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ImJake

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Everything posted by ImJake

  1. It is unrealistic that by driving around and learning about the bios on the mun you are able to "unlock" something like better parachutes, but I've just kinda accepted it at this point. Something that helps validate that idea though is that it's other Kerbal companies and not the KSC that makes the parts, and nodes in the tech tree represent technological precession with time. Maybe you could gain science for using a new part since it would make sense that you would be learning about its properties and be able to improve on them, but I see that as being highly separable and exploitable.
  2. Before any new planets get added to the game, I would like to see terrain scatter and the atmosphere visually improved (clouds). As far as making planets exciting, unless they have and active core or an atmosphere, most planets aren't going to be that exciting; it's what you do on those planets that generally make them exciting. Easter eggs bore me so adding more of those would be a waste of time to me. My issue with discovering planets is that we've known about the other planets in our system far before we've sent anyone to space. If there is a discovery mechanic, it should be for revealing details about the know planets, track asteroids as it is now, only finding the smallest/farthest dwarf planets, and discovering exoplanets. As far as adding more planets go I'm fine with another gas, but a ring planet is too expected. There doesn't need to be an analogue for everything in our solar system. I'd like to see a ringed giant, just save it for another solar system, assuming they add a few more. I'd like to see something like a super-jupiter or a mini-neptune. That'd be more exciting to see something that's "uncommon" to us because it's not in our solar system. http://en.wikipedia.org/wiki/Mini-Neptune http://en.wikipedia.org/wiki/Super-Jupiter Also, I want a planet with a bunch of buttes and hoodoos because they're cool, but that's not what this thread's about.
  3. My guess is that if there is a 1.03, they'll take a little longer to release it so that don't cause anymore issues by it's release.
  4. I don't know if this has been discussed, but here's a MinutePhysics video that may help.
  5. I imagined their helmets' solar shields would be down so you wouldn't see their faces.
  6. There's a small argument as to whether the Kerbals themselves contribute to the success of KSP. Personally I think they do, but I'd be curious to see what the game would be like without them. If anyone has time to create it, I'd like to see a mod that replace the kerbal models with genderless, faceless, perfectly humanoid astronauts. If you want to be really thorough, you could also rid the kerbals in the advice text boxes and in the buildings like the VAB, astronaut complex, administration building, ect.
  7. Looking at KerbalEdu, it was some pretty cool stuff, features we don't have in the regular game. KSP already teaches a lot, but its more concepts rather than the actual math behind the force, drag, lift, trajectories, etc. The features included in KerbalEdu are ones I would like to be in the game, but just inserting them in may be intrusive to those who are not looking for that kind of experience. Since we already have Career, Science, and Sand Box mode, would it be possible to also have a KerbalEdu mode? It just seems like a missed opportunity to have an educational video game thats actually fun become more widespread (here I'm considering KerbalEdu as separate from KSP). http://kerbaledu.com
  8. RTG's generate .75 per second and are .08 tons, so a Gigantor may still be more useful on Jool if you don't mind the extra space.
  9. Sure if the laws of physic were more lax then you would be able to build things more freely, but IMO real creativity shines when it has to deal with constraints and find a way to work around them. When we all have to deal with those same constraints, its more impressive when someone finds an especially cool way to overcome those constraints.
  10. It is. Faster load times are a definite plus.
  11. No, because not everyone uses mods. If the update is ready, but not the mods for it, then the people who don't use mods are waiting for nothing. 1.0.1 and 1.0.2 were small patches meant to fix the bugs missed in 1.0 and should take priority over mods because every user could experience them. In fact, mod makers would have to deal with different internal versions like these patches if they were given an early incomplete copy. If they were given a finish product, then again, people are waiting for nothing. Some popular mod makers are part of the experimental and QA process though. Also, where did 9 out of 10 players come from?
  12. It's kinda cool seeing him build in such a stupid way after being mentally locked into what I know works for so long
  13. I feel everybody around me should be celebrating like it's new years eve, but alas, it's just a Monday to most people. I'm still doing backflips though! We did it guys! Ahhhhh, I don't really even know what to say I'm so excited!
  14. Reading the first several pages of Harv's Long Overdue Feature thread makes it clear that people want clouds in the game, and I would agree with those people because clouds are wonderful and add a lot to visual atmosphere of the game. One thing thats been featured in the 1.0 preview videos is the smoke ejecting from the sides of the launch pad and spread across the ground during landings/launches. First of all, it looks amazing. Great job SQUAD. It's those little things that really make the game feel more complete. But secondly, could the new smoke be adapted or be a precursor to a cloud system the same way destructible buildings were for upgradable buildings. I mean just look at it; it's voluminous and translucent and really looks like they could be clouds or dust storms on atmospheric bodies. I don't know a bit of coding so I don't know how easy it would be to adapt it.
  15. I'm all for equality, but since the original three have been so integral to the game, adding three orange females for the sake of symmetry would, to me, feel forced. Adding one big one thats equal to Jeb I think feels like a more natural introduction to gendered kerbals.
  16. It could be the new launch stage highlighter. I don't know if that was mentioned anywhere else.
  17. That's pretty incredible, and even better since they've fixed a lot of the memory leaks. I guess between the new wings, fairings, landing gear, resources equipment, utility bays and heat shields it makes sense. Am I missing anything?
  18. I'd like to nominate Scott Manley's "Orbital Rendezvous And Docking Tutorial For Kerbal Space Program 0.18" for best educational video. Its a little outdated and he has more recent version which could be better and more relevant, but this video alone opened the door to so many possibilities for me. Heres the more recent version if anyone's interested
  19. I wouldn't like paying for mods but some of the definitely deserve it. If I were paying for mods I'd expect a higher level of professionalism and dedication to it working in the future.
  20. There's not any assurance that I'm aware of, but this is such an awesome community that I doubt it will ever happen.
  21. I couldn't do rendezvous for the longest time. Spelling it is tricky too, but luckily we have spell-check.
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