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Catching up!


Parv Kerman

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Hi.

Welcome back.

 

A little bit   of this and a little bit of that.

Changes have happened on skins, textures, wheels,  landing legs (They killed Kerbals for a while). Still some lingering bugs but overall things work.

Some DLC came out. Not a must have. Robotics and good look. Not a must have but some people like them.

The game was sold and bought. The new owners are rewriting as Kerbal 2. Bit more than they could chew.

Big announcement, fanfare and trailers.  Keeps being delayed.

Not sure when the forum was the most active but it ain't now. Definitively less post now than say 3 years ago.

I still recognizes some screen name going back years. They know who they are.

 

A few new parts of course. I have played with some parts, functions but never really use them. Such as personal parachutes, removing helmets, spacesuit colours, fuel drains, cargo containers, repair kits.

 

Still an interesting game.

 

ME

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On 5/7/2021 at 11:49 PM, Parv Kerman said:

Can anyone tell me how has the game and the community progressed since then?

As for how the game has progressed:  For updates to the game since 1.2, check out everything on this page, above this point:
https://wiki.kerbalspaceprogram.com/wiki/Version_history#v1.2

Executive summary of some of the highlights:

  • localization to various languages
  • Asteroid Day added to stock (new science instrument & asteroid missions)
  • EVA parachutes, new EVA suits
  • Part variants (can switch between different models and paint jobs)
  • Major revamp of many part models, part textures, and planetary surfaces
  • dV display, in flight and in VAB :)
  • Radically improved burn indicator on the navball
  • Improved maneuver-node UI
  • Ability to switch altimeter between absolute and surface-relative mode
  • Action groups editable in flight
  • Kerbal inventories and EVA construction mode allows engineers to do some ship-building "in the field"

As for how the community has progressed:  Well, it hasn't, really.  We're still a bunch of generally nice space nerds who like arguing with each other.  :)

 

On 5/7/2021 at 11:49 PM, Parv Kerman said:

And what's with KSP-2?

Currently slated for release in 2022.  Occasionally there are updates from the devs about how various things will work, but news is rather sparse these days.  There's a whole sub-forum dedicated to it here:

In addition to the above, you may find this Q&A useful.  It's a bit dated (from August 2019), but gives a sense of what their vision is for the game:

 

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On 5/11/2021 at 2:54 PM, Martian Emigrant said:

Hi.

Welcome back.

 

A little bit   of this and a little bit of that.

Changes have happened on skins, textures, wheels,  landing legs (They killed Kerbals for a while). Still some lingering bugs but overall things work.

Some DLC came out. Not a must have. Robotics and good look. Not a must have but some people like them.

The game was sold and bought. The new owners are rewriting as Kerbal 2. Bit more than they could chew.

Big announcement, fanfare and trailers.  Keeps being delayed.

Not sure when the forum was the most active but it ain't now. Definitively less post now than say 3 years ago.

I still recognizes some screen name going back years. They know who they are.

 

A few new parts of course. I have played with some parts, functions but never really use them. Such as personal parachutes, removing helmets, spacesuit colours, fuel drains, cargo containers, repair kits.

 

Still an interesting game.

 

ME

Thanks for that information. I think the forum was at its peak in 2015-2017, after that I don't remember it being as active.

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On 5/11/2021 at 6:07 AM, Snark said:

As for how the community has progressed:  Well, it hasn't, really.  We're still a bunch of generally nice space nerds who like arguing with each other.  :)

In my experience, the community has actually improved. The community I remember was a lore more... well, whiny, to say the least.

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