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kaoz

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Everything posted by kaoz

  1. Need help with custom contracts, it seems that I can only use custom comsat, if I try to click on custom Landing/Orbit, custom crew, custom supply, no contract editor pops up, this is a new career I started and a new install, I don't know if I'm overlooking something, I'm just back playing from putting it down for a while, thanks. KSP 1.3.1 x64 MCE 1.5.1 Found solution a few pages back sorry for the spamming.
  2. Really, I agreed that 2.5 aren't that great but the FLT-400 has not texture or depth of any kind, it looks like it came out of minecraft or a lego game of some kind
  3. Is it just me that but I think the FL-T400 Fuel Tanks need a little work done, it just doesn't look like a fuel tank, all the aircraft 1.25m parts have been redone why not the rocket fuel tanks,
  4. this is a nob question i guess, but how do you line up a satellite with space center, I always end up the opposite side
  5. I'm testing the petal adapter and is not working I made a model just like the video, so the fairing work well but when I do the first decoupler my main spacecraft just gets stock there, the second decoupler works with the lander, I try to place the main spacecraft higher and the decoupler worked but since the engine is sticking out it creates a cover for it so when you decouple the thing is floating in front of the petal if anyone knows how to fix this that'll be great
  6. I don't know but I narrow down the problem to this service bay 2.5 with stack decopler inside when attach rovemate without wheels doesn't crash when attach with wheels it crashes very time you try to revert to avb or launch but if you decople the rover inside service bay during fly or on the ground it doesn't crash
  7. SYSTEM SPECS Intel i7 2600k P8Z68-PRO 16G DDR3 GeForce GTX 580 WIN 64x Pro Example Issue Reports KSP: 1.04 Windows 32bit Mods installed: Problem: Game crashes when reverting mission Reproduction steps: testing rocket on a suborbit to test payload reentry and parachutes when I revert back to assembly or to launch it crashes Log: https://www.dropbox.com/sh/symsy49kirsn3bw/AACLWpMNOdFr5sa1mwRvo83Xa?dl=0 Mod List in the link as a screenshot
  8. Is this mode still working for v1.04 or should I until is updated
  9. Ok I installed it properly now the only thing is, I'm missing parts the wheels for the rovers and I install Rework_core and expansion pack as well am i missing something else?
  10. KSP gets stuck while loading KW rocketry any help would be great thank you
  11. I'm sorry I don't know where to put this folder, do I put the Rework_expansion folder in KerbalSpaceProgram/Gamedata/MagicSmokeIndustries/Parts and do i need the Rework_TweakScale.CFG file as well where should that one go? thanks you for helping I'm confuse how to install this
  12. Thank you all for the help, I reinstall ksp and in the process of installing mod by mod, I'll post my findings of the conflict when I'm done
  13. Thank you for the quick help I'm sorry if I wasn't too detail, this happens only during fly launch pad and space not in the hangar during build and it stared after I installed all the mods wich I idid all at once, and I'm running ksp 32bit I made a mistake, I wrote my OS version not the games, thank you again for the help I'll try your suggesions I
  14. add this mod ActiveTextureManagement it will help, if not there is a aggressive version you can use
  15. SYSTEM SPECS Intel i7 2600k P8Z68-PRO 16G DDR3 GeForce GTX 580 WIN7 64x Pro KSP: 0.90 Windows 7 32bit Problem: Can't right click after adding mods Mods installed: Auto Asparagus CactEye 2 Chatterer D Magic Orbital Science Docking Port Alignment Indicator UmbraSpaceIndustry: Exploration pack Master, FTT master, Karbonite master, KarbonitePlus master, MKS. HyperEdit InfernalRobotics Kas KERT Klockheed Martian Gimbal Klockheed Martina SSE Kw Rocketry Mission Controller 2 PreciseNode ProceduralWings ProcFairings RCSBuidlAid RealChute Parachute Systems SCANsat Ship Manifest StageRecovery StationScience TaclifeSupport TalCargoSolutions Toolbar TweakScale Universal Storage EnvironmentalVisualEnhancements ActiveTextureManagement Mechjeb Reproduction steps: ? Log: <link>Output_log.txt
  16. mdosogne "IIRC, when recovering a vessel (on the crew recovery tab), your reputation is shown as a number." My reputation stop filling up once it reach 928, I believe it doesn't work
  17. Thank you, I knew it was gonna be something right under my nose, well it was right under my finger
  18. I need help, now when I open precise node I get a new interface with weird bottons like this -/+ as one botton beside the ap and pe and so on, I can make ap and everything else go higher but no lower, am I missing something the old interface was better one + botton and one - nice and simple
  19. ok I was putting the wrong folder in the game data, i got it to work now but im missing parts, I only get t large chutes two of them and one that you put on the sides, I check the tech tree and nothing there as well in sandbox
  20. I drop the RealChute master folder into my gamedata and when i start the game it doesn't load any parts, but if i try to use the stock chutes they won't work help please and thank you
  21. No I don't see the map interface, and all I install was the scansat folder into the gamedata folder
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