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Ristse

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Everything posted by Ristse

  1. I know they don't simulate gravity and are parts but its not IMPOSSIBLE to set up if they really wanted to give some of them gravity. I remember an old mod that added asteroids that basically hacked the game to give them gravity (They were parts in the editor aswell that you could get kethane from). Even if they didn't have gravity it would still be neat to orbit Jool and see entire ring systems made of randomly generated asteroids! Also it could be possible to have some of the moons of Jool have their own sub moons! Imagine Bop with 40 different moons around it...
  2. I got this idea from watching a E sized asteroid get an encounter with Minmas, the Mun, and obviously Kerbin all in one pass by of Kerbin. This put it's orbit to where it could make contact with Jool at some point and it did. It actually ended up becoming captured by Jool by making a close pass by of Jool, then Tylo. The idea it gave me was instead of having several premade moons orbiting the gas planet of KSP, it would be more interesting to see randomly generated asteroids (possibly larger than the ones we have in game now) orbiting Jool as pseudo moons. With Jool's IRL counterpart (Jupiter) having 60+ moons and most of the being very small bodies this would make sense. it could also be neat to see Eeloo have very small moons (smaller than Gilly even) to have analogs for Pluto's moons Hydra and Nix. I actually decided to visit this new moon of Jool. I named it "The odyssey". I was super afraid of it being ejected from the Jool system so I moved it's orbit past that of Tylo's and below Bop's. It also was extremely annoying to visit as it orbits in the opposite direction that Jool rotates and the other moon's orbit. Also ignore the cloud mod I have for Jool in the 2nd image, I did not install any mods that changed the asteroids to spawn around Jool.
  3. Ive been talking with some of the devs from RO (Realism Overhaul) and they are the ones who gave me the add on. I doubt that is the issue as it has worked fine for everyone else
  4. I did not go through unity, i used a Blender Add-on that exports the model to .Mu files that the game can use.
  5. So ive been working on an engine mod that adds early Vostok engines for Realism Overhaul. But whenever i load the game, it freezes on loading the part, and i get this error (From the output log) There is only one part in the mod as of right now http://pastebin.com/Pps5Sst7 plz help ;-; Here is a screenshot of my engine in Blender : http://imgur.com/hP6LjLt
  6. How would the kerbals celebrate Christmas on other worlds, or even on Kerbin? This is my idea; What about yours? http://imgur.com/61zb27N
  7. So, ive heard that soon (Not necessarily the next update) that KSP will be updating to Untiy 5! So i thought, and i came up with 'I wonder what the community is hoping for in Unity 5?' 2 of my biggest hopes are: A. That the GameData folder will be able to load more than 3 GB of data per game launch (I think this is changed because of 64 bit? I'm not sure) B. Physics will be able to operate on more than one core on a CPU, making large ships and larger space stations much more possible! (Unity 4 can only run Physics on one core of a CPU)
  8. The launch vehicle was designed this way as a personal challenge, i already knew about the Titan IIIE being larger then the ICBM model. When i said 50 years, i counted Mariner 4 too, and that flew by Mars in 1964, so as of last year, Mars Exploration has lasted 50 years.
  9. Hey! So today i had some fun making rockets that would fit perfectly with the Stock Game! Meaning, a spacecraft that could be added to the main game as a stock craft. So i was wondering... What would the community build? Well, i guess we'll find out! My first build: Viking 1 (Couldn't come up with a 'Kerbal Version' for the name) Obviously, its a model of the Viking 1, made by NASA. It was the first probe to successfully land on Mars, its objectives, analyze the atmosphere and take High-rez images of Mars from space and on the surface. So clearly, my version had to be able to do all these things and more! Download On the launch Pad: IRL: http://imgur.com/LBWxv4b KSP version: http://imgur.com/NkXXXND http://imgur.com/f4Y7WzV The Orbiter: http://imgur.com/xpfRep9 KSP Version: http://imgur.com/1p2x49m The Lander: http://imgur.com/o1P7hu9 KSP Version: http://imgur.com/rgtedN7 Some fancy Orbiter-Lander Separation art! Artist Version: http://imgur.com/lVHFhAR Ksp Version: http://imgur.com/9LOyZvx Praise to 50 Years of Mars exploration! Hopefully 2020 will come soon so the Mars Lab can make its 9 month journey to join it's brethren Curiosity and Opportunity! *More Coming Soon, Post your Stock Ideas Below with pictures and all! Rules are... +Cannot be like, 'I made the death star' sort of thing, think of ideas that Squad would add to the game to either aid in Tutorials or help beginners learn to fly! EXAMPLE: Here is a basic un-manned Voyager probe, now go get it out of the Kerbol system! +Add pictures or a download if you want, its not very interesting to read a description of your rocket... (press F12 if your on steam to take screen shots) +You are open to critizem, everyone is, even me. So don't go starting a flame war if someone doesn't like your work, or trys to help you. - - - Updated - - - Sorry, the 'Insert Image' thing wasn't working, we'll have to live with links for now D:
  10. haha! That comes with my other idea: 'Random Planet Mode' where you are forced to have your main base on a random planet, rather then always on Kerbin. Hard mode would be Jool. Also all the planets are in a random order, with some new ones thrown in. Obviously they would generate in categories, so moons are always moons, but planets are always planets (You can only launch from planets so you don't keep ending up with spawning on say, gilly) and usually never moons of other planets. But moons like Laythe, Tylo, Vall, and somewhat Eeloo, could be either type. Then, Randomized Kerbol color! but it can never be black, because that would be scary. Anyway, Remeber: If they made a new game, think of the eye candy! Seriously go google 'RSS clouds' and look at those pictures!
