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KSP 2 visual technologies


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We already know that KSP 2 will be built using a newer version of Unity but have we got any information on the new technologies the game might use that weren't in KSP 1? I'm talking things like HDR, ray tracing, DLSS/FSR, VRR, etc. 

The only thing I've noticed myself is that they seem to use HDR Color picker in Unity in this dev diary. Does this mean the game would have some meaningful HDR support?

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