MSD

[1.1.2] EVA Follower [v1.035, 20 May 2016]

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Well, that was an embarrassing mistake in the code, I didn't understand you at first, Teto; but if you went to the space center, and back; the module failed to reload. The download url has an updated version, but the url didn't change.

Will this work in career mode

Yes.

Edited by MSD

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Some one just said conga??? :D great mod

Now I can indulge my twisted TF2 Kerbal fantasies.

Also: The Surprise is a jackass. Frigate.

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Interesting idea, though isn't working for me. Dose it need module manager? I'm trying re-installing it now

No module Manager required. It's just a single .dll.

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So right now I'm not sure why people have problems, the one dll needs to be in gamedata... Thats it, and click some kerbals. If you downloaded the first day, you might notice that after switching back to spacecenter and back to flight, the menu's where goin. That bug is fixed now.

Edited by MSD

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Looks promising!

Sorry if this is a silly question, but how to use it?

As I saw above, I just "click come kerbals". Who? The "leader" or the followers? And how to I set a patrol route?

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First of all, thank you for this mod.

Unfortunately, it looks like it doesn't work properly when installed with "FireCrew" mod.

I post on both threads, so you know about the issue, and maybe you will be able to fix it :)

EDIT : After some more tests, FireCrew mod is not in cause.

I use "Kerbal Construction Time", and it looks like this mod make yours inactive (right-click functions visible, but do nothing).

I also tried with "Simulate, revert & launch", same issue.

I suppose your mod doesn't like simulation mods.

Edited by kitamoboz
More tests

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First of all, thank you for this mod.

Unfortunately, it looks like it doesn't work properly when installed with "FireCrew" mod.

I post on both threads, so you know about the issue, and maybe you will be able to fix it :)

EDIT : After some more tests, FireCrew mod is not in cause.

I use "Kerbal Construction Time", and it looks like this mod make yours inactive (right-click functions visible, but do nothing).

I also tried with "Simulate, revert & launch", same issue.

I suppose your mod doesn't like simulation mods.

Yeah I can confirm this, Kerbal construction time kills this mod for some reason.

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....I use "Kerbal Construction Time", ..

Confirmed. I believe it has something to do with that mod checks for vessels, and doesn't care if it's a kerbal (in the code; a kerbal on eva IS a vessel. ) I will look into it.

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For some reason I follow your instructions on the video but the Kerbals that I say "follow me" to do NOTHING, as if the Stay Put option is selected. I've tried fixing it to no avail.

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I'm working on a patch that I wanted to release today, but didn't really finish it in time.. so currently I'm working on debug testing; so throw your mods in, I will check with most of them (I did tried Kerbal Construction Time already ;) )

Edited by MSD

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