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wotlight

[v1.0] EvaOxygen

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OxygenMeterClose_zps343f8043.jpg

Links

Codeplex page for downloading plugin and/or source code

Version 1.0 - Initial Release

3 hour oxygen timer added to Kerbal when EVA

Right click Kerbal to view remaining oxygen

Kerbal will die if oxygen runs out

Timer is not active when in the atmosphere (lightest blue color on UI), its roughly within about 12500 meters above Kerbin

Oxygen is fully replenished when entering a pod or descending into the atmosphere

Future plans

Make timer configurable

Look into interfacing with Kerbal Alarm Clock to automatically add alarms for low oxygen

No more oxygen....

OutOfOxygenSmall_zps2de745cf.jpg

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Nice mod! I have an idea, maybe after 3 hours, the kerbal will be incapacitated for 10 minutes(ragdoll mode), and you have to rescue him using other kerbal, when kerbal is near with EVA, you can revive him and give him time to return to base

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Great idea. Like the low O2 alarm plans. Downloading and as soon as I get all my other essential mods converted to .20 I'll be sending Jeb out to play. heh heh heh...

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Nice mod! I have an idea, maybe after 3 hours, the kerbal will be incapacitated for 10 minutes(ragdoll mode), and you have to rescue him using other kerbal, when kerbal is near with EVA, you can revive him and give him time to return to base

Ohh I like that :)

Will definitely work on that for future version

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Can you also look into compatibility with KAS mod? Timer could be reset every time a kerbonaut grabs the connector.

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Can you also look into compatibility with KAS mod? Timer could be reset every time a kerbonaut grabs the connector.

Good idea

Will definitely try and interface with it as well!

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Sweet you got the code working =) This with the other lifesupport plugin will add some nicely realism , cheers

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Nice mod! I have an idea, maybe after 3 hours, the kerbal will be incapacitated for 10 minutes(ragdoll mode), and you have to rescue him using other kerbal, when kerbal is near with EVA, you can revive him and give him time to return to base

That's a clever thought. Maybe they could transfer oxygen between themselves somehow. I'm considering this, but I've got to get my kerbals all inside first. If I keep that base once I've made the full jump to 0.20.

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This is so simple and "not-a-single-reason-not-to-have-ish", that I wonder why it isn't in vanilla already. Now let a low-oxygen-alarm sound when only 10 minutes are left, and voilà, awesomeness inbound.

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Can confirm the count down timer works in 0.20.2.

Going to see whether it works on seats just by chance. :D

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Erm... Seats are a no... Kerbal went pop... And this happened...

hv9KKx2.png

Dunno whether one would class it as unusable...

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Yeah i discovered that, its a pity because I love this mod :(

But I doubt it will get updated as the coders not been online since the 8th of June.

Edited by Britich

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Hi there, i was wondering if this mod conflicts with the iron cross life support mod?

the latest dev build of it adds eva oxygen usage, and i haven't tested it out yet.

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