  11. I still can't belive how close the vote is ! Currently its 99-100 with 'No' winning! INSANE! But again, this would be an OPTIONAL THING ONCE SQUAD HAS FINISHED KSP AND FIXED MOST OF THE FIXABLE BUGS!
  12. But the mods ARE SO LAGGY. Even super computers have a issue running them. But with Unity 5 and an official take on RSS and RO...
  13. Imagine it as a 'Final Challenge' Like i said in the original post, it would be a nod to people like Scott Manly who love science and want to test their skills with the real deal. But with RSS and RO its just so laggy it makes it really hard.
  14. Again, Amazed on how close the poll is! But what i meant on 'Realisem' i meant like, having Real Planet Scale, Rocket Enguine Thrust, Areo dynamics, and realistic progression. Not just like... Heres a Saturn 5 rocket, now take it apart and put it back together, All i meant was have real scale and realistic mods... But not CRAZY realistic like RO is right now.
  15. But 'dumbing something down' is an awful way to teach kids. KSP is built to be simple. But making it ridiculously easy is just moronic. Even just to teach say, 9 year olds. Kids these days know how to use a computer very well, so putting parts together isn't a challenge. - - - Updated - - - Am i an idiot for not realizing your a dev of RSS? XD
  16. Exactly! Ive seen some people be like 'Id rather have it as an expansion' What i meant by DLC was basically just an Expansion pack or an entire new game.
  17. Oh my god... I didn't think i would get so many replies in under 24 hours! After reading all of your comments... Remember: This would be an OPTIONAL DLC, not something you HAVE to buy. More of a wink to older players or players so like science and things like that. Yes KSP is a game but it has so much potential! - - - Updated - - - I agree. Thats why i said 'Hire the guys who made RSS and RO' - - - Updated - - - Thats not the point of this thread. Kids, if they find something too complicated, should do something else. This game isn't meant for kids. yes i do know of KSP EDU where they made a mod for teachers to use KSP in classrooms, but thats a better option then making a new 'Kiddy' version.
  18. Hello! I want to start out that if this is the wrong place to post this i'm sorry, i'm new here (not really, i barely ever use the forum!). But anyway, would you buy a Expansion Pack for KSP that was exactly like Realism Overhaul but not buggy and insanely laggy? Im guessing the issue with this right now is the Unity engine. But imagine what KSP would be like in Untiy 5! So many possibilities! So, imagine a DLC for KSP that would make it Realistic and make the game run using Unity 5... Clearly this would be a gift for the very long time players or the science fanatics, not something for beginners! But still, they are planning for Multiplayer DLC right now so i doubt having and expansion at all would be much of an issue! Tell me what you think! EDIT: Again, Amazed on how close the poll is! But what i meant on 'Realism' i meant like, having Real Planet Scale and our real solar system, Rocket Engine Thrust, Aero dynamics, and realistic progression. Not just like... Heres a Saturn 5 rocket, now take it apart and put it back together, All i meant was have real scale and realistic mods... But not CRAZY realistic like RO is right now, and the lag just adds to it D: !! Like how they said on the wiki: Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it nowâ€Â.[22] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished. Meaning this would be an OPTIONAL Expansion Pack for the game for players who like science and realistic space. Imagine these in the stock game, running at 40-180 FPS... How about this? Pictures / videos from: pingopete (Maker of RSS clouds) and NathenKell (Maker of RSS)
  19. Windows 7, 4GB of RAM, 1 TB of harddrive. So whenever i launch KSP with ANY of your packs, it says... 'Failed to gc to many heap sections' First i have no clue what that means but id really like it if you helped me KSP OUTPUT LOG: https://www./?b4f66t6f6kkp8vz
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