kaoz
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Everything posted by kaoz
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Need help with custom contracts, it seems that I can only use custom comsat, if I try to click on custom Landing/Orbit, custom crew, custom supply, no contract editor pops up, this is a new career I started and a new install, I don't know if I'm overlooking something, I'm just back playing from putting it down for a while, thanks. KSP 1.3.1 x64 MCE 1.5.1 Found solution a few pages back sorry for the spamming.
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FL-T400 Fuel Tank is time for new texture
kaoz replied to kaoz's topic in KSP1 Suggestions & Development Discussion
Really, I agreed that 2.5 aren't that great but the FLT-400 has not texture or depth of any kind, it looks like it came out of minecraft or a lego game of some kind -
[1.02] KW Rocketry v2.7 Available - 1.02 Compatibility! - 16/05/2015
kaoz replied to Kickasskyle's topic in KSP1 Mod Releases
I'm testing the petal adapter and is not working I made a model just like the video, so the fairing work well but when I do the first decoupler my main spacecraft just gets stock there, the second decoupler works with the lander, I try to place the main spacecraft higher and the decoupler worked but since the engine is sticking out it creates a cover for it so when you decouple the thing is floating in front of the petal if anyone knows how to fix this that'll be great -
I don't know but I narrow down the problem to this service bay 2.5 with stack decopler inside when attach rovemate without wheels doesn't crash when attach with wheels it crashes very time you try to revert to avb or launch but if you decople the rover inside service bay during fly or on the ground it doesn't crash
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SYSTEM SPECS Intel i7 2600k P8Z68-PRO 16G DDR3 GeForce GTX 580 WIN 64x Pro Example Issue Reports KSP: 1.04 Windows 32bit Mods installed: Problem: Game crashes when reverting mission Reproduction steps: testing rocket on a suborbit to test payload reentry and parachutes when I revert back to assembly or to launch it crashes Log: https://www.dropbox.com/sh/symsy49kirsn3bw/AACLWpMNOdFr5sa1mwRvo83Xa?dl=0 Mod List in the link as a screenshot
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Is this mode still working for v1.04 or should I until is updated
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[1.02] KW Rocketry v2.7 Available - 1.02 Compatibility! - 16/05/2015
kaoz replied to Kickasskyle's topic in KSP1 Mod Releases
KSP gets stuck while loading KW rocketry any help would be great thank you -
I can't right click after adding mods
kaoz replied to kaoz's topic in KSP1 Technical Support (PC, modded installs)
Thank you all for the help, I reinstall ksp and in the process of installing mod by mod, I'll post my findings of the conflict when I'm done -
I can't right click after adding mods
kaoz replied to kaoz's topic in KSP1 Technical Support (PC, modded installs)
Thank you for the quick help I'm sorry if I wasn't too detail, this happens only during fly launch pad and space not in the hangar during build and it stared after I installed all the mods wich I idid all at once, and I'm running ksp 32bit I made a mistake, I wrote my OS version not the games, thank you again for the help I'll try your suggesions I -
SYSTEM SPECS Intel i7 2600k P8Z68-PRO 16G DDR3 GeForce GTX 580 WIN7 64x Pro KSP: 0.90 Windows 7 32bit Problem: Can't right click after adding mods Mods installed: Auto Asparagus CactEye 2 Chatterer D Magic Orbital Science Docking Port Alignment Indicator UmbraSpaceIndustry: Exploration pack Master, FTT master, Karbonite master, KarbonitePlus master, MKS. HyperEdit InfernalRobotics Kas KERT Klockheed Martian Gimbal Klockheed Martina SSE Kw Rocketry Mission Controller 2 PreciseNode ProceduralWings ProcFairings RCSBuidlAid RealChute Parachute Systems SCANsat Ship Manifest StageRecovery StationScience TaclifeSupport TalCargoSolutions Toolbar TweakScale Universal Storage EnvironmentalVisualEnhancements ActiveTextureManagement Mechjeb Reproduction steps: ? Log: <link>Output_log.txt
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numeric presentation of reputation
kaoz replied to Shisouka's topic in KSP1 Suggestions & Development Discussion
mdosogne "IIRC, when recovering a vessel (on the crew recovery tab), your reputation is shown as a number." My reputation stop filling up once it reach 928, I believe it doesn't work -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
kaoz replied to blizzy78's topic in KSP1 Mod Releases
Thank you, I knew it was gonna be something right under my nose, well it was right under my finger -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
kaoz replied to blizzy78's topic in KSP1 Mod Releases
I need help, now when I open precise node I get a new interface with weird bottons like this -/+ as one botton beside the ap and pe and so on, I can make ap and everything else go higher but no lower, am I missing something the old interface was better one + botton and one - nice and simple -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
kaoz replied to stupid_chris's topic in KSP1 Mod Releases
Thanks you a lots! wow this mod is pretty kool -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
kaoz replied to stupid_chris's topic in KSP1 Mod Releases
ok I was putting the wrong folder in the game data, i got it to work now but im missing parts, I only get t large chutes two of them and one that you put on the sides, I check the tech tree and nothing there as well in sandbox -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
kaoz replied to stupid_chris's topic in KSP1 Mod Releases
I drop the RealChute master folder into my gamedata and when i start the game it doesn't load any parts, but if i try to use the stock chutes they won't work help please and thank you -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
kaoz replied to ethernet's topic in KSP1 Mod Releases