Warsoul

[Krash Inc]{MegaPack}[V005] Dev's Zone

Recommended Posts

F4wNRtF.jpg

Discord Link

  uSMCVzL.png

Pre-requiste for PBR : Textures Unlimited

Normal Textures With and Without Textures Unlimited

12458B0DF48E99704596120486A86B8E11D51B3B

7Bzn3D8.png

 

RuQO1Fh.jpg

F4wNRtF.jpg           X4-250-A + 8 variants    Avaible with basics.cfg to be balanced by the fans!

 

Post me your best balanced .cfg files here !

That way i can focus on modeling new parts and keep a well balanced mod to fit your needs.

 

Thank you for your support ! Really appreciated !

Beta Tester Download

 

Edited by Warsoul

Share this post


Link to post
Share on other sites

pcN2vmd.png


 

Spoiler

 

D-250-X.png

D-Tank 250 : The Jumbo Tank Armored

FQjwcjG.png

D-Tank 251 : The Jumbo Tank HeatShielded

6kyIbHU.png

Qd768YO.png

D-Tank 252 : The Jumbo Tank Powered

JrRNW4m.png

 

x4-250-X_Series.png

lmYmjAL.jpg

887E2A4159B1487BD948A002BBC20D224DFFEF54

MX8-250-SC.png

B34A1B5E7EBCB74218719CF58A1C6DC3B0D1F7E6

Rx-250-x.png

AD67591680931FB0DB6D34431EE838646328988F

Tv-250-A.png

unknown.png

Atlander_3.png

unknown.png

MX-8-250-AB.png

unknown.png?width=1202&height=677

B-125-A.png

unknown.png?width=1202&height=677

Proto-X-20.png

?width=1202&height=677

 

 

Edited by Warsoul

Share this post


Link to post
Share on other sites

hSSHhSg.png

Spoiler

AWFSX0U.png

Krash Inc Look for new Kerbal to Test and Krash the new :

X4-250-X Series !

kSDEsaa.png

Direct Message Me to Apply to the Beta Testing Phase !

Beta Tester roles :

Test / Krash / Heal / Repair / Balance

 

Edited by Warsoul

Share this post


Link to post
Share on other sites

M5v8rcv.png

 

Spoiler

Sry for the stream Quality and spikes ; my Obs settings wasn't configured yet.

Edited by Warsoul

Share this post


Link to post
Share on other sites

FD14BEy.png

X4-250-X Series : 

Spoiler

 

Low Poly + High Poly = Done

Symmetrical x2 UV Deployed (Less Seams) = Done

Baking 4K Maps From HighPoly = Done

PBR Textures = Done

RuQO1Fh.jpg

Creating Variants = Done

kSDEsaa.png

Import into KsP = Done

DGtmBYB.png

 

Designing new Landing Legs for the new X4-250-A in Beta Testing Phase

unknown.png?width=1202&height=677

Designing new Variants for the New X4-250-X Series with 5/10/15 degree Out

unknown.png?width=1202&height=677

 

 

Edited by Warsoul

Share this post


Link to post
Share on other sites

jloqu3r.png

Spoiler

 

unknown.pngunknown.pngunknown.png

 

Testing a new Pipeline From World Machine Pro to KsP !

Not perfect yet but i will find some solutions to fix the poles.

Enjoy !

 

 

Edited by Warsoul

Share this post


Link to post
Share on other sites

I saw the pictures and I like the alien-design! Furthermore I understand promotions for a mod, but are these titles you choosed made for people who are missing their glasses?

Share this post


Link to post
Share on other sites

Version 0.003 (In progress)

Rx-250-x.png

Tv-250-A.png

MX8-250-SC.png

I need help to balance thoses :
X4-250-G : 2.5m tank surrounded by 4x 1.25m LFO engines(modifié)
Tv-250-A : 2.5m Jumbo Tank 64 surrounded by Tv screens(modifié)
R-250-A : 2.5m Liquid Fuel tank Surrounded by radiators(modifié)

Share this post


Link to post
Share on other sites

Well this reminds me of SRI Singularity Research Initiative. A defunct mod from WAY back in the day that never even launched. The maker just teased everyone with beautiful models and rendering and concepts but never released them. I think any old time KSP players like myself will agree. Take a look maybe you will see some inspiration.  I tell you what as of now these model don't fit my aesthetic and game play but as this grows I would be willing to ditch my save file completely for this mod. Please keep growing and keep developing because these models are beautiful. I can't wait to see how far you take these concepts. 

 

Share this post


Link to post
Share on other sites

I don't know the process involved yo running KSP in open GL mode.  Could you provide an old man here with the instructions for how to do that?  My system uses DX11 by default and the Textures Unlimited necessity for Open GL has me intrigued.  Thank You for your response!

Share this post


Link to post
Share on other sites
On 4/29/2018 at 12:25 PM, Canpopper59 said:

I don't know the process involved yo running KSP in open GL mode.  Could you provide an old man here with the instructions for how to do that?  My system uses DX11 by default and the Textures Unlimited necessity for Open GL has me intrigued.  Thank You for your response!

You add -force-opengl to the steam shortcut

Edited by Warsoul

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.