Jump to content

[1.6.*] TIME - Trace Invisibility MEchanics [6 Jan 2018]


Acea

Recommended Posts

1 hour ago, Don0303 said:

i assume because people want to use it?

No... Why does it *NEED* updating? Does it not work in 1.10 or 1.11?
A user just posting that a mod needs to be updated, for no good reason, other than for the author having to constantly say its working/ok to use in current/future updates of KSP, makes no sense, and is quite irritating to mod authors.

If a dev has not been active recently, and has not explicitly stated that a mod still works, it should be up to the user to do at least some basic research, like reading bac in the thread to see if others have had problems, or success, with using the mod in newer versions than is explicitly stated by the dev. Or, I dont now, maybe even *trying* it for themselves, to see if it works or not? Its not like you cant run multiple, seperate installs of KSP at the same time. Just install a fresh copy, and try the mod (and any dependencies) in question, see if it works... if it does, install it into your important save game install, and delete the test install you just made... If not, then report whats not woring in the thread, and *then* mebbe inquire about an update... vOv

Edited by Stone Blue
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...