TJBombard
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Everything posted by TJBombard
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I can attest to the nose first method. I actually managed to land the Super 25 almost perfectly while barely touching the controls this way!
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Am I correct in assuming that Progress is also included in this revamp? I need me a cargo ship for my KSS!
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It seems to work for me if I go IVA and open the internal hatch. Then I can EVA just fine
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Saturn V (Reincarnation). Release in last page
TJBombard replied to DECQ's topic in KSP1 Mod Development
These IVA's and models are the greatest thing I've seen in a long time! I can not wait to fly them in game! -
This announcement literally made my weekend. I'll also miss the Super 25 and KSO Standard but I'm confident this new shuttle will serve any and all needs I will have in the future. This mod redefined IVA's for my alongside ASET and made me get super into running IVA only missions. Very excited for the future announcements! Can't wait to see what you do with the station parts!
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Oh, I know. I was playing the game of "Lets see how far the LEM will fly" for about a half hour one night.
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The only way I solved this was by removing the landing legs from the LEM, even with Kerbal Joint Reinforcement it would still spaghetti everywhere and explode. I just replaced the landers legs with stock ones for now and everything works just fine.
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
TJBombard replied to pizzaoverhead's topic in KSP1 Mod Development
I do not believe that this mod is updated to be compatible with 1.1.2 as of yet. So, sadly, until it is it will not function in the latest version and will only work in 1.0.5 -
I have gotten the parts and interiors to work (for the most part) in 1.1.2, however, landing gear DOES NOT work and will cause a horrific series of events if the wheels touch the ground.
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I must say again that I appreciate all the love and attention you put into this beauty to get it into 1.1.2. I honestly can't imagine all the time and effort that it's taken since I can barely make a cube or fuel tank in Blender. So please don't take my observations as complaining, the ships are totally flyable if I take a little extra thought and finesse (I'm generally lazy) and I'm more happy just to have them in my game again than anything else. So thank you so much!
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[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
TJBombard replied to njmksr's topic in KSP1 Mod Development
This CAN'T be it right??? -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
TJBombard replied to njmksr's topic in KSP1 Mod Development
Shot in the dark. There is currently "nothing" in the IVA. That couldn't be it could it? -
As a follower of this mod throughout it's entire development, and a user that makes it one of my essential mods that never gets removed, I cannot wait to see what's in store for 1.1... Also, to finally be able to use this beauty without ATM to see it's textures in their full glory.
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[0.90] Kerbin Shuttle Orbiter System v4.13
TJBombard replied to helldiver's topic in KSP1 Mod Releases
When this happens I will be so stoked. One for hauling large station parts, one for crew and resource transfers. -
[0.90] Kerbin Shuttle Orbiter System v4.13
TJBombard replied to helldiver's topic in KSP1 Mod Releases
If you are using MechJeb once you reenter the atmosphere, or when you see it start to shutter, use attitude adjustment and click "use stock SAS" and it levels out -
[0.90] Kerbin Shuttle Orbiter System v4.13
TJBombard replied to helldiver's topic in KSP1 Mod Releases
^ Starwaster beat me to it -
I can see the point of view of the realism people, however, I agree with Frizzank in that this is a game. Frankly, I think it's amazing that I can take little Kerbals up in a Gemini capsule that looks this amazing at all and I slap that sucker on several rockets that resemble in no way the Titan series just to see what I could come up with. To me, if he can come up with something that somewhat resembles the Saturn V and performs the same task of putting a CSM and LEM into space to send to the Mun I'll be happy. I'd honestly rather he stayed with the agreed on standard of Kerbal sizes with the 2.5, 3.75, and 5m parts so that there is a possibility of combining them with other mod parts instead of just a dedicated Saturn V.