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Jack_Aubrey

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Everything posted by Jack_Aubrey

  1. Thanks a lot !! This was surprising me, the pop-kerbal problem, glad to see that you solve it.
  2. I think I will download the 1.2.2 and wait to use 1.3 .... the thing is that some mods are a must've ... and one is FAR. THX Ferram !!!
  3. It's strange.. but i would try to built a ship with grapping capabilities and then de-orbit both of them at the same time... at least if they are close to kerbin...
  4. i really don't know, but you should try Ubbio welding as a way to go big, the only problem is that there are limits to what you can weld together ( for example the no engine welding recomendation)
  5. Hope it doesn't trigger a worm hole, but i will download it anyway whenever i back at home
  6. Design it better??? There are a few aircraft that the pilot need to keep track of the fuel level in the craft's several tanks, just to make sure the craft will fly as the designers wanted... If i don't remember wrongly P51, f190 had a to be manually adjusted so the CoM wouldn't move to a strange or even dangerous position..... and my belive is that both of them were as well design as they could be.... Pd-> Even the B17 need those adjustments to fly properly....
  7. I love this mod, and it would be wonderfull if somebody try to keep updating it and solving it's problems
  8. Really a great mode, and really a great drawback the incompatibility. Anyway, thanks a lot for the mod, and best wishes for your real life!!!!
  9. At least beggining to feel comfortable with far, and as a result managed to send a almost no return mission to the Mun (need to work my building skills XD) This is a picture Jebediah after planting the flag near the munlander: By the way... it was a dam good landing (at last XD)
  10. My worst disaster happened when I turn on the SAS system of a big vessel (for me ok).... the Kraken toyed with it till it was destroyed.... taken the life of almost 4 kerbals.... the three ones and Kowanski... any way the ship wasn't really good, because to access the lab you need to dock another ship first as i blocked the door to the lab. This is a picture of the vessel when it was stable:
  11. The CoL isn't asuming anything, that's the VAB and i already tested for your assumption and it's wrong.
  12. .... and Softweir missed the point there .... The thing i'm pointing out it's that the tricoupler move the CoL out of the axis of symmetry when its a symmetrical structure. And not the most know issue about the pointing of the CoL.
  13. I'm a slow learner, it almost taking all my patience.... I just find something that to me the tri-coupler looks weird, the CoL move from the line of symmetry axis to one side.... this effect doesn't feel right; and now a few pictures: I'm not an aeronautical engineer but something keeps telling me that shouldn't happens to the CoL...
  14. First thing first: This is AWESOME And now for my ask (u knew it was coming XD) sorry but didn't go through the 52 pages, so i don't know if someone already asked about it. I think there's a two option, the first one you could add is to "solve conflicts". The new option would be something similar to "leave unsolved" and is for those folder from the game install (like ship, parts and the others). I keep having some yellow mods because of this. THe other options is a basic as i though that every action has to have an opposite reaction, and it would be a new boton for the mod tab, calle "show unsolved conflict". Anyway i think this Mod Admin is a incredible program which helped me keep together the fifty some mods i already have install. Keep up the good work!!!!
  15. Meeting with mister Kraken... makes me consider new options to rescue a Kerbal at Mun and bring back a no so well design Scientific vessel This is the tanker who met the kraken: And this the out of fuel scientific vessel orbiting mun:
  16. So far i havent even get out of Kerbin system.... but i love it :XD:
  17. I should use less mods.... my laptop is going to have a China Syndrome one of this days I'm really bad designer ... but really good in kerbals opinion (just add more boosters it's not the solution for FAR).... I love Minmus.... I plan my landings to be close to atleast 4 biomes so i can collect as much science as i can, this eva take Jebediah really long big jumps....
  18. I would like to try my g940 with the KerbQuake to see how it feel....
  19. Need pictures, at least to tell my little laptop to try harder
  20. I think that in career mode I learn on how to work with everything and in sandbox mode it's just messing around with the pieces. Also I care more for my Kerbals in career mode ....
  21. Sorry to put your hopes so high.... it's just my flag
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