Jump to content

kyklop

Members
  • Posts

    106
  • Joined

  • Last visited

Reputation

39 Excellent

Profile Information

  • About me
    Rocketry Enthusiast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Lifting complete Move, drop down ... and lock! Secured by automatic grabing unit We made IT! New color (but not too/soo better) A pair of waterjets - and floats covering the entire chassis credits go to blackheart612
  2. ZIL-4906 Sinyaya Ptitsa (Blue Bird) - final? version Vehicle redesigned to approximately correct dimensions and proportions.
  3. I rework it from blackheart612 original. This one - BlueBird Blue - and similar Firefighter Red.
  4. first prototyp... Sooo tired.... ZIL-4906 must can swim. And can Swim. Realy fast... 47,5km/h one problem - kerbal can not get out of the vehicle, all common doors are blocked by construction .... edit: solved
  5. pokiaľ niečo, treba sa mrknúť trebárs na forum.kosmonautix.cz - Další debaty o vesmíru - Popularizace vesmíru - PC hry - Kerbal Space Program Síce aj tam je teraz živo ako na cmiteri a zábava ako na pohrebe, ale chodia tam občas existencie ako Wopat, kopapaka, Alchymista a im podobní... takže nejakej rady či debaty sa dá prinajmenšom dožiť, keď už nie dočkať...
  6. It seems, that editing save is - at this time - the only feasible way to limit "Screen Message spam" To edit save you will use a text editor for "plain text" eg notepad ++, but the editor from windows also works. The text string "ScienceTimeDelay" appears in save just once on at line around 350-360 (in my save). I recommend editing the save while running KSP in the "second home screen" and I recommend editing the freshly created quicksave.sfs file, not persistent.sfs - as is usually recommended. Damage to the quicksave.sfs game will survive without serious problems, but damage to persistent.sfs will cause the save game not to load at all. Edit this: ScienceTimeDelay = 21600 //60 <- one message per Kerbin day DataSendFailedTimeDelay = 3600 //60 <- if message transfer fail (eclipse ect.), try repeat transfer after 1 hour, not 1 minut If this does not help, you will have to make a harder decision - and edit directly the file ...Steam\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\Serenity\Resources\DeployedScience.cfg in the same manner: ScienceTimeDelay = 21600 DataSendFailedTimeDelay = 3600
  7. it seems, that editing save has helped. Message spam ended, the station will send the message once a day. But I'm not sure, if I'm getting the right amount of science. But this is not important (particularly...)
  8. thanks It's Bad - Science Time Delay = 60: wacko: I tried to destroy an existing station (I only had it on Kerbin) and build a new one - it doesn't work. So ... I'll try to edit the save
  9. Ups... yes, experiments are already deployed... interesting - how to do it?
  10. but not - this not works not even editation in GameData\SquadExpansion\Serenity\Resources\DeployedScience.cfg
×
×
  • Create New...