

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Hacked gravity so I could see the smoke in action. Disappears out of the atmosphere.

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In Space!

Edited by Krakatoa
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