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Seth

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    Bottle Rocketeer
  1. It probably is. Something else feels a bit strange about it. The original thread has a dead link for BioMass because Spaceport was shutdown. The link that remains is the BioMass+ link to GitHub. If you just look at it you're not sure you'll actually get the mod. You probably get a working copy if you clone the repo or click "Download ZIP" but you won't know which version it is. It could be anything from some highly unstable alpha to the latest stable release. If you compare it to other mods that use GitHub for distribution you'll notice that they have releases listed which you can click on and you get a feeling for what version you're getting.
  2. The "problem" with a recompile though is that the latest version that was available for download wasn't labeled 1.0 and the source never was updated (it seems). Would be nice if r4m0n would turn up to reupload his version/source and just maybe do some minor improvements.
  3. Is 0.6c still a beta or a real release? Maybe consider updating the OP if it's the latter. The spaceport link is down.
  4. Could somebody recompile and upload a working version? The spaceport link doesn't exist anymore.
  5. Any chance for this to be reuploaded? Current version compiled from source on GitHub on DropBox.
  6. Is the link on the development thread equivalent to the regular version? In that case maybe update the link here? It does look like a nice mod!
  7. It would be nice if someone would be able to put that link in the OP. After all 1.4.0 probably is some time away.
  8. Hey Paul Kingtiger, I did enjoy your "Procedural Fairings: Base Decouplers" Module Manager file but Spaceport went down so it's kind of lost. Would you be able to reupload it somewhere? It doesn't look like it's up on your homepage. P.s. I'd be interested in the "Engineer Redux: All Pods" config as well.
  9. Hi, I'm sure you're aware but currently the Spaceport download is broken as it doesn't exist anymore. On GitHub you don't have a real release though it looks like it would work to just clone the project to get a working copy. I'd be glad if you updated the post to make it easier to figure out how to get just BioMass and how to get BioMass+ as a working mod.
  10. @JonBar keep your cool. I'd guess Squad has a lot on their hands on Spaceport 2 probably isn't their top priority, which would be understandable. @swjt I'm not sure it's such a great idea. I do get why you're suggesting it but I'd expect people to come around a yell "favouritism" all over it. At least if you have all those stages with some not involving the community. Also this would inhibit new mods. "Casual" Players probably would only look at the gold tier and that would leave everything else in the dust. Sure some mods would easily break out of it if they're used by a well known Lets Player or something but that would be either look or money (depending on the character of the player). Oh and some of those very famous mods are just a part collection. @tanuki i like that idea. I don't really like the N++ updater but the idea of having a xml driven "mod repository" is rather nice but a simple interface like the N++ updater would be rather insufficient. The advantage for N++ is that they don't have thousands of updates/plugins. Especially since TextFX isn't maintained anymore. But expanding on this it might be possible to either have a simple interface with lots of filters or maybe have something like the steam workshop subscriptions. So you'd be able to navigate a site, click a link and add it to your "personal stash" of mods. On the other hand this might just be an enhancement to the service instead of an alternative if you do it this way.
  11. This was fun. While browsing the mod forum for things to add to my mod list i stumbled across the KSP Mod Manager. After reading that thread and seeing a link to the original KSP Mod Manager thread on the German forums i checked them out and came across the thread of Vardaaran. It was an interesting read and so i decided to continue reading the whole thing at a later point. Meanwhile i started checking other mods including this and thought "Hey, you should post it on the German forums it might be really helpful for that Vardaaran guy!" ... until i read the name MacTee. Nice work! It's cool that you guys worked it out!
  12. Es wurde eigentlich schon alles gesagt. Wenn du Speicher sparen willst und mit Mods hanierst schaut dir einmal Active Texture Management an.
  13. Bei den einzelnen Teilen gibt es mitlerweile eine Anzeige für die "Impact Tolerance". Eigentlich sollte diese einem verraten wie schnell man damit landen darf. Habe ich jedoch selbst noch nicht drauf geachtet. Was die Höhenanzeige angeht: Das ist die Höhe über Normal Null und nicht die Radarhöhe. Bedeutet also das sie sich auf den Meeresspiegel bezieht (auch dort wo es keinen gibt). In Kapseln hat man die Möglichkeit im IVA die Radarhöhe zu sehen und ansonsten können einem KER oder MJ helfen.
  14. togfox there's no log out. You'll always be able to get the full science value. In the R&D building you're able to see where you did science and if you collected the total amount.
  15. Maybe popping up the Scenarios Menu the first time (or after you click New Game the first time) would help to get people started on the available tutorials instead of just jumping in. On the other hand that might be intended ...
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