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Workarounds for a Rapid Unscheduled Disassembly after quickloading in flight?


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So, here's the scenario:
I'm flying a passenger jet and just coming in to land... thinking that it'd be a good idea to quicksave in case of a failed landing.
After a dangerous approach and hitting the ground too hard, I quickloaded only to find that both wings detach from the airframe as soon as it is fully loaded in, and the jet comes crashing down just short of the runway.

I tried pausing the game before this happens, timewarping to try and avoid it, even quicksaving and making sure that I didn't hold down any of the control keys. Nothing worked, so I started wondering if there's an effective way to counter this unfortunate occurrence.

Any ideas on this? I'd be more than happy to provide evidence should anyone request it.

Edited by Kerbal Dynamics
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33 minutes ago, Lego_Prodigy said:

Can you send an image of the aircraft? I might be able to point out flaws. If not, its probably due to over stressing or maybe something odd happened, and If all else fails bail the pilot and enjoy the wonder that is paragliding.

I'll make sure to send it later as I'm busy at the moment. Also, there's an issue with the flight crew... there are four of them.

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The shock of the stresses suddenly appearing on a quick-load causes wings to flex nearly twice as much as they would in steady flight.

1) alt-F12 cheat menu to select 'unbreakable joints', then F9 reload, then un-select 'unbreakable joints'

2) take the load off the wings momentarily for the quicksaves in the future -- pull up briefly then pitch down in a brief zero-G maneuver for the quicksave -- so you can F9 load without the need for 'unbreakable joints'

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2 minutes ago, OHara said:

The shock of the stresses suddenly appearing on a quick-load causes wings to flex nearly twice as much as they would in steady flight.

1) alt-F12 cheat menu to select 'unbreakable joints', then F9 reload, then un-select 'unbreakable joints'

2) take the load off the wings momentarily for the quicksaves in the future -- pull up briefly then pitch down in a brief zero-G maneuver for the quicksave -- so you can F9 load without the need for 'unbreakable joints'

Thanks, I'll be sure to give that a try.

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