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GreyRaven75

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Everything posted by GreyRaven75

  1. This exception has been spamming in the console during flights: NullReferenceException: Object reference not set to an instance of an object GravityTurn.VesselState.ToggleRCSThrust (.Vessel vessel) GravityTurn.VesselState.Update (.Vessel vessel) Any idea what I can do to get it to go away? It's causing pretty severe fps lag.
  2. I'm also having the problem of city lights being doubled. I downloaded the UR version directly from github. Is anyone else having this problem?
  3. After much delay, here's part 2 of my series, "STS-11": Previous missions: * STS-11 [Part I] - Video * STS-10 – Keep on Trussin' - http://imgur.com/a/ncELJ * STS-9 - Space Station Shuffle - http://imgur.com/a/kOXco * STS-8 - Scaling Everest - http://imgur.com/a/GFP7H * STS-7 - Kubble Servicing Mission #1 - http://imgur.com/a/Xax0i * Satellites, Space Stations, and Space Shuttles - http://imgur.com/a/G4oNX * STS-5 - Launching the Kubble Space Telescope - http://imgur.com/a/UY18B
  4. This is my first KSP cinematic. It continues my on-going Shuttle program. Crank the volume! Music: A New Dawn - Jens Kiilstofte (machinimasound.com) Space Chatter - Doug Maxwell/Media Right Productions (Youtube Audio Library) Previous missions (Imgur Albums): * [STS-5 - Launching the Kubble Space Telescope] * [Satellites, Space Stations, and Space Shuttles] * [STS-7 - Kubble Servicing Mission #1] * [STS-8 - Scaling Everest] * [STS-9 - Space Station Shuffle] * [STS-10 – Keep on Trussin']
  5. Okay, I need help. I'm trying make my own version of a Mobile Launcher Platform, but I want to weld the frame together (at 184 pieces it will kill my laptop). The problem is when it try to weld it, it turns pink, flips vertical and then nothing happens. No welding dialogue box comes up. I've included screenshots off the MLP, my GameData folder and uploaded the ksp log. I have advanced debug on the welding mod, but i don't think it's saving one when I try to weld the part (unless I'm doing something wrong). All of the parts I'm using on the MLP are stock (albeit with Ven's Stock Revamp). Screenshots: KSP log: https://www.dropbox.com/s/qeg6rteq34p996o/KSP.log?dl=0 Thanks in advance for any help.
  6. Is there a way to make KIS function when a kerbal is in a command chair? I'd like to put a chair on the end of a robotic arm. When in the chair I can't equip the screwdriver (it says I need a kerbal with Repair Ability even though I'm using an engineer). Even if I equip the screwdriver before I get into the chair only the drop function works, not attach. Thanks in advance for any help.
  7. That's a good idea. I didn't think to do it before. Luckily, ModZero did mention on the DE thread he had the same problem.
  8. After a long process of elimination I found that it was a conflict with Deadly Reentry. I had the most recent beta version of DRE installed. Replacing it with regular version fixed the problem (although now the inflatable parts from Klockheed Special Parts seem to not be working). I'm not sure how DRE and KAS would conflict...
  9. KAS 0.4.9 isn't working for me. I can put parts in containers in the VAB, but when I try to use them "in the field" they appear 130 meters off the ground and just hang there. The only way to get them to come down is to go to the space center and then go back to the object. This is happening for all the parts I put in the container (stock, KAS, MKS, DMagic OS, etc). I've got a bunch of other mods installed, but KAS is the only one having problems. Is anyone else experiencing this?
  10. Regarding the problem of the 5m interstage not detaching, after a lengthy process of removing mods from my installation and relaunching the game to test it seems to be a problem with Module Manager (I'm running 2.3.5) removing the 'Jettison' ability of the Titan V engine. Unfortunately, I have zero expertise to be able to troubleshoot this, but I thought I'd share so more technically savvy people can check it out. Edit: OK, after putting MM back in the jettison feature still seems to work. I don't know why it didn't work and then did. Sufficed to say it's clearly one mod not playing nice with KW. Or it's two mods in conjunction messing things up. Sigh.
  11. I tried it and it reduced a game (running in 32 bit) with mods from 2.5 GB to 1.25 GB without a noticeable loss in fps. Acer V5 Laptop i5-3337U 1.8 gHz w/ turbo to 2.7 6 GB Ram GeForce GT 720M 2GB Windows 8.1 64 bit
  12. OK, this is probably a dumb question, but how do I install this? Do I simply put the BoulderCo folder in the Game Data folder or is it more involved than that?
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