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Resources - postponed, cancelled or reserved for a DLC?


czokletmuss

In your opinion, resources system is:  

  1. 1. In your opinion, resources system is:

    • Probably postponed
      283
    • Probably reserved for a DLC
      36
    • Probably cancelled :(
      79


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While you're welcome to your opinion, I have to argue that there isn't really a link between resources and colonization. They're more of a tool for exploration than anything.

Well, I can sorta see how resources can be linked to colonization. If you're going somewhere, you're going there because it has something to offer.

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If they are going to implement things they should at least put some commitment into it. One update giving us a not even half finished version of a game mode is not the brightest step to take in game development. Flip flopping has proved bad for SQUAD in the past, and it will undeniably prove itself yet again.

If they spend too long working on an update, the lurking hordes get restless :P. Better to have a small update than no update.

Although yeah, stop flip-flopping. NASA did it, and look at them now!

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Also let's not forget that the core mechanics of this game are literal rocket science and orbital mechanics, college-grade mathematics presented in such an intuitive way that literal children can enjoy it as well as actual astronauts. I can't believe that extracting polar ice to refine into fuel and that sort of thing is so much more complicated that it can't be made fun.

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In fact, I always thought it might be a bit too far outside of the scope of the game, which is exploration not colonization.

I am going to point out not with bad blood against you, than they dont add new planets because "the old planets are boring and there is nothing of interest on them" then they dont do anything with the old planets either, squad should stop all this trash of "LETS MAKE CAREER MODE! WOO WE ARE HALF WAY THERE! NOW LETS PLAN MULTIPLAYER WOOOHOOOO" and actually finish the already half made content than is already in game but they seem to want to ignore

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Not everybody enjoys flying the same SSTO or making the same Kethane base. Some people get bored with repetitively pedaled things.

Do resources change your SSTO or mining base design, aside from what fuel tank you use? Does having resources make the game "harder", or does does it make it easier to return from distant planets if you've messed up your Delta-V, but remembered to pack a drill? At the end of the day it's something you'd play with for a few weeks, then master, and pine for another feature to make the game that you've already mastered harder.

I think everyone here needs to calm down and see how Squad acts before picking up the torches and pitchforks. Wait a couple versions and see where they take career mode. Cancelling a speculated feature that lots of people wanted, and exchanging it for a different feature that also lots of people wanted is hardly EA-tier. When did cutting a feature become equal to season passes, day one DLC, and banning users from forums for doing something bad ingame? That's like being perma'd for killing Jeb.

I'll be honest, I don't care that resources are cancelled. I love playing with mods (I have, I think, 5 stock parts left, rest deleted to make room), from Remotetech to Deadly Reentry to Hooligan Labs, so Kethane's just fine for me when I feel like making a refinery or orbital fuel depot. When my lander's down safely and eventually returns to Kerbin, I scrap it and design a new one. When I see a cool vid about Constellation or the Falcon 9, I build my own, sometimes multiple versions. I've put a lot of time into KSP. I can fly out to Eeloo, and down into the sun's gravity well to Moho, and i still have yet to hit the boredom wall in this game. But then again I have more than a thousand hours in Skyrim (yes, gasp in horror), and I never had any intention of playing career mode because I'd rather goof off in Sandbox, so what do I know?

Basically my stance on all this is apathy, my stance on every game, with a bit of hesitation to see what they do next. At the end of the day, it's just a game, right?

Edited by Sapphire
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For the users who've been playing the game longest, there's nothing left to explore.

The thing about sandbox type games (and even career mode turns into sandbox) is that there is no endgame. If you're expecting KSP to provide you with some kind of satisfying crunchy end, you're probably going to be disappointed. At some point you're going to run out of things to do and walk away. That's just the nature of open-ended games.

However, I suspect you'll come back later and think of new things to do. I find these forums and the other players here a constant source of inspiration.

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Also let's not forget that the core mechanics of this game are literal rocket science and orbital mechanics, college-grade mathematics presented in such an intuitive way that literal children can enjoy it as well as actual astronauts. I can't believe that extracting polar ice to refine into fuel and that sort of thing is so much more complicated that it can't be made fun.

I feel the opposite, it just needs to be explained well. Every other system introduced to date is easy enough to understand, I'm sure resources can handle it too. I'm picturing mission control explaining concepts to you the first time you e.g. unlock drills.

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Do resources change your SSTO or mining base design, aside from what fuel tank you use? Does having resources make the game "harder", or does does it make it easier to return from distant planets if you've messed up your Delta-V, but remembered to pack a drill? At the end of the day it's something you'd play with for a few weeks, then master, and pine for another feature to make the game that you've already mastered harder.

I think everyone here needs to calm down and see how Squad acts before picking up the torches and pitchforks. Wait a couple versions and see where they take career mode. Cancelling a speculated feature that lots of people wanted, and exchanging it for a different feature that also lots of people wanted is hardly EA-tier. When did cutting a feature become equal to season passes, day one DLC, and banning users from forums for doing something bad ingame? That's like being perma'd for killing Jeb.

I'll be honest, I don't care that resources are cancelled. I love playing with mods, from Remotetech to Deadly Reentry to Hooligan Labs, so Kethane's just fine for me when I feel like making a refinery or orbital fuel depott. When my lander's down safely and eventually returns to Kerbin, I scrap it and design a new one. When I see a cool vid about Constellation or the Falcon 9, I build my own, sometimes multiple versions. I've put a lot of time into KSP. I can fly out to Eeloo, and down into the sun's gravity well to Moho, and i still have yet to hit the boredom wall in this game. But then again I have more than a thousand hours in Skyrim (yes, gasp in horror), and I never had any intention of playing career mode because I'd rather goof off in Sandbox, so what do I know?

Basically my stance on all this is apathy, my stance on every game, with a bit of hesitation to see what they do next. At the end of the day, it's just a game, right?

From what the devs showed us almost a year ago with the new resource concepts, it would open up a whole new way to play the game for KSP. I love Kethane, but really converting JUST Kethane gets boring and gets stale. Many resources provide for many possibilities. Possibilities, I might mention, which are now perceived as impossible because the developers have canned resources.

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Regardless of what change in difficulty resources would have brought, if you don't want a challenge you probably shouldn't be doing career mode to begin with. If you just wanted to build ships and explore that's what sandbox is for.

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I feel the opposite, it just needs to be explained well. Every other system introduced to date is easy enough to understand, I'm sure resources can handle it too. I'm picturing mission control explaining concepts to you the first time you e.g. unlock drills.

Yeah, that's what I meant if it didn't come across properly.

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Disappointment aside I think Squad should at the very least release the parts that were created for resources to the modders for them to use. The parts I am talking about can be found a little ways down the page here: http://www.reddit.com/r/KerbalSpaceProgram/comments/1a5wfs/summary_of_dev_team_announcements_for_019_and/

The parts at the very least were never released by Squad themselves so I don't think they can lay claim to the ownership of them, asking NovaSilisko if he still has them about would be a better choice.

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For the users who've been playing the game longest, there's nothing left to explore.

That's a good point. I feel like that is something that happens with the new trend of play-as-developed games, by the time they are at 1.0 most of the things have been explored. I feel like the science, R&D, and planned features of career mode might help mitigate that a bit. Also, more planets are still on the table and as far as I know, a different star system is something that was part of the original plan.

While you're welcome to your opinion, I have to argue that there isn't really a link between resources and colonization. They're more of a tool for exploration than anything.
I guess it's the way one looks at resources; I think SQUAD looked at resources not so much as using resources when one lands to take off again, but rather for building bases and the sort on different planets that used the local resources.
And here I thought the purpose of "Kerbal Space Program" was to run a space program and make money. How silly I was!

And it still is! In fact, I think one can make the case that running a space program need not require resource mining and processing as a priority for the beginning. We have been running one here on Earth for about 60 years now and it seems like it will continue to be like this for some time. Does this mean that KSP should follow Humanity's course? No. But it does provide a nice metric to compare to. Resources are not a requirement to a Space Program Management game. In fact, Buzz Aldrin's Race into Space (BARIS) and Orbiter, two games that have heavily inspired KSP's development don't have these.

I am going to point out not with bad blood against you, than they dont add new planets because "the old planets are boring and there is nothing of interest on them" then they dont do anything with the old planets either, squad should stop all this trash of "LETS MAKE CAREER MODE! WOO WE ARE HALF WAY THERE! NOW LETS PLAN MULTIPLAYER WOOOHOOOO" and actually finish the already half made content than is already in game but they seem to want to ignore
No bad blood taken :P. I don't think they are doing things on a whim, if that is what you are implying. Rather, I think this is the direction Felipe wanted to go down. He has stated multiple times in the past that he wanted to flesh out Career Mode; that's what they are doing. Is it anywhere near finished? Hopefully not! I haven't seen any evidence of KSP falling to the lowest common denominator yet. Some may see Multiplayer this way, I respectfully disagree. Edited by AmpsterMan
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IMO suddenly going to do multiplayer (feature that was considered as 'dont-even-ask-its-not-gonna-happen' for some time) instead of doing resources (which is kinda important thing for going into space) is the biggest mistake ever for KSP.

Hope you don't mind this video here.

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let's clarify what was said:

they did not scrap that stuff because it was difficult, complex or something only fun to top-level players -- they scrapped it because it probably wasn't much fun at all

if there was a real focus to make the game more polished towards early play, then Kerbin aerodynamics would have gotten a lot more attention by now, don't you think? I mean, early players are barely able to reach space. it takes several failures before a first orbit...

a chart is just that, it doesn't mean the game would be better with all that stuff... in my opinion, it'd actually make no sense to add that as a core feature. Mining for me is addon material. (I'm not talking DLC's i mean Mods, really) - It's sci-fi, and has no relation to anything in real life about space science so far.

how is that the "biggest mistake ever made"? it's not like they're saying "no" to it, they're just not doing it themselves. -- resources ARE a thing that should be done by a mod, so much in fact: it has been done already. Multiplayer is development-wise a much trickier feature to integrate, and a mod will only go so far in achieving that much.

that's why it makes sense to decide this way.

clamoring for resources now is kinda like raging on about getting a bunch of extra parts that are the same in functionality as already available -- devs add things that can used to make better mods. and those should be things that mods themselves cannot do.

this is what they mean by "scope completion" and "feature completion" - the former means: get all the basic concepts down and working together before doing the latter

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Oh, and the main thing I forgot to mention is that we still don't even have Delta-V/TWR indicators. I will keep mentioning this time and time again. I'd trade Resource System for stock Engineering info panels, but certainly not for multiplayer.

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Oh, boy, this is going to be fun...

Honestly, I think this is one of the last falls for SQUAD now that they have fully surrendered to their community and took the step to do multiplayer without even finishing singleplayer. They've chosen multiplayer only for the fact it's the ULTIMATE way to pull in profit for SQUAD(Something we know every business loves). This is going to be an act of silencing the community from any critcism Update taking too long? "GO PLAY MULTIPLAYER GOSH" is all I see for the future now. I've almost lost all hope in KSP as the past updates since 0.19 have been practically contentless and the sham of "Career mode" we have gotten is a point and click adventure with pre-destined nodes.

What people don't seem to understand is that they said MP will come AFTER SP is completely finished. I think resources would be a part of SP.

Not only this, but the community manager Maxmaps openly made fun of a portion of the KSP community because they got angry that he lied to them repeatedly. At this point, I say it's safe to assume KSP is going to make the transition to a game like minecraft where the devs will take all suggestions from the community instead of making the game that was originally intended. Now it's going to turn into some dreadnaught/minecraft esque space exploration game where you build pretty planes and fly them into space. Remember in 0.18 where resources were supposedly the next big thing and that it would, and I quote "Blow Kethane out of the water!"? SQUAD suddenly changed plans since then to do career mode, almost 5 updates which have been "behind the scenes stuff" ie: Getting sponsorships from Connexion and making more merchandise to sell to the community rather than code the actual game. The last developer I have hope for is C7, and only because I've known him from the beginning and that he makes good stuff.

Yeah, Minecraft listened to it's community and gave it what it wanted. Did that make it any less of a good game? No. I think it made it even better. Not everyone will agree with me, I'm sure, but MC is a great game, and the fact that they listened to the community made it better.

I wish I could say the same for HarvesteR, but from what I've learned he is the one that has drove KSP into the ground. He gave a clear outline of how KSP was going to be in the beginning, but has since let the community of 10-14 year olds drive his view for it, just like Notch. Ever since the big DLC thing the devs have been completely sheltered from the community, as community managers have been trying to stem the tide of people actually upset about KSP, and banning them from the forums so they can not voice their opinions. One of these people is Mercy, off the top of my head.

While I understand this sentiment (it's been a common one lately), I would like to point out that Mercy really did have a mean streak. Also, if you voice your criticism in a polite manner, they just might listen.

This is my last bit of hope crushed for KSP, as now resources are on the backburner (more than likely, permanently), and SQUAD will begin taking more and more suggestions from the community and KSP will no longer be the pinnacle of hope I and many others once thought it was.

Aren't you an optimist? Just because things are going weird lately, that does not mean KSP is Ruined Forever.

Bottom line: Chill man. It'll be all right.

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let's clarify what was said:

they did not scrap that stuff because it was difficult, complex or something only fun to top-level players -- they scrapped it because it probably wasn't much fun at all

The problem is, this game was brought to life by it's community. And the dev team of all people know what one person finds fun isn't the same as another. I'm certain for every person on the team that found resources unfun there's at least 50 people in the community who would have loved it. They shouldn't be throwing out semi-finished ideas on the basis of the opinion of a few people, even if they're devs.

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I don't usually post but I feel that I should raise my voice on this issue.

As someone who doesn't plan on using multiplayer I'm bitterly disappointed that resources have been cancelled. Resources for me would have had added a lot of fun and meaningful gameplay that is currently lacking from ksp and will not be made up for by the addition of multiplayer.

I can only hope that Squad has a change of heart (Which I find highly unlikely) or that there is a complete and total revamp of the science system. Specifically in how samples are collected to involve curiosity style rovers and controlling robotic arms to dig or drill for science samples for analyzing. Something that will add gameplay when you are on the surface of a planet and is not just simply right-clicking in certain areas.

Just having a system where you can actually pick up rocks from the mun's surface, have to place them back in the craft and take them home with them being displayed in the science archive will add a lot.

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