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wartime

Crash on startup

Question

Hello. Today i copied my KSP folder to other PC and on this PC i have strange KSP crash on startup.

I have checked files by steam, but nothing missed is found, try to clear game settings, but problem appear again and again.

It looks like KSP go to eat all PC memory and then crash. BTW on my laptop with same copy of the game evrything seems to work fine(except fps).

Here are logs: https://www.dropbox.com/sh/pdzgrui0dspmgid/AAAWLOHJbNGIWfSZa_0_kv23a?dl=0

Can somebody help me to find a problem?

and my modlist: 

Spoiler

KSP: 1.6.1 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10  (10.0.0) 64bit
000_AT_Utils - 1.6.2
ClickThroughBlocker - 0.1.6.10
Filter Extensions - 3.2.2.15
KSP API Extensions /L - 2.1.0.8
TexturesUnlimited - 1.2.3.17
Toolbar - 1.7.17.15
USI Tools - 1.1
ToolbarControl - 0.1.6.20
Ablative-Airbrake - 0.3
Astrogator - 0.9
AtmosphereAutopilot - 1.5.11
B9 Part Switch - 2.6
B9 Aerospace Procedural Parts - 0.50
BD Animation Modules - 0.6.5.6
CameraTools - 1.11
Chatterer Extended - 0.6.2
Chatterer - 0.9.96.2332
Community Category Kit - 4.1
Community Resource Pack - 1.1
CommunityTechTree - 3.3.6
Connected Living Space - 1.2.6.2
Contract Configurator - 1.27.1
Contract Pack: Clever Sats - 1.4
Contract Pack: Field Research - 1.2.1
Contract Pack: Kerbal Academy - 1.2.0.5
Contract Pack: Bases and Stations - 3.7.1.2
Contract Pack: RemoteTech - 2.1.4
Contract Pack: Tourism Plus - 1.5.2
Corvus CF - 1.3.4.2018082901
Crowd Sourced Science - 4.1.2
CryoEngines - 0.6.5
CryoTanks - 1.1.1
CustomBarnKit - 1.1.19
DatedQuickSaves - 1.2.3.3
DeployableEngines - 1.0
AGExt - 2.3.3.8
DMagic Orbital Science - 1.4.2
CapCom Mission Control On The Go - 1.0.2.10
Contract Parser - 1.0.8
Progress Parser - 1.0.10
DynamicBatteryStorage - 1.4
EarnYourStripes - 1.5.0.1
Easy Vessel Switch - 1.10.6933.41006
Environmental Visual Enhancements - 1.4.2.2
EVAEnhancementsContinued - 0.1.13.6
EVAFollowerFollowed - 1.1.0.6
EVAFuelContinued - 1.6.5.3
EVA Struts - 1.0.5
EVA Transfer - 1.0.8.1
Firespitter - 7.11
FMRS (Flight Manager For Reusable Stages) - 1.2.7.4
GroundConstruction - 2.2
Hangar - 3.3.4.5
HeatControl - 0.4.10
HideEmptyTechTreeNodes - 1.1
Historian Extended - 1.3.2
HullcamVDSContinued - 0.1.10.2
Interstellar Fuel Switch - 3.6.18.3
JanitorsCloset - 0.3.4.6
K2CommandPodContinued - 1.1.8.6
JSIAdvTransparentPods - 0.1.17
RasterPropMonitor - 0.30.6
KAS - 1.1.6876.38030
Kerbin Environmental Institute - 1.2.9.5
KerbalAtomics - 0.5.5
Kerbal Engineer Redux - 1.1.5.7
Kerbal Foundries - 2.2.6.16
KerbalGPS - 1.1.0.14
Kerbal Joint Reinforcement /L - 3.4.0.4
HyperEdit - 1.5.8
Feline Utility Rover - 1.0.8
Kerbal Inventory System - 1.18.6971.42939
KRASH - 0.5.29.7
KronalVesselViewer - 0.0.8
KronalVesselViewer - 0.0.9.10
KSP-AVC Plugin - 1.2.0.7
KSPRescuePodFix - 1.5.3.13
KSPWheel - 0.12.10.28
KWRocketryRebalanced - 3.2.6.1
Lights Out - 0.2.2
LoadingTipsPlus - 1.7
MagiCore - 1.3.1.4
ManeuverQueue - 0.4.6.2
Modular Rocket Systems - 1.13.2
MunarIndustries Fuel Tank Expansion - 0.9.6.3
NASA_CountDown - 1.3.7.5
NavBallDockingAlignmentIndicatorCE - 1.0.4.4
Docking Port Alignment Indicator - 6.8.2
NearFutureConstruction - 1.0.6
NearFutureElectrical - 0.10.6
NearFutureLaunchVehicles - 1.1.10
NearFutureProps - 0.5
NearFuturePropulsion - 1.0.7
NearFutureSolar - 0.8.15
NearFutureSpacecraft - 1.0.3
EVAHandrailsPackContinued - 0.2.1.8
Nehemiah Engineering Orbital Science (NEOS) - 0.8.0.25
Final Frontier - 1.5.3.3465
NSS-OctoSat - 0.1.11.2
PartCommanderContinued - 1.1.5.2
PatchManager - 0.0.16.4
Kerbal Planetary Base Systems - 1.6.7
PlanetShine - 0.2.6.1
Precise Maneuver - 2.4.2
Precise Node - 1.2.6
Procedural Fairings - 1.5.0.5
Procedural Parts - 1.3.16.1
QuickExit - 2.1.4.1
QuickSearch - 3.2.3
QuickStart - 2.1.6.1
RCS Build Aid - 0.9.7.4
RealChute - 1.4.7.3
Recovery Controller - 0.0.3.7
RemoteTech - 1.9.1
AmpYear - 1.5.3
DeepFreeze Continued... - 0.23.9
SCANsat - 1.1.8.10
Science Relay - 1.0.5.1
Simple Adjustable Fairings - Plugin - 1.3.1
Simple Adjustable Fairings - KW Rocketry Pack - 1.1
SmartParts - 1.9.13.3
SmartTank - 0.2.1
SpaceY Expanded - 1.4
SpaceY Lifters - 1.17.2
StageRecovery - 1.9.1
StateFundingContinued - 0.6.16.3
StationPartsExpansionRedux - 1.1
StationScienceContinued - 2.4.2
StockRT - 1.3.3
Stock Visual Enhancements - 1.3.0.4
Strategia - 1.7.3
Surface Mounted Lights - 1.11.6951.3656
TakeCommandContinued - 1.4.12.2
TimeControl - 2.9.5
Trajectories - 2.2
Kerbal Alarm Clock - 3.10
Alternate Resource Panel - 2.9.3
TweakScale - 2.4.0.7
Konstruction - 1.1
Malemute Rover - 1.1
Universal Storage - 1.4
EVAParachutesAndEjectionSeats - 0.1.16
VesselViewerContinued - 0.8.7.2
KSP Interstellar Extended - 1.20.16.3
Waypoint Manager - 2.7.5
World Stabilizer - 0.9.3
[x] Science! - 5.19

