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Using Hyperedit and debug menu to increase realism


Kroslev Kerman

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what you want here is kopernicus and Sigma Dimensions

https://github.com/Kopernicus/Kopernicus/releases

https://github.com/Sigma88/Sigma-Dimensions

And rescale planet radius and orbital radius to about 10x

Don't rescale the atmosphere and terrain more than 2x

However, at that scale, KSP parts are rather underpowered.

The highest TWR engine in KSP is currently the (making history) Skiff with a TWR and an Isp of 320 vac. The space shuttle main engine in comparison has a TWR of 73:1 and a vacuum Isp of 452.

Without making history, your best vacuum engine gets just 350 Isp, and the best TWR is 27:1 (and only 315 vac Isp). Even the OP wolfhound from Making history sucks compared to a SSME, coming in at 412 vac Isp and a TWR of about 15:1.

Vacuum:

452 vs 412 Isp, 73 vs 15 TWR

Sea level Isp (and thrust is proportional)...

366 vs 70

You don't want to play KSP with stock parts at real world scale....

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9 hours ago, KerikBalm said:

You don't want to play KSP with stock parts at real world scale....

Fuel tanks are even worse.  Kerbal fuel tanks have a ratio of (at best) 10:1 wet/dry ratio, NASA should get twice that.  And I'm pretty sure that NASA's 20:1 ratio includes things like engines and everything else discarded in a booster stage (expect similar numbers from Roscosmos, although I'm less familiar with their numbers).

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You might try all stock parts, with 2.5x or 3.2x rescale and no other mods.  That adds a lot of extra challenge, and you will find that the rockets you build look an awful lot like real rockets, without needing the dozens/hundreds of mods for RO (and instability, and insane load times, and needing a monster PC)

Edited by fourfa
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As fourfa suggested for stock part then try Kopernicus with a 2.5 or 3.2 rescale factor.  

If you really want to go realistic then realism, overhaul with Realistic Progression Zero https://forum.kerbalspaceprogram.com/index.php?/topic/162117-122-realistic-progression-zero-rp-0-lightweight-realismoverhaul-career-v054-june-15/&

 

If you want a realistic 10x scale but without the added complexity/challenge of realism overhaul, then consider Smurff https://forum.kerbalspaceprogram.com/index.php?/topic/117992-14x-smurff-simple-module-adjustments-for-real-ish-fuel-mass-fractions-180-02018-mar-21/& 

 

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