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Unmanned Command Capsules


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Greetings,

In .19 I would often build ships which were primarily flown by a probe core with a vacant secondary attached command capsule. Since .20 The secondary command capsules I use are inhabitated by Kerbals!

This isn't a massive issue, as I can EVA the Kerbals out before the flight -- but if there any way to generate an empty capsule? Any shortcuts?

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Welcome to the forums! :)

Unfortunately, there's none that I'm aware of, short of using a mod like the Crew Manifest mod to quickly remove crew from crewed modules on the launchpad.

Crew Manifest is great and should be implemented standard in the game IMO.

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Welcome to the forums! :)

Thankyou - long time lurker and twitch junkie. I already know some of the big cheeses around here. Figured the update chaos is a great time to jump into the fray ;)

Unfortunately, there's none that I'm aware of, short of using a mod like the Crew Manifest mod to quickly remove crew from crewed modules on the launchpad.

That's going to be an annoying tasking, but I'm sure I'll survive.

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  • 2 weeks later...

Glad to see I'm not the only person who noticed this problem, I was planning a multi-year mission to duna last night, went to try it out today, and found kerbals invading my (supposed to be unmanned) command pods.

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