 

Edited by wartime

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3 answers to this question

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Try taking out all your mods and putting them in a separate folder, so your KSP is stock. See if it runs. If it does, try adding the mods back one by one, and test it. If one mod causes it to crash, it would be able to be identified. Other than that, I'm not sure. Maybe our resident forum fixer @4x4cheesecake would be able to provide more assistance. 

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5 hours ago, wartime said:

Can somebody help me to find a problem?

You found the problem already on your own:

5 hours ago, wartime said:

It looks like KSP go to eat all PC memory and then crash.

^This ;)

It is also literally mentioned in the log:

Could not allocate memory: System out of memory!

On the other hand, the RAM usage of your system seem way too high. The log doesn't tell us if it is just KSP which uses all the RAM, you should check the resource monitor or Task Manager of windows for more details about RAM usage of your running system.
I have the gut feeling, that Textures Unlimited may cause an issue here or you have just too many other applications running in the background (firefox and chrome are well known to use a lot of RAM).

So, a few things you can try:

  • Remove Textures Unlimted at least for testing purposes
  • Close programs running in the background
  • Increase the paging file (just google for it, there are tons of 'how-to's on this topic)
  • Remove some/all mods like suggested by @The_Cat_In_Space and add them back in small steps
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20 hours ago, The_Cat_In_Space said:

adding the mods back one by one

Half at a time until you hit the problem, then keep dividing by half until you isolate it. That is, if the log doesn't make it obvious from the start.

Based on this mechanism: https://en.wikipedia.org/wiki/Binary_search_tree

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