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How to use the RCS if you use it if a rocket?


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1. Attach at least one RCS fuel tank somewhere in your rocket.

2. Attach at least one RCS quad somewhere in your rocket.

3. In flight, hit the R key to toggle RCS on or off. The RCS indicator will light on your NavBall.

4. Your angular (WASDQE) controls will now make RCS burns in addition to your pod torque.

5. In addition you can make translation commands with IJKLHN.

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You need RCS fuel tanks to provide fuel for your RCS thrusters. (The tanks can be anywhere on the ship (not in detached stages!), the fuel will teleport to the RCS thruster blocks using black magic called moar pipes) The fuel is taken first from bottom, unlike with liquid fuel tanks

Placing RCS thrusters around allows the game to use those thrusters to rotate or move the rocket. If you want to turn/move, it doesnt directly control the RCS blocks, but instead, depending on the orientation of the craft, it gets the direction (lets say where the craft is facing at) and then figures which RCS blocks to activate, with how much force, and which ones of the 4 outputs in them to use.

You should have them placed around the ship in different directions so that the game can find enough RCS blocks that can move your ship to a certain direction (if you place them all on 1 side you cant move up/down relative to the RCS blocks... and rotation will give problems)

It assists in wasd and q and e to rotate the ship like normally.

But it also allows you to move the ship to all 6 directions (up, down, left, right, forward, backwards), relative to the rockets orientation.

H is up

N is down

J left

L right

I up

K down

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God damn!

The 0.14 update introduced a new physics engine. It made using RCS as a thruster more weird and hard.

No new physics engine was implemented.

On 0.14x1 (we are on x2 right now) he changed the timestep, I think. It\'s fixed on x2.

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