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ConstantinP234

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Everything posted by ConstantinP234

  1. Is that a problem with unity? Because both the error log and my PC tell me I'm only using 63% of my RAM. Btw, the output_log reads the following: [HighLogic]: =========================== Scene Change : From EDITOR to FLIGHT ===================== (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 40.994789 ms Crash!!! And later: ========== OUTPUTING STACK TRACE ================== (0x10118D2A) (mono): (filename not available): unity_mono_install_memory_callbacks + 0x1178c (0x101069FA) (mono): (filename not available): mono_gc_wbarrier_value_copy + 0x10fa8 (0x10106A4E) (mono): (filename not available): mono_gc_wbarrier_value_copy + 0x10ffc (0x10106CE3) (mono): (filename not available): mono_unity_liveness_calculation_end + 0xc2 And it continues with a couple dozen lines of mono_unity_liveness_calculation_end
  2. Hey everyone, my game keeps crashing quite often when I switch from the space center to the "real world" or back (e.g. Launching, recovering...). This started happening after I installed some new mods, and I know the logical steps I should take (reinstalling and stuff), but because its occurence increased with time, I would like to know what is causing it (specific mod, memory shortage...). What happens is that the game freezes while being in the black loading screen, my computer fan is getting slower and I manually have to kill the task. The error.log reads the following: mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:10118d2a. Error occurred at 2014-05-23_235052. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by Constantin. 63% memory in use. 0 MB physical memory [2936 MB free]. 0 MB paging file [2437 MB free]. 0 MB user address space [127 MB free]. Write to location 00400000 caused an access violation. Can anyone help me understand what this means? Thanks
  3. Thanks, that did the trick for me. Although deleting Smokescreen altogether turned out to be a bad idea, since most engine animations use it, disabling parts of it definitely helps
  4. Hey guys, I am running KSPRC with all dependencies and am enjoying it immensely. The only problem I am beginning to run into in my current career, is that as my rockets get bigger, the lag during launch skyrockets (I like puns ). It gets to the point where with a 150-part ship I will need four minutes per in-game-minute, which is just ridiculous, especially when you imagine what might happen to future 500-part ships. I am sort-of responsible for it too, since I deactivated ActiveTextureManagement (Because I spend 90 % of my time with really small ships/probes or in the VAB, I don't want to miss out on the nice graphics). Now, what possibilities do you see for me to optimise my launch times (I don't care about any visuals at launch, I just want it to go smoothly) while also keeping the pretty stuff when in space? Would it be possible for example to make clouds/lights only visible from space? Can I remove some of the engine exhaust produced during launch? Is there some way for ActiveTexture Management to be strict on larger ships and less present on small ones?
  5. Before I found Better Than Starting Manned, I only played sandbox and now I only play career.
  6. Wow, can't believe noone had picked that name before Also, check out tutorials on Youtube, there are some really good ones!
  7. Same here I have bought a bunch of other games during the Steam Summer Sale, and this is the only one I ever play. Every time I now see a game I already bought but have never started to be cheaper now than at the time I bought it, I get mad at KSP for stealing my money
  8. You have a basic understanding of orbital mechanics. That is important and good, since it shows that you are interested in the subject, are able to understand concepts of that subject and they will not have to start at zero when teaching you. THAT is the part of it which is important to them and increases your chances. Having acquired that knowledge through simulations of any kind (unless they were official NASA-simulations at a special program for specifically talented high school students) will NOT make a positive difference. Having spent your free time on extensive simulations could mean you have a distorted view of the subject and its contents, maybe even an approach to it that will hinder you in learning it the way it is taught in class. It could also mean that you have wrong expectations of a career in the field and will ultimatively fail because you took the class for the wrong reasons. On top of that comes all the stuff people said before me about videogames. It's a lot better to say you learned all that stuff from a book (preferably even one of a professor who is teaching there) because you loved the subject so much...don't over-do it and don't lie, but if you are interested in the subject one can assume you have also read books about it, yes? So what can you use KSP for? One great option would be to organize your own class/activity at your school where you teach others about space using KSP EDU. You also might be able to get a nice screenshot with a lander on the mun, Kerbin in the background and a flag with the logo of the college on it at the end of your application if it fits thematically (as sort of a creative thing on your app that makes it stick out). Other than that though, leave it out. A spaceflight-college is not specifically looking for students who are interested in spaceflight, it's safe to assume everyone there is Other qualities such as a desire and ability to learn a lot, being able to present yourself, speaking in public and leading as well as social skills and good grades are what makes the difference.
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