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Claw

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Everything posted by Claw

  1. Wow. Sorry to see it's your last mission, but another fine job. All that accomplished for only 5.6k funds. That's insane! Again, very nice work... ~Claw
  2. Any engines that are placed with symmetry will function together. So if those engines are in a branch that is placed by symmetry, then it will still work. You can confirm that the engines are symmetrically linked by going to the action groups tab and clicking on either of the engines. They should both light up. There are some symmetry grouping bugs with the editor that can cause multiples of engines (especially if they are made via recursive symmetry) that can cause them to unlink. If you use my SymmetryActionFix.dll, that will fix most of the symmetry unlink problems. But typically speaking, placing 2 mirrored symmetry engines as you stated works out just fine. No worries, a screen shot will do if you run into it again. With the exception of the Symmetric Flameout, there are not core issues in the game design preventing these fixes. As for why the fixes are taking a while to implement, I don't have any insight into Squad's decision making process for that. Generally during any given release, they are highly focused on new content, and any bugs pertaining to that new content. I had assumed that some of this would get cleaned up during beta, but now I'm not sure what the future will bring with 1.0. Sorry I don't have a solid answer on that one. Cheers, ~Claw
  3. Indeed. You can disable batteries or switch out to the tracking center to "hibernate" your probes. Cheers, ~Claw
  4. Yes, you might be able to get away with that. You'll want to make sure you're editing the correct fuel tank, which you can likely do by searching for the name of the debris. Once you find the VESSEL {} structure, you'll need to find the part that corresponds to the fuel tank. It'll look like this: PART { name = fuelTank2-2 cid = 4294687978 uid = 887883351 mid = 3333438185 Replace the "fuelTank2-2" with "crewCabin". They ought to be close enough in size that hopefully the height above terrain won't be much of a factor. Some of the attached pieces might look a little funny though. Cheers, ~Claw
  5. Claw

    Riddles

    hahaha. Since I haven't the time, I defer my spot to someone who might have a riddle ready. ~Claw
  6. Claw

    Riddles

    Is it....cracks? Cheers, ~Claw
  7. Unfortunately you found a bug that eats kerbals (it happens on occasion). You'll have to restart and likely if you visit that ship or kerbal they will disappear or the game will lock up again. You can give it a try though, sometimes it recovers. Sadly there isn't much else we can do, other than some save file manipulation to rescue your kerbal. This doesn't happen to often, but is usually triggered if they land on their helmets, or hit the ground funny while in a rag doll state (as you found). Probably not the answer you were hoping for... Welcome to the forums! Cheers, ~Claw
  8. Oh dear. In among all the other discussions I totally skipped over this... You have been added to the front page!! Considering your mission profile and how you arrived on Eve, I'm willing to bend and accept the Science Lab rover since you could have done the same mission profile with a smaller cockpit part. (The real purpose of that rule is to prevent using a command chair everywhere. shhh) Nice job! And my apologies for overlooking your fantastic entry! Cheers, ~Claw
  9. Okay. If you could provide a picture (and maybe a .craft) that would help with trouble shooting. Cheers, ~Claw
  10. Okay, I think this argument is coming around full circle again. As a reminder, the OP's stated point of view is... The official listing of planned features for 1.0 can be found here: http://forum.kerbalspaceprogram.com/content/326-Beyond-Beta Along with a summary transcript of the Squad Cast: http://forum.kerbalspaceprogram.com/threads/108305-Squadcast-Summary-%2824-01-2015%29-The-Valentina-Edition And also Which means arguments founded on unbiased logic and fact. This thread is an example of highly charged emotions, and perhaps you can see why threads such as this usually get shut down pretty quickly. The fact that some people didn't even realize where the name Valentina comes from shows that KSP is still teaching people new things, which is the sort of "realism and teaching" that so many people clamber about. You could say that Kerbals were amorphous, but that's no longer the case. Regardless of previous reasoning, the fact exists that there are now distinctly Female and Male Kerbals. Please take a look at Max's tweet again, and note that only 24 hours passed between announcement of a feature and when it was confirmed just prior to the squad cast. Also realize that this feature has been announced for inclusion for a very long time. Hype has a way of creating itself. If the other reasoning for posting this thread is because of "Hype," that's not really something we can control. People are allowed to be excited about features, and not every feature will please every user. The nice thing is that there is a variety of features to choose from. If the crux of this matter is that TheCanadianVendingMachine computer is being overloaded by KSP, then I suppose you can consider that you now have one less mod that you have to run. So in that regard, it's a wash. The people who work on artwork are generally not the same people who work on the code, not to mention that they are hired as artists...to do art. Max said that ~95% of the work on this particular feature was in creating the artwork. So diverting an artists skills to coding is something that the Squad team has to consider if the cost is worth the benefit, or is it better to leave them doing their primary job...working on art. I am sorry that your computer has a hard time running the game for more than 15 minutes. We do try to offer help in that regard. But if this thread is simply going to continue to be a means to poke back and forth about issues of equality then I think it's run it's course. We certainly aren't going to solve an issue of this magnitude on a forum about a space video game. Cheers, ~Claw
  11. Hmm... I somehow doubt that it will actually be titled "Beyond Beta." Over the last few releases, they seem to be adopting a name for that particular release, but it ends up having no outward display in the product itself. More of a nick name for all the associated articles and dev notes about the upcoming release. I would suspect that it'll continue to carry it's current title of "Kerbal Space Program" just like it has. Just my thoughts. Cheers, ~Claw
  12. inb4Gus!!! HHHHaaaaa... Now Gusturbo!
  13. For those interested in the other features announced during the squad cast, you can find a summary here by ObsessedWithKSP. Cheers, ~Claw
  14. If you can't keep it civil, without attacking each other, this thread will get shut down and cut up. I remind you again to stay away from personal attacks, flame baiting, and straw man arguments. This is a feature that was announced quite some time ago, and it is but one feature slated for the next update. You can listen in to the announcement on KSP TV here, or keep an eye on the forum for upcoming announcements. Cheers, ~Claw
  15. Yet another reminder to stop making grand sweeping claims about people. If you want to discuss this development in a civilized way, then keep on topic and keep it civil.
  16. Discussions about KSP development are taking place in the development forum. I'm going to redirect there so as to keep the discussions in one place. http://forum.kerbalspaceprogram.com/threads/108285-Female-Kerbals Please remember to be civil. Cheers, ~Claw
  17. That is why we said wait for the squadcast, which will be happening very soon. And keep a second eye on the forum. Cheers, ~Claw
  18. Kerbonauts. This was only one feature announcement. It's not as if this will be all that is included in the next release.
  19. -165! Wow guys, it won't be long now. Chant with me! Bring down the Green Crown! Bring down the Green Crown!
  20. You shall be defeated! (Have some rep!)
  21. There are also a few mod incompatibility issues that cause this. Are you using any mods? Welcome to the forums! Cheers, ~Claw
  22. I've made a utility (called InflightShipSave) that you can use to save an in-flight vessel back out to a .craft file. It doesn't function fully for docked vessels yet. It will let you save them, but the .craft file needs some touch up by hand. In the next iteration, it should have full docking port support. You can find it buried in my bug fix / utilities page here: http://forum.kerbalspaceprogram.com/threads/97285-KSP-v0-90-Stock-Bug-Fix-Modules-%28Release-v0-1-7d-6-Jan-15%29-Misc-Utilities-%2818-Jan-15%29 The only problem with this method is that, while you can share the assembled .craft, there probably won't be much people can do with it from the editor (except take it apart and see how it's built). Assuming it wasn't launched in a single launch... Cheers, ~Claw
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