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[1.1.1] Crew Portraits v1.3.1 (4/29/16)


tg626

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It's a very modest mod that addresses a nagging little detail. Even worse then some parts having no IVA is some parts not displaying when some poor Kerbal is aboard. I can't tell you how many I've accidently left orbiting in a Mobile Processing Lab or worse, left aboard when I deorbited the station!!!!

No more.

Leveraging the incredible capabilities of ModuleManager (Which is REQUIRED!!) I've created a config that will add Squad's own "Placeholder" IVA to ANY and all parts that can hold a crew but have no IVA model.

Best of all, it checks first and runs last, so if you have some other mod attaching an IVA to part X, my config will see that and leave it alone - now and in the future.

Download:

Dependencies

Optional (Recommended)

- Automatically alerts you to updates to any AVC aware mod.

Licence

  • GNU GPLv3

CHANGELOG

  • 1.3.1 - Put AVC file back in... Uploaded to SpaceDock.info
  • 1.3 - KSP v1.0.5 update, Removed AVC, follow on Kerbastuff.com for updates
  • 1.2 - Fixed bug that was causing "Rescue" contracts to stick Kerbals inside probe cores!! (oops)
  • 1.1 - Updated readme
Edited by tg626
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  • 1 year later...

I like this Mod. I'm loading it again, to see if it works with 1.1. I sure hope so. 

ETA: I guess I won't after all. CKAN doesn't make it available to me anymore. They list it, but there's no box for me to check to select it. I guess it went away when Kerbalstuff did?

Edited by SSgt Baloo
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  • 3 weeks later...
  • 2 years later...
1 hour ago, traisjames said:

Can anyone verify this works in 1.6?  I deleted and broke interior views to save memory and now I cant see my guys.

It is a very simple MM config file.  More than likely it does still work.

It is old so does not follow the standard file folder format. I would just drop the "MM_AddIVA.cfg" file into the GameData folder.

(Or extract the CrewPortrats-1.3.1 folder in GameData.)